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New exhaustion perk idea!

It triggers when killer starts pick up action!!!

So, you can pallet save your homie. Or save homie using flashlight properly. Yeah, perk is useless in terms of survivability - it is tradeoff

On serious note. I think we need some more exhaustion perks for more variations. Look at the Head on. It is quite nice to make your gameplay fresh and opens up the possibility for some funny builds. 

Comments

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Isn't that what sprint burst is for?

  • RDQ_TheRedFox
    RDQ_TheRedFox Member Posts: 60

    I actually have one called "Power Vault"

    Simply, running towards a vault location gives you two options Fast Vault or Power Vault, performing the latter kicks up dust around the vault location, gives the Exhausted status effect, AND stuns the Killer for a short duration as long as they are within a reasonable range.

  • sanees
    sanees Member Posts: 653

    i have 1

    light in the dark when you blind the killer you get a 150% boost for 4 seconds

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    Hmm, a few ideas myself:

    Kickback - Pressing the Active Ability Button X will cause you to Vault but turn around mid-vault, preventing you from vaulting over.

    Phantom Step - Pressing the Active Ability Button X will cause you Footsteps to become silent, and prevent you from leaving Scratch Marks for 3s.

    Final Push - Pressing the Active Ability Button X will cause you to move the Killer 2m in the direction of your camera. (Boil Over is dependent on not having Exhaustion)

    False Allegiance - Pressing the Active Ability Button X will cause the next Vault you perform to be blocked by the Entity for 8s (Window or Pallet), blocking the Killer from Vaulting or Breaking it in addition to yourself.

  • Milo
    Milo Member Posts: 7,383