Depips shouldn't be a thing.

ASurvkillivorer
ASurvkillivorer Member Posts: 1,911
edited January 2023 in Feedback and Suggestions

Be honest, as survivor how often do you actually depip from actual poor play on your part? Because for me this is basically nonexistent. A depip for me is exclusively due to my team DCing or a killer camping etc. I am in no control over the fact I depip. If the match plays out normally I will safety pip or gain pips 95% of the time if not more.


I just don't see how this old part of the matchmaking system is still needed in its NEW place as the grade system. You should either gain nothing or gain. Never should you lose pips.

Post edited by Rizzo on

Comments

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    While I will agree that the requirements for safety pipping could stand to be adjusted, my suggestion would be using bronze safety pip values for bronze/silver and silver safety pip values for gold/iridescent, and adding a minimum saftey pip for when a DC occurs.

    Persnally I dont think getting rid of depips altogether is the right idea. Currently the only punishment there is for the person who gets hooked first and suicides on hook is the depip.

    Lets say you are in a killer match, I can often tell a few minutes in roughly how its going to go. Now if you know your going to lose (0k less than 4 hooks) and not pip or depip because the survivors are much better than you, what is the incentive to continue trying in the match? Sure there is BP but that is gonna be minimal anyways, If you are trying to pip up your best option is to get out of the match as fast as possible by not interacting with the survivors so they finish gens and you can get to the next game faster.

    The same logic applies on the survivor side as well. All that removing the depip would do is increase AFKs and hook suicides by people trying to pip up especially as you get closer to rank reset.

  • ASurvkillivorer
    ASurvkillivorer Member Posts: 1,911

    I don't think the survivors who do that care either way though. In theory, it COULD increase but I honestly don't think it would.


    Killer is slightly different. The survivors can still make a mistake and turn any game into the killers favor. As killer I do not even think abouit pips because they're much easier for me to force. I can't imagine purposely losing faster because I know I won't obtain one. That's kinda a catch 22 thing? I could see some super casual player doing that but then again a super casual player wouldn't care about the pips.

  • Deathstroke
    Deathstroke Member Posts: 3,738

    Well safety pip should be at least made lot easier you can depip as killer while you get 4K and still depip even if you escape as survivor...

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Its totally a possibility, if your trying to pip up as a survivor and just moved up a grade and have no pips started to the next grade, you can suicide on first hook as much as you want with no real penalty until you get a match with a good start. There is no way to know exactly how much of hook suicides are as a result of that exact situation.

    As to killer I usually play at a time where there are lots of higher MMR survivors and the matchmaking can be a little skewed and put me in games I have no chance in. In those games I will gladly take my 5k BP for a 6 min game rather than stress myself out for 12k in 8-10 min getting bullied.

  • Ayodam
    Ayodam Member Posts: 3,322

    If you’re found first, hooked and camped till death you still depip as survivor. Is that also reasonable to you?

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,168

    You can honestly only Depip with a 4K when you are killing all 4 Survivors with a Tombstone as Myers. Other than that, I have never seen a 4K with a Depip.

    On the other hand, as Survivor, you basically have to escape to have a chance for a Pip at Iri Grade and often enough, not escaping means that you Depip.

    Furthermore, Pipping will be easier as Killer with the upcoming Patch. This includes safety pipping, you will only need a 1K to Safety pip.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    As far as i have seen, the changes in the merciless killer rating are only affecting that for achievement progress and not changing the way the pip system works. If you have seen anything specific to that by all means I would love to see that info.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Technically, yes as you could have taken steps to be harder to find and down but depending on how your first chase goes you may still safety pip.

    You pose an interesting question, lets examine the results.

    First I will say that in my experience, that is pretty rare, especially for multiple matches in a row where your team cant even force a trade, but nonetheless.

    Using my suggestion you would need 6 embem points in bronze/silver, and 7 emblem points in gold/iri to safety pip.

    We will specifically use the 7 threshold,

    Lightbringer, lets say you get 1/4th of a gen done before you get found.

    1 point per % you do, so 25 points

    1 point per % per gen of progress for gens you dont touch, max 33 points per gen, if your team just leaves you for the full 2 min with out a trade 3 gens should get done so 99 points.

    5 points per gen completed so thats 15

    That is 140 points silver is 100 and gold is 190 so 2-3 emblem points easy depending on how much you are able to do before your chase starts and what your team does.

    Unbroken, this one is pretty cut and dry, no emblem if under 5 min bronze if over 5min but under 9 min.

    Depending on how your chase goes this'll be either 0 or 1 most likely, but 1 definitely is in reach.

    Benevolent, bronze at 25 points, silver at 45 points start at 35 points. As the first hook and not getting unhooked you wont earn any extra but your point total only drops 10 points if another survivor gets hooked without getting unhooked, so unless 2 people get hooked while you are being camped and no one gets you off hook, by default you should get bronze, so thats 1 emblem point.

    Evader, I hate calculating this but unless your getting ambushed by a stealth instadown killer, bronze/silver should be within reach even with only a single 30 sec chase, you also get some points for not being in chase inside the killer terror radius. So thats another 0-2 .

    So even at its most basic, you should be able to get 3-7 emblem points depending on what your team does and how your chase goes, with 3 or less being if your team completely throws, and if your team is moderately competent, and you play a little safe 7 is definitely in reach, and thats without even considering perks that extend the chase like exhaustion perks

  • Deathstroke
    Deathstroke Member Posts: 3,738

    I have depip woth other killers too with cannibal I chased one guy whole game downed him with noed and the 2 survivors completed the last gen close to me so went to down them. Then got last one soon after. I hooked 3 of them and one bleeded out as I never found him. Result was entity displeased and lose of pip.