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Prediction for Nurse on 6.5.0 Live
- Nurse builds will swap to full slowdown.
- As a result, Nurse’s kill rates will go up at least slightly, because quadruple slowdown is much easier to succeed with than Exposed, as well as much stronger.
- As a result, people will complain even more about Nurse when the actual problem is stacking slowdown perks/certain slowdowns being too strong.
- There will be people who miss Exposed Nurse builds because they were way easier to counter (just leave the area/run Distortion to block auras/don’t be close to a recent slug/spread out/hide if she’s nearby/etc) and comparatively weaker, and typically took up at least half her build (Starstruck + Agitation), sometimes more if there are aura perks to assist.
- Quadruple slowdown will make facing Nurse tremendously more painful than before for people, as it is way more difficult to counter and way stronger, especially in solo when people can’t communicate to avoid Incapacitated from Eruption.
Comments
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Ideally, we will have nerfs to quadruple slowdowns as well.
10 -
Predict what happens after they nerf slowdown perks.
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The actual problem is that Nurse is still too strong and a relic of the past which really should not exist like that. You always have to ask - would DBD release a Killer like her nowadays? And the answer is a clear "No".
And well, naturally Killers switch to as much Slowdown as possible, because it is the easiest way to play Killer. You drag out the game, which means less ressources, which means easier chases, which results in more Downs, followed by more Slowdown and so on. And honestly, if you need 20 minutes to kill 4 Survivors, who are most likely better than you, you should not win.
Last but not least - for me, nothing will change. I play Nurse with my Build, which is full Aura Read (except for Shadowborn). And I mostly go against Nurses who already stack Slowdown a lot and a Starstruck-Nurse is quite a rarity. (Because, again - stacking Slowdown is easier, so more players go for that... Even on Nurse)
13 -
This makes me wonder if there's a way to balance slowdown against resource use, like "every time pain res activates, a random pallet respawns." I'm not suggesting exactly that, but I think the general idea of giving survivors back resources in exchange for slowdown should be explored.
The other side is that slowdown is pretty much mandatory when facing a well-organized group if you don't want the gens done in 5 minutes. I really wish we could get a better picture of our opponents' skill as killer so that we can decide how we want to play. I don't want to bring stacked slowdown against new solo players. That's not fun for me and it's not fun for them.
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Ideally, at least the problematic ones.
People will complain about aura perks. If that synergy is removed, people will complain about any other style of decent perk (Infectious Fright, etc). Then so on and so forth. And then Blight, Spirit, so on.
Her basekit is perfectly fine.
3 -
She will be the most complained killer till devs rework her power completely
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The thing is, if you have a random event when Slowdown is happening, this has the chance to be either too strong or too weak. If I go with your example, you can get back a really strong Pallet (imagine having to deal with a second Shack Pallet as Killer) or a really weak Pallet (lets say downstairs in Temple of Purguation, one of those which are available even before the Gen got completed), which will not help at all.
When it comes to Slowdown, I would agree that a bit of Slowdown is needed. But what is currently used is way too extreme. And too much synergy as well: Eruption has a lot of Slowdown-Potential alone - 10% instant Regression, then, if nobody touches the Gen, around 6% on top of it. Also, the Survivor cannot work on any Gen for 25 seconds, which is also 28% of a Gen. So one Hit with Eruption would mean that there is already around 44% of Gen Progress gone, so almost half a Gen was added. And we all know that there will not be only one hit with Eruption. And the only counter is to be on Comms and tell when you are about to go down.
And, on top of that, the synergy. With Call of Brine you regress double the Speed AND get information when the Survivor hits a good Skill Check. With Nowhere to Hide (which is completely fine on its own), you can get in a chase really quick after applying Eruption AND Call of Brine.
And all of that is simply too much and not really needed. And I am very sure, once Eruption is nerfed (which will happen), a lot of Killers will get a lot of really bad games because they relied too much on too much Slowdown.
Personally, I think there should be more spice to repairing a Generator. Like, really a second Objective. Obviously you dont have 90 second Gens and add a second Objective, which also takes time on top of it. But even if we just say that Survivors have to gather Parts and it should take them 45 seconds and THEN we reduce time on a Gen to 45 seconds, this would also be an improvement. To get one Gen done, it would still be 90 seconds, but the Killer would have more ways to interrupt, simply because Survivors have to move and cannot work on a Gen instantly. It would not be direct Slowdown, but some form of "natural" Slowdown. (But this is just hypothetic, including the numbers. And I doubt it will ever come, DBD is over 6 years old, we wont see any Changes to the Core Mechanics Hooking and doing Gens)
4 -
The thing is, if you have a random event when Slowdown is happening, this has the chance to be either too strong or too weak.
Sure, I'm not suggesting it has to be random. This was only an example. I'm sure there's workable ideas along this train of thought.
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Mandy has already said they will never rework her power to something else because the time it would take to make a new power develope it then test it andbmake changes would be better used making a new Killer or do much more needed fixes to the game.
2 -
Too much work, here's a band aid solution. I mean they reworked Freddy, I guess things are different now. A sign of the future of this game imo.
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Yea but they didn't totally change his power. That's what I was referring to when I said that and when Mandy said it.
Also no one wants another Freddy style Nerf
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Nurse’s basekit is perfectly fine. Also, Freddy’s rework was a prime example of why full reworks are a horrible thing and shouldn’t ever happen again. It completely alienated old Freddy’s playerbase and trashed everything about the previous identity.
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True, DBD wouldnt release her now, they'd be too busy releasing absolutely handicapped survivo- ehm, "killers" like Knight that scream "we care for survivor fun more than killer fun!"
She is a relic of the past because she is actually one of the very few killers that survivors actually fear, which is how it should be for literally every killer in the game.
6 -
Top killer nerfed
Responses will range from "wasnt enough " to "how about we gut the next top killer next" to "nerf pig again".
4 -
Bad Nurses already stack slowdowns so I don't think much will change
We will see a LOT of Nurses for the first while after the changes go live so just be prepared for that as I this will make a lot of people miserable lol. But fear not, most Nurses are mediocre to awful so if you know how to deal with Nurse you should be fairly okay
2 -
4 slowdown is its own problem, but Nurse's kit was fine in my opinion.
Beyond nerfing the exposed playstyle, I'm a bit nervous about the "6 Blink Nurse" they made now.
I always had fun going against Nurse before (except the odd Starstruck Midwich offering kind, which was not so common for me), and I think a lot of her new addons sound super fun, but that's gonna be something new to learn.
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I wouldn't be too nervous.....they will have to be pretty precise to use 6 -Blino effectively before the gasp hits.
Now the God Tier Nurses (which are very few and far between) will be worse to face but they were already a nightmare to face.
0 -
If you need 35 pallets on a map... You should not win
5 -
I think that the real reason BHVR hasn't touched nurse substantially is because they don't want to get accused of being PTW... Which could easily be fixed by just, you know, maybe buffing the other used-to-be top tier killer that got gutted for no reason at all?
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Or cause y’know. The obvious answer: Nurse is balanced.
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No she isn't. She is basically the reason why having small maps can be extremely problematic despite being a necessity for most killers, it nullifies her only weakness which is poor mobility. If a nurse has good info on a map like RPD or Midwich you are utterly lost.
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Tiny maps are bad design regardless, and RPD/Midwich have so many design problems besides just their size. Also for RPD, lack of long lines of sight in most areas works against her too. It’s also amusing you don’t think just about anyone with mobility will usually. obliterate smaller maps
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Yeah lets take away the only thing, which makes some more killers valuable! I can't wait to get even more genrushed, just because survs can't handle these perks. I play surv and killer and even in solo q its possible to counter eruption. if i see the obsession getting hurt and which killer we are against, i can kinda guess, when i have to get off the gen. Of course it doesn't work every time, but it is possible to avoid at least a few eruption-hits. Especially with the new HUD, it will be even more counterable, because you'll see when someone is getting chased.
Yeah i know slowdown perks are annoying, but if they nerf them, it will just shrink the variety of killers you go against, because some of them just need it, if you want to compete against good survivors.
And i am sure, the new survivor HUD will raise the efficiency of even a full solo q team.
1 -
"is still too strong and a relic of the past which really should not exist like that"
Your "relic from the past that shouldn't exist", if it falls against a team of competent and organized survivors, it will have a worthy opponent, which will make for a really interesting game 😋
And I'm talking about a nurse with a double recharge addon 🙂
After that, of course, the survivors have to be competent and organized but that's up to them 😎
That said, the full aura reading build is very satisfying to play, on the nurse! 😍
Since there is no slowdown perk, you can only rely on your speed and accuracy, which makes it an excellent training 🤗
By the way, which aura reading perks do you prefer ?
2 -
And they are right.
At some point, we should perhaps face reality.
The nurse is and will always be the most powerful killer in the game, and that's fine.
But it's still a killer you can get away with (I'm not talking about Starstruck's nurse), even with double recharge addon.
So, it will remain a killer against which you can do well, once her recharge and range addons are gone.
It's up to the players to do something about it, and instead of complaining every morning that the nurse is too strong, to become better : watch tutorials, train with nurses in private games, record their own games as soon as they fall against a nurse, then watch, replay and analyze the games in question, to know what they did wrong, and how they can improve.
I'm not blindly defending the nurse, I'm happy that she can't use Starstruck and NOED anymore, but it shouldn't be abused either.
3 -
What you say reminds me of what someone (I don't remember who) said that made a lot of sense:
"The goal of survivor is NOT to win in 1V1 against a killer.
The goal of the survivor is to make the killer lose as much time as possible before getting hooked."
The fact is that as time has passed, survivors have learned to develop techniques to keep distance from the killer.
Mind you, I'm not saying this isn't right, it just makes perfect sense !
Except that most of them forgot to take into account that the nurse does not have exactly the same movement pattern as the other killers...
And so, instead of thinking : "Ok, this killer moves differently, I'll adapt", well ...
6 -
"and I think a lot of her new addons sound super fun, but that's gonna be something new to learn."
EXACTLY.
"new to learn"
That's what I find to be the charm of her back-blink addon.
We're going to have a nurse who will be able to go less far, and less "fast" (20m max instead of 24/26/30m), but in return, who will be more unpredictable during short distance chases; and having played against nurses on the PTB, I must admit that I really like the unpredictability that this new addon allows her to have, which, frankly, is not a deus ex machina either.
1 -
All things considered, I'm looking forward to facing them =)
Impredictability and the fact that she's actually a killer you have to lose, to mindgame, to confuse makes her one of my favourite to go against. You don't just run or loop. It's fun !
Plus at average level, most Nurses I meet are really nice. I'd definitely be more bitter if those first Nurses I faced when I was a baby survivor hadn't been some of the most encouraging players I've met.
Post edited by HugTheHag on2 -
You don't need four slowdowns.
2 -
My god ...
A player who considers novelty and difficulty as elements of challenge, motivation and improvement of his skills ???? 😱😱😱
IT STILL EXISTS ON THIS EARTH.
I regain faith in humanity.
Thanks 😭😭😭
4 -
Nah, she is a relic of the past because she was released during a time where DBD was WAY differen than before. There was so much broken stuff which justified having Nurse around. But this is not the case anymore.
And if you really think, the Devs care about Survivors fun when they release a Killer like The Knight, you are so wrong. Knight is a pain to go against and really unfun. He is probably the generally most hated Killer in this game.
1 -
I doubt it. Because they have touched other Killers which were also F2P or available via Shards. And Perks on both sides which came with the Basegame.
I think there are two reasons why they dont rework her:
- The backlash. It would be huge. Even if she would be a strong Killer afterwards, people would complain a lot.
- They have no idea what to do. They tried it years ago by giving her a Token-system and it did not change that much. And this Nerf will also not change that much. And personally, I also have no idea how to rework her that she stays unique, is fun to play and still strong (but not busted). Because in the end, only a Rework will make sense. Nerfs will either keep her too strong (like the Nerf a few years ago and the upcoming one) or too weak (which should also not be the goal).
3 -
I dont know, most Nurse-games dont feel like they have worthy opponents.
Personally, I run: Shadowborn (learned her with Shadowborn and cannot remove it...), BBQ, Lethal Pursuer and Floods of Rage. So basically trying to be in a chase all the time. Even tho, I am thinking about removing Floods of Rage and run Nowhere to Hide instead. I dont like Genkicking, but I used Nowhere to Hide on Huntress recently (before I tried Darkness Revealed, but Nowhere to Hide is just better) and it is such a great Perk.
2 -
hillbilly and deathslinger wanna have some talks with you...
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and survivors doesn't needed the free bt (especially since people use it for other things instead of escaping from the killer) plus 2nd chances on 2nd chances stacked (dead hard, off the record, ds, unbrekable, adrenaline and addons such as styptic agents and anti hemorrage syringes) plus perks for speed up generators (prove thyself, hyperfocus, resilience, build to last when paired with toolboxes) but yet here we are... If you want to remove the unfun things that one side bring then you should the same for the other, period.
2 -
DS is garbage.
OTR and DH can't really be used well together.
UB is okay but nothing great.
Adrenaline is good.
PT is bad.
Hyperfocus is good.
Resilence is good.
BTL is okay.
I would like to amend my statement. You don't need four slowdowns if you are fairly skilled.
4 -
and you don't need all those 2nd chances if you are skilled as survivor
0 -
I haven't seen more than 1 person run DS in a lobby since it got killed.
2 -
I've been using aura only build
I can tell you that this "nerf" won't change a thing on nurse
3 -
Did you try "I'm all ears" with the nurse ? 😍
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I'm talking about when they actually completely changed his power.
0 -
Because BHVR knows what balanced is? Is that why they nerfed Wraith, Pig, Freddy etc?
0 -
I rarely see starstruck these days. It seems like the novelty has worn out. I usually get full slowdown already with the occasional ruin haunted on omega blink.
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Survivor queues get really, really long.
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And what does that mean? I win the vast majority of my games using slowdown and camping. If it gets me to 4k, who cares how I do it? This idea that you need to win a certain way reeks of entitlement and arrogance.
5 -
King of Whataboutism.
2 -
I wouldn't say happy. I'm almost neutral about it though.
I've played several games as Nurse recently, to check survivors in a perk-less addon-less Nurse (my goal wasn't to win, even if I've killed several teams)
Some survivors, even with less than 1K hours, are pretty good at it (I've past 3K hours). Today, one was so good I was wondering if she was cheating : she could always guess where I would land, even when I tossed a coin myself, and was gaining more distance I would expect ... but it may just be my paranoia (A side effect of going against so many cheaters so often). It was easier to get her without blinking, which I did.
I will not be affected by the nerf, but I suspect Nurse will become inaccessible to many new players.
What was her kill rate in the last statistics? Because it will most likely go down. However, I don't think the players who can't handle the Nurse now will fare much better after the nerf : they will still to know the counters, mind-game and think fast.
2 -
Who knows who said that quote first? I've heard that many times for as long as I remember.
2 -
When I'm feeling lazy, I equip random aura perks. It's always a surprise when they activate.
Any aura perk that works in blink range is good.
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It's not that. Starstruck is only efficient against weak teams. Survivors know the perk exist. They play with that in mind.
Even when I was using Starstruck, downs weren't that common.
2