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Incapacitation is a Problem, it Should be Changed

Incapacitation is a very rare status effect, and probably the most controversial one due to the perk known as Eruption. This Perk removes the ability to perform the following actions as Survivor:

  • Repairing Generators
  • Healing other Survivors
  • Sabotaging Hooks
  • Using Items
  • Cleansing Totems

This is an extremely powerful status effect that has seen prominent usage thanks to the aforementioned perk. This is also an unhealthy and outdated effect since there are Perks, add-ons and even other status effects that will do the same thing on many of these actions.

So this effect needs to change, and there's one simple change that could be applied very quickly to make it an easily more tolerable status effect:

  • Nerf: Incapacitation now only removes the ability to repair Generators.
    • This change will not apply to The Twins or The Cenobite, who will retain the ability to lockdown Survivors from most interactions with their Powers.

This simple change would make the status effect significantly healthier for the game since it's now only applicable to one aspect of the game, like how other status effects will cancel out one aspect of a certain ability for Survivors or Killers.

This change would also allow for future perks and add-ons to have this effect and not feel as unfair as Eruption currently is, since Survivors will still have the ability to do something in the meantime while they wait for the effect to wear off.

Incapacitation is currently a problem, so this would 100% fix it without making it underpowered, and it would make the majority of the playerbase happier.

Comments

  • Milo
    Milo Member Posts: 7,384

    Incapacitation is a problem (currently) because of how it is applied and how long it lasts.

    1. You have no clue the gen you're repairing is erupted
    2. SWF can just tell their friends when they're about to go down, so they can stop repairing the gen (sad solo life)
    3. If you get hit you lose 25 seconds.

    Tbh if they just reverted the timer of the status effect to 16 seconds (or less) then it could stay the way it currently is.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    I think incapacitated is a problem in add-ons or Perks. Should only be reserved for Powers, that's my opinion.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,959

    I agree. The main difference imo is that Victor and pinheads m2 are direct player interaction, which inherently allows for counter play (I.e. you can dodge). The box isn't a player obviously, but it's generally telegraphed and can be avoided unless the killer is griefing by standing on it afk.

    Eruption is one of the only two effects in the game that stuns the player with no warning or telegraph, and doesn't involve direct interaction with another player. The other is blast mine.

    Blast Mine tho, is 'meme tier', because despite having a 4 second stun (longer than average) and being hard to avoid, you have to earn it, it can only be on one generator at a time, and it expires after 60 seconds.

    Eruption effectively has no restrictions to when it can be used whatsoever. If Eruption was only earned on hook and was only on one generator (like pop) it would at least be more tolerable because it was rarer. Even the cooldown on Eruption is laughable because it only starts on the down, which means the perk is effectively always available.

    The perk only functions with no restrictions if you only see it every so often, but once it's good enough to be meta it's instantly oppressive.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,486

    You don't need to rework the entire status effect when it's only problematic on one perk specifically.

  • Batusalen
    Batusalen Member Posts: 1,410

    From another comment about the topic:

    The Incapacitation effect is what makes Eruption one of the few ways the killer have to really stop gen progression and that's why it is the most effective weapon against gen rushing right now. Most regression perks have the inconvenience of just start regressing the gen, which can be solved in less of a second with a little tap from a survivor. And the insta-regression is not much of a problem: Even Pain Res, which have 15% insta-regression only adds around 8 seconds to the repair time if two survivors are working on that exploded gen without perks or items. In a meta where a single chase can cost you 3 gens, that's not enough time to even find your next survivor to chase after a hook.


    Also, why everything the killer do need to have a counterplay? How many things survivors have that the killer can't do anything about? How can I counter Sprint Boost? Blast Mine? Self-Care? Off the Record? What a killer can do against someone with WoO going from pallet to pallet without even trying to loop?

    If you want to change how Eruption works, first you should address the gen rushing meta to keep the balance.

  • Ithiria
    Ithiria Member Posts: 236

    That post is pretty hyperbolic

    Not everything the killer does has strong counterplay. But very few things are as strong as applying a pain res-like effect to multiple gens with 25 seconds of incapacitated.

    Many killers don't run Eruption and are very successful, only 20% even run it. You don't need it.

    This doesn't mean you can't ask for Killers to get their own buffs or for survivors to lose certain things too. What even is the gen rushing meta? People doing their objectives? True genrush teams bringing multiple hyperfocuses, prove thyself, and BNPs are super rare. This person sounds like they're suffering from a horrible early game more than anything else, and should consider bringing corrupt to help with that.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,843

    I'm all for toning down toolboxes and oppressive gen perks on both sides. BNPs are just as dumb as Eruption is. Hyperfocus/Stakeout together shouldn't be capable of shaving 30 seconds off a gen either.

    You're right, the 10% regression Eruption provides is not a problem and actually it's good that it was buffed from 6% to 10%. That part of the perk is fine. Being unable to do anything at all for 25 seconds with no consistent counterplay for solo queue players is problematic.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited January 2023

    Just make eruption block the gens instead of incapacitated. Boom. Easy. The unfun factor is now removed as they can do other things and it effects swf and solos equally. Technically a weaker version but it’s only a minor nerf.

  • Warlord1981NL
    Warlord1981NL Member Posts: 262
    edited January 2023

    OMG how do you even complain about this? You already have every edge in existence. The only thing that needs to get nerfed are your broken survivor perks.

    Post edited by BoxGhost on
  • Batusalen
    Batusalen Member Posts: 1,410

    But why Eruption not having a counterplay is an argument against it? That is my point. And is an argument used many times for "killer things". The other day someone used the same argument to respond to why the auras of survivors aren't draw on top of the gen auras, "to counter aura reading by staying behind", and now two people with the exact same one about Eruption. Like seriously, do you expect to be able to counter every killer perk out there? How many strong things survivors can do that doesn't have direct counters to it?

    And I didn't say killers need it, I said that right now is one of the best weapon against the gen rush meta among the few most killers have. And no, is not just "doing objectives", is doing them in so an efficient way that is impossible to counter without gen regression perks (hence, meta, the same reason Eruption is a killer meta perk at 20% use, because gen regression is the most efficient way of playing as killer right now). It's gangbang a generator until it's done no matter the cost, and right now that can be as low as 33 seconds with just PT, not even counting great skill checks, toolboxes or other perks.

    Unless you find a hero squad that is more concern to not let the killer hook someone that doing gens, by the time you get your second hook you would have 4 survivors with 2 gens left, and unless that second hook is on the same one (and then be prepared for the cries about the tunneling) you are now in an almost lost game unless they start snowballing mistakes. Maybe killers with great mobility or certain powers can overcome this without regression perks, but for others it is impossible unless you have Eruption + other regression perks (and for they to not be smart enough to let you have 3 or 4 close up gens) to control that last gens the best that you can. And the best thing to do this, is precisely the Incapacitation effect of Eruption.

    So, again, nerf gen progression AKA the current survivor meta and then nerf Eruption with the rest of the gen regression meta in tandem to balance the game and force a meta switch. Until then, if you remove the Incapacitation effect from Eruption without swapping it with something as effective in stopping gen progression you are just removing from killers the best counter against those good survivor players that can do the 5 gens in less than 5 minutes.

  • Batusalen
    Batusalen Member Posts: 1,410

    I'm not even saying I don't agree that Eruption should be changed, but if you remove what is precisely what makes the perk the best counter to the current survivor meta what would you get is an unbalanced game again.

    My two favorites ways of doing it is changing the incapacitation for a gen block like @Blueberry said, or even better add some basekit mechanic so a killer kicking the gen actually do something and nerf not only Eruption but all gen regression perks.