why do lithe and balanced landing exist? they dont need skill for their value.
At least balanced landing rarely gets value, but lithe? just sprint burst without the skill, for the same value on any outdoor map. Speed perks should have some crazy drawback, which is the only reason sprint burst is fair because it triggers when you start running limiting its usage in chase to the start, then your skill determines its usage. Lithe is just free distance, balanced landing is the same just never useful. completely rework both perks to being skillful and useful
not saying their overpowered, their just the most braindead perks. the skill ceiling for lithe is literally choosing to use it or not, and it lacks any form of drawbacks.
Sprint burst triggers when you begin running, changing the function of running for the survivor. Running because a distance maker at the start of a chase, rather than something to slow the killers distance gain on you. After using it, if you want to use it in chase you need to manage walking mid chase when you have the distance, then 99 and use it at the right time. A high-skill ceiling perk, that transforms your gameplay in a meaningful way.
Lithe is not like that. A vault is something used to create distance and maintain a loop with the killer. Lithe? Makes vaults into something used to create distance with the killer, just more. And all you need to do is vault. This doesnt change your gameplay meaningfully in the slightest, as its the same gameplay just on some crack. Lithe isnt overpowered, not saying that. Just saying it provides too much value *for its required skill*.
Balanced landing is just lithe but on falls. Bad perk, rework this period.
Thanks for reading, open to opinions.
Comments
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Eh...
The 4 primary Ex perks work a bit like this.
Lithe: Least powerful, but easy to use without many drawbacks.
Sprint Burst: Very powerful, easy to use but has a massive drawback.
BL: Somewhat powerful, easy to use but very conditional and map dependent.
Dead Hard: Most powerful, hard to use, can be countered with addons/abilities, no drawbacks.
Head On and Smash Hit...aren't really worth mentioning.
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The only problematic exhaustion perk is Dead Hard because it can be used on command.
Lithe requires a vault.
Balanced Landing requires a fall.
I see nothing wrong with perks that are situational like this.
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Why does almost every killer perk exists? They don’t skill to use.. he’ll 90% of survivor perks don’t take skill either.
why is there gens in the game.. they don’t take skill to do…
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I hardly consider vaulting situational, all but probably 3 maps lack the tiles for it to be called situational. BL just needs a rework, no reason to use it over anything else
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And here I am, running overcome in my survivor builds....
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I'd consider lithe better than balanced landing at least, because theres more vaults than falls by a long shot, and its harder for the killer to follow you. I agree with you on everything else though, i just wish speed perks that allow being faster than your pursuer didnt an easy to use option.
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And overcome?
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respect
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on some level its a risk reward perk, because you need to lose a health state. counts as a drawback
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not a very good argument. plenty of things take no skill, but the majority of those things arent nearly as powerful as a sprint burst after a fall or vault. remove eruption though, pain res is the healthiest slowdown perk.
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I forgot about Overcome...as I suspect almost everyone else did XD.
It's...okay, but a bit of a pain to use as you don't want to lead the killer to your CoH, and without CoH it's taking up a spot that could be CoH.
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Respectfully disagree
Lithe at the very least requires map awareness and map knowledge. Knowing when you can make a fast vault versus not is the difference between getting hit and wasting vault or using vault to speed away. Knowing where you need to go in the tiles to find a window is also a skill you learn as you play
Balanced Landing is the same except even harder as many maps have few drop points that are big enough to use BL on...
It's not the deepest or most complicated perk in the game but like most perks in the game, there's a skill to using it effectively
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I half agree on the map awareness part. on an indoor map, where vaults are not only limited in number but blocked from sight then I agree. but on an outdoor map, the vast majority of tall wall tiles (easily visible crossmap) have a vaults. plus pallets work w lithe too.
there is skill to using it effectively but the skill floor is just too low for the value it brings to the table. Being faster than the killer on something you do by default leads to equipping lithe then w keying away after a vault. good points, though.
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You have the backwards. Dead hard (in theory) has the drawback of being injured, when in reality it's not a drawback, because naturally it will happen in the game.
Overcome's drawback is that it does not work while injured. You must be healthy, then hit, in order for it to activate.
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yeah, sorry. thats what I meant just articulated it badly.
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Man is Shift+W-ing like it's pre 6.1.0. A rare find.
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Dead Hard: Most powerful, hard to use, can be countered with addons/abilities, no drawbacks.
DH is not hard to use.
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using it is easy, using it effectively is hard
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That's subjective, but okay - 'Easy to waste and hard to get the most out of'.
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I wouldn't call vaulting situational.
But Balanced Landing absolutely is. A ton of maps only have like 1 or 2 places you can actually use it.
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TBH that sounds more like Sprint Burst.
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All killer perks are braindead. You just do your objective and your rewarded in the way you chose prior.
Survivor needs mostly luck and skill and planning to buy half a minute at most.
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a lot of the good killer perks are brainded to use, but have prior conditions that require skill like winning chase.
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Ah yes, because survivor perks that reward doing their objective don't exist, like Hyperfocus + Stake Out, Prove Thyself rewarding additional gen progress for doing gens. Sprint Burst, which rewards running. Adrenaline and Hope, which reward completing gens. That's just off the top of my head.
Yes, none of these perks exist....
Survivor main detected.
Both sides have braindead perks and both sides have situational, skillful, and memey perks.
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Rework them and remove bloodlust then. Since that take 0 skill yet its a crutch in almost every chase since it activates so fast now.
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If you think Lithe doesn't take skill, you're using it wrong. A lot of people just hop through windows at the first sight of the killer. A good player knows how to milk a loop for all it's worth, then use Lithe to get to another good tile and take full advantage of that one too. It takes strategy and planning to get maximum value out of Lithe. You need map knowledge to know exactly where and when you're going to use it because it doesn't simply activate at the push of a button anytime you choose. If you're sittin on a gen in an open field, you always have to know your escape routes and which tiles you can get to if the killer shows up from any direction. You can't just SB away to a safe tile. Lithe is a thinking perk....if your tactics are bad, you won't get much value from it.
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They exist because “requiring skill” is not a prerequisite for perks, nor should should it be.
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Why is it, whenever someone wants to complain about a Survivor-Perk that they argue with "takes no skill to use"?
No Perk in DBD needs any skill. In general, DBD does not need much skill overall.
Stupid argument, really.
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Dbd isn't exactly the pinnacle of skill.
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It needs a vault. That's a situation. I have on many matches been unable to use Lithe due to a close enough vault. Especially in large open areas, corners, or tiles that ONLY had a pallet that is now spent.
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This is the only exhaustion perk I'll run. It's so helpful when you're in a deadzone, or want to avoid making one.
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The drawback of Lithe, and thus its balancing factor, is that you can't "not" use it while looping. When you bring the killer to a nice, strong loop you can't keep the killer there and waste a fair bit of their time and then use Lithe when he gets too close, because you will have to fast vault the whole time, triggering the exhaustion on the very first window and maybe even causing you to crash into the next wall.
Lithe is awesome when you just want to distance yourself from the killer and have a some useful tiles next to you: run one half loop and zoom off. But you can't loop there and keep your get-away card.
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Vast majority of perks in the game for both sides take no skill anyway,,the only changes exhaustion perks need is a buff to smash hit and head on cuz they are way behind the rest
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To some extent, but not quite. The truth is I'm not skilled nor patient enough to use DH or SB effectively and I don't like lithe and BL restrictions. Overcome works OK with me but I don't just run in a straight line until I'm down. I can run loops decently and know how to use resources well, overcome helps me be more bold and once I make a mistake it often allows me to make the chase not worth it for the killer and depending on the situation gain enough distance to actually hide and evade chase. It just works with my game style.
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