http://dbd.game/killswitch
remove Resilience Gen Speed
I think Resilience shouldnt give gen speed. It is kinda op compared to other Perks like Quick Gambit. And its not like the gen speed is a big problem in the meta right now but i think instead Resilience should give you recover speed ( from dying state ). The 99% Heals from survivors lead to a lot of confusion in soloQ where people are standing next to you at a gen and waiting for you to stop repairing to heal you.
Comments
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Resilience is ok.
Quick Gambit is bad and don't change it. Pls take us out of this gen rush vs infinite 3 gen meta
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u say resilience is ok but take us out this gen rush meta. resilience is literally the best gen rush perk after prove.
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Nope, toolboxes and BNPs are the problem.
Also perks like COB, Eruption and Overcharge don't help with these metas.
Both metas suck, i want them both gone.
My opinion on resilience is simple, its a simple perk, does it job. But its not impactful, its a good perk, probably A tier for survivors.
Quick gambit sucks because its only good on select maps ( The game, RPD?, Midwitch) basically any 2 floor map. In any other map the buff is just insignificant and you are just taking the killer to your team which is exactly the opposite of what you want to do as survivor. I just don't want it buffed because i don't want gen rush to be stronger, we would only be on a loop.
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Also do want to know how i would rework Quick Gambit.
After working on a gen for 3 seconds that gen is highlited to you and the killer:
While on chase with the killer any survivor working on your highlited gen receives a 6/7/8% repair speed bonus while in chase
If you get downed by the killer the gen stops being highlighted and loses 8% of progress.
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If anything perks like quick gambit and overzealous need to be better.
gen rush meta sucks but perks like resilience and overzealous make it better by actually having activation requires to encourage side objectives/risky plays
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You could leave the gen speed on resilience and simply make it apply haemorrhage to the survivor to make it actually inherently risky.
Resilience isn't a top tier perk because it gives you extra gen speeds (among other things.) It's a top tier perk because good users can 99 a heal on themselves and finish up the moment they hear a terror radius.
To compensate you could toss on 9% mending speed and totem blessing speed to make it genuinely affect basically every action.
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I actually really like the idea of resilience applying hemorrhage, that totally fixes the biggest problem with it
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