Can we get bot backfilling please?

HoodedWildKard
HoodedWildKard Member Posts: 2,500
edited January 2023 in Feedback and Suggestions

Title. with the amount of DCs we see in games, makes it pretty unfair on survivors. If a player DCs early, it throws the entire game in the killer's favour.

Like last time I decided to bring Franklin's as killer someone literat DCd after I hit them and they realised I was using it. I didn't even down them, they just dropped their flash light and 5 secs later just noped out of the game.

If we fill those spots with bots, then at least survs have a team mate still, and the bots are pretty good at gen rushing lol. Even killers, nothing more annoying as surv when you're finally getting a decent game and killer ragequits after 2nd or 3rd gen is done, you lose out on a lot of BP, so backfilling with a bot killer at least lets you play out the match for the BP you deserve.

Post edited by Rizzo on

Comments

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230
    edited January 2023

    If a teammate kills himself on the hook, a bot won't do anything since that survivor is dead.

    I'm fine with the idea of adding bots for disconnected players

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,129

    Absolutely not.

    If you think the ai in this game is great, you should exclusively play nemesis or knight and nothing else. Pathing in particular for the survivor bots can be pretty awful on some areas. Especially when a player can find an area where they infinitely pace back and forth doing nothing (coldwind harvesters at minimum).

    I never want to be in a game where a killer can farm their power on a bot and go use it on the remaining players. Oni would get infinite blood and Myers gets free stalk for starters. The bots play around the terror radius, so any stealth or insidious killer can infinitely bait them into unsafe unhooks or pickups, they aren't going to learn that Ghostie is just stalking from the corner, camping. Slug for bait and infinite Jolt value.

    Or a host of perks that players can counter play, but bots won't. Does the bot unhook the guy on his first hook or go look for the devour hope totem at 4 stacks? Can the bot play around pain resonance+ DMS? Does the bot cleanse their plaything totem or play around the likely pentimento combo?

    Or how about using map resources? Do they lock every locker vs dredge or save some for later? Do they throw every pallet? Can't wait to get shelter woods but the bot has made half the map a dead zone for no reason.

    And the bot will always be killed last. Always. 100% someone will find a way to have the bot stuck in an infinite loop of picking up the last downed player only to have the player instantly knocked back to the ground. It's like bleeding out for 4 minutes, but longer.

    So, again, absolutely not.

  • Jensen
    Jensen Member Posts: 60

    But woulndt it be easier and better to just surrender the game and start a new one? As soon 1 leaves, everybody is able to surrender (when not in chase) the game and retain their items they get the bloodpoints they earned so far.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,500

    And when someone DCs in the first few minutes? If i suicide on hook everytime someone DCs early then 25-30% of my matches are just automatically written off.

  • Emeal
    Emeal Member Posts: 6,865

    If you get bots for disconnected players, then wont that just make Players who encounter the slightest inconvinience just want to say: "The bot can deal with this." I think it might.

  • Jensen
    Jensen Member Posts: 60

    How i said if there is a surrender button, you just press it and get your Points you earned so far gold your items and gg.

    Because if a survivor dces in like the first 1-2min its GG anyway. As killer i would realy love if i could surrender in such options, because its a wraste of time. If a survivor dces that early its impossible for suv to win.

    Even if i would just hook 1 and facecamp him for 2minutes

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,500

    Still better than being a man down. When a survior DCs early (which is most DCs) the team has zero chance anyway. Literally only 2 killers, oni and myers get a marginal advantage from farming stuff from a bot.

    And using the bot to keep last survivor in the game? If a killer is sweating that hard for a 4k they will simply slug. Or even do it with a live survivor. I've did that yesterday to catch someone who'd been hiding all game lol.

    There's no real downside to popping a bot in to replace a ragequit. On the same hook states of course

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,500

    Still denies killer points. I see the logic though, could be an alternative.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,500

    Not saying it does. Just daying bots won't make them DC more, because they don't give a ######### either way what happens in the match after.

  • Jensen
    Jensen Member Posts: 60

    I mean true, there is not a downside, besides that the game takes a bit longer. I think the end will pretty mutch be the same. I allrdy played against bots.

    DC penelty stop nobody from leaving. Never did never will. Because when they Ragequit, they are doing exacly that Quitting out of rage without thinking.

    A leaverhell is a way better system. If you are leaving games, you will que with other leavers. Than 2 things can happen:

    1.) You learn your lession

    2.) You dont bother the "normal" players anymore and stay in the leaver hell.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,500

    And that's the idea, if the game takes a bit longer then more BP all round. Survs get a distraction to get more gen progress, something to unhook and heal. Killer gets all of their hook states more points as they chase, injure and use abilities on the bot and won't lose their adept just because one player threw their toys out of the pram the second they got downed.

  • Jensen
    Jensen Member Posts: 60

    Hmm you are realy playing the game totaly different. I mostly play killer main and never have any BP problem. So if you would give me a chance to quit a game that is a wraste of time (and a 3surv. 5gen game is that) i would take it. Because i know from the start how this will end.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,500
    edited January 2023

    So by playing a different game you mean I understand the survivor perspective as well as the killer one?

    If the game is definitely lost I have zero issue with running up to killer and suiciding on hook, 1 dead and no gens done is pretty much impossible to come back from. Admittedly for killer it's not as much points, usually just 3-4k sacrifice points. But rage quitting out of a game just because you're losing is pretty bad sportsmanship. There's a reason there is a DC penalty.

    The issue is some players will simply ragequit the second they get downed or see a certain type of perk. I've seen someone DC recently, the first time I hit them because they saw I had franklin's less than 2 mins into the game. As surv I've seen teammates ragequit or hook suicide on their first hook when nobody else has been hooked and we have had 2 gens done.

    I do understand it a little more when the match is clearly already lost. But roughly 80% of the DCs I see, as surv or killer, are made when the match is easily still up for the winning. Those DCs, without exception have thrown the game entirely in the killers favour. It's a pathetic temper tantrumn made by players who won't accept anything more than total victory and cannot stomach any loss at all. Other players shouldn't have to suffer for that.

  • littlepaw
    littlepaw Member Posts: 67
    edited January 2023

    absolutely not better than being a man down, i would rather go next in a 3v1 than have a bot as a 4th player because we'd still be boned, have you SEEN them go straight to corners and loop corner tiles 🤨 the ai is just not strong enough yet to replace a human player in a killer-favourable scenario, i'm sorry

    PLUS i can already hear the shaming for going next AFTER bot backfill because "bloodpoints" and "the game's still winnable" :/ it will just make 3v1 scenarios more toxic and will cause infighting over mediocre ai that can't carry the weight of a regular person

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,129

    Bot gets infinitely stuck in a rock and can't move.

    Killer ignores them because it's 'the best strategy'.

    Survivors still stuck in a 3v1, but 'they got backfill bot so it's fair now'.

    And as a side effect, if all 4 survivors leave that means the killer is trapped in a game with 4 ai.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,500

    Like i said, even if the bot sucks it still provides a distraction to let human survs get more BP. and how is killer avoiding bot any different from them slugging or letting a useless player run around?

    I don't see how bot filling is bad in any sense. Sure they can't replace a human player (although tbh a lot of human players are actively worse) there is no way an ineffective bot is worse than there being straight up no survivor in that slot.

    Ever heard of the lanchester squared principle? If you totally take a survivor out of the equation, it disproportionately affects the survivor team. Sure some killers will manipulate the bots to win. But currently a DC early to mid game is an auto win for killer. Don't really see how that situation will be made any worse at all by the addition of bots.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,500

    Not saying it's fair. It's just a little bit less #########. Mitigation. Lets survs get more BP.

    And i don't see all 4 survivors leaving being likely if DC penalties are still a thing.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,129

    You 'don't see how bot filling is bad in any sense' because you're willfully ignoring situations where bots would cause problems, where players, or even empty slots, wouldn't.

    Survivor bots are in game, right now. Load up a custom game and just watch them. They get stuck on rocks, have bad pathing, get stuck in infinite pathing loops. A hard stuck bot is actively worse than an empty slot: still contributes nothing to survivors, but can prevent the game from progressing (like EGC) and actively enables some killer perks and abilities.

    And I've already discussed killers farming their power off of them. With infinite tombstone Myers you're absolutely better off with an empty survivor slot if the alternative is having a bot feed him tier 3 and then get instantly tombstoned anyway.

    Bots always do the same thing, zero decision making. Does the bot finish a gen and activate a real player's pig hat? Do they cleanse instantly against plague only to immediately get sick again? Even players don't always know the answer every time because these are situational. But bots will always blindly do the same thing.

    Consuming map resources is another issue. Do they use up every vaccine for Nemi or spray for Wesker? Will they try to avoid a 3 gen, or just do whatever is closest to them or outside the terror radius? How many pallets do they use in chase?

    But maybe I need to address this a different way. If backfill bots are added, then there's no reason anymore that games with a DC wouldn't be counted in gamewide kill rates. Global kill rates will skyrocket, since these are losing games most of the time, and killers will get hard nerfed across the board.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,500

    Bot pathing hasn't been an issue when I've played bot games in customs and I've played a fair few practicing with new killers.

    And you're willfully ignoring the point that literally every single game I've seen where a surv DCs, is a landslide in the killer's favour. As killer I see a DC early and I have that game in the bag without fail, as a surv I can't remember ever escaping a game with an early DC unless killer deliberately released me. Now I don't see how you can make that worse.

    Sure killer farms off the bot, oni gets blood for rage mode. Meyers gets more stalk progress. More BP for them, and they win a game they were going to lose anyway. Bots using wesker spray or nemi vaccines, popping gens to trigger bear traps using up resources survivors need? Know what that reminds me of? Other survivors in solo q games.

    And those are pretty niche examples. Personally I've never died to a reverse bear trap. If the game is already a write off, better to add something that is on the survivor's side. Except bots will actually heal, unhook and do things to benefit survivors. Maybe not well, maybe tactically bad decisions. But in a game that's already a certain loss? There are always cons, but the benefits definitely outweigh them.

  • Ripley
    Ripley Member Posts: 867

    Playing as survivor, I think bots replacement could work, or even a quick queue backfill, but probably the playerbase are too conditioned to think they just have to get to the next game quickly. It's hard proposing changes that challenge engrained mindsets.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,129

    I'm not ignoring anything. I can admit there are some, niche circumstances where bots might be helpful.

    But the system is subject to being abusable, and it absolutely will be. Which will just lead to more disconnects when a bot loads in.

    And the biggest problem is that it's only treating a symptom with a clearly flawed system. Finding ways to address even some of the reasons people disconnect at all is healthier and a much better use of the devs time.

    This game doesn't need any more knee jerk, band-aid solutions tossed in. Especially not when it likely means balance patches get pushed back even farther than they already are.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,500

    Bots would not increase DCs. The only thing to stop DCs at the moment is DC penalties. Like I said an ineffective bot versus an absent player is not going to make the situation worse. Tbh if a killer can farm BP off of a bot instead of losing it to a ragequit, there's a chance they might let a survivor go instead pf feeling obliged to bully them to get BP.

    Example. I was playing killer and needed to get get 2 sacrifices for a challenge. I planned to get 2 kills and release the last 2 survs. What happened was I got 2 DCs and killed the 2 survivors who actually had the decency to play the game. Obvs most killers don't tend to let players go. But a DC encourages them to come down hard on the remaining survivors to complete challenges, get BP and increase rank.

    As for causing DCs, what happens in the match afterwards does not come into it when you're looking at the reason for someone DCing. They are not considerate people. They are people with poor impulse control, who can't stand to lose and have zero consideration for their team mates.

    There isn't really any way to decrease DCs unless you introduce much harsher penalties and bans which bhvr won't do because some DCs are connection issues. Or balance the game perfectly so everybody loves it which is literally impossible.