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What was the reasoning behind the Decisive Strike Nerf?
I understand why it was no longer usable in the endgame as it guaranteed an escape but cutting it down to 3 seconds? Come on now
Which is basically a pallet stun (2 seconds) without the benefits of a pallet.
Was it because it was overused? Overpowered?Did you guys even bother figuring out why it was used a lot?
I truly want to know why this perk was overly nerfed as much as it was and besides, Laurie Strode deserves to have at least one good perk.
Comments
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Like Ruin, I think they simply wanted to nerf it for the sake of removing it from the meta. Particularly because of OTR and worries of players stacking both perks.
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Probably because it was overly used.
I think if BHVR really wants to "shake things up", they should buff unused perks rather than nerfing the used ones. Otherwise it'll keep being a cycle of "20 perks that are good vs 80 that are useless", and of nerfing things without adressing their sources or replacing them with worse effects.
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I'm sure people can find whatever reason for the decision. To me, the reasoning will basically amount to we're tired of hearing about this perk and its usage rate.
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This seems about right.
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The nerf from 5 seconds to 3 seconds was actually a belated promise. Once upon a time DS in 2.6.0 was reduced to 3 seconds but at the same time enduring reduced the stun of this so enduring just made it useless. Then in 2.6.3 they increased the stun duration to 5 seconds but said if they nerf enduring then ds will go back to 3 seconds. In 3.0.0 enduring got nerfed to no longer affect perk stuns but DS was still 5 seconds. and it was that way until 6.1.0.
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Literally just to stop people from picking it. The devs don't care about the health of the game even the tiniest bit. If it went back to five seconds and didn't require a skillcheck, it would be the most balanced and healthy perk in the game. Potentially make it deactivate in case you are healed through any means. Sad.
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Like the other guy said, Decisive Strike was originally 3 seconds, increased to 5 cause of Enduring, but never was reduced back to 3 despite them saying they’d change it. Perk works just fine at 3 seconds, so let’s leave it that way. 5 seconds was obnoxiously long.
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It really doesn't, unfortunately.
DS was 3 seconds when there were still infinites.
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It was supposed to be obnoxiously long. To get hit with DS, you had to down someone who had been unhooked within the last 60 seconds, and who had not done anything to support their team for all that time, and then pick them up. The more conditional, and healthier the perk became, the more it became the killer's fault if they got hit with it.
It became an anti-tunnel perk that specifically and only worked to dissuade tunnelling. 5 seconds being 'obnoxiously long' was the entire purpose of the perk. You can't expect to comfortably tunnel into an anti-tunnel perk.
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It was rather too short caude it still didn't stop tunneling.
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It was used too much and for that reason it was nuked into orbit. Apparently being used too much is the only metric bhvr needs to nerf something, no matter the power level *Looks at self care*.
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Because it was a shield where that surv was untouchable for 60 seconds. Now it isn't a shield anymore, in fact I rarely see it. Same otr, because they aren't shields but anti-tunneling perks. In my opinion, ds now is balanced, before was really broken
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It was used too frequently.
But it’s totally fine for Eruption, Pain Res and Call of Brine to be brought by the killer in every single match. Not a problem at all
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Prior to the nerf, it could be used offensively instead of “preventing tunnelling”
Some survivors with DS would deliberately body block the unhooker from the Killer or attempt to get the Killer’s attention immediately after being unhooked. When the Killer took the bait and downed said Survivor. The Killer would be forced to decide between looking for another survivor or eat the 5 second DS, either option meant that the Killer had failed to pressure the unhooker/unhooked survivor and the other survivors were free to do gens during this exchange.
Second chance perks were supposed to give survivors a chance to escape from a vulnerable position, but it also led to more experienced survivors make risky plays deliberately and not get punished for it.
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The 3 second stun is not good against fast killers. But against killers with no speed ability, if you've put some thought to where you're going down, it can be useful. Still challenging though, against anti-loop killers.
I've noticed a lot of my friends use DS over OTR and after using OTR for months now, I'm making that change too. For a few reasons:
- It works well with DH, unlike OTR. Even if you get hit with built-in BT, you won't have the mending status after DSing the killer so you can use DH afterwards.
- OTR is bad if the killer is REALLY tunneling you. They can hit you immediately off the hook, and instantly, you'll have no OTR and won't be able to use DH.
Of course, it has big downsides like only working for 1 hook, only being a 3 second stun and you can be slugged. Unbreakable mitigates this, though.
4 or 5 second buff though, would be nice.
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