Remove or rework the nurse
There's no point in giving those little nerfs to her, she will still have no counterplay, she's not even that hard to learn. Just play some matches consistently and you'll eventually learn how to play her. Either just remove her completely and thus refunding anyone who bought anything for her or rework her. The latter is more reasonable but since Behaviour doesn't seem too keen on it... I want to add that I'm a killer main, I just started to play survivor more lately and the game is plagued with nurses. I think the fact that some perks were balanced around her is completely ridiculous, she's the problem, fix it.
Comments
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- She already has counterplay even before the nerfs
- The difficulty in Nurse comes from mindgaming survivors who are experienced at mindgaming Nurse
- Removing any character ever is a terrible idea that alienates the playerbase
- Full reworks are also a terrible idea that alienate the playerbase and destroy the identity of a character, which is why the Freddy rework was such a disaster
- Even at the most recent release on pick rate data, Nurse had just over 5% pickrate.
- "Some" perks? Do you have a source? Because if you mean Awakened Awareness, that perk was already terrible even before its nerf, and Nurse wasn’t the only reason.
- If an interaction with a single perk is enough for you to call a killer ridiculous and a problem, then do you also view Legion and Plague the same way for being the prime culprits behind the Thanatophobia nerf?
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Nurse isn't hard to play at all and I know a lot of people who play her without perks.
You need to make it so that only the first blink goes through walls and the second only goes through the landscape so the nurses will move more wisely and this will not break the hero.
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"she will still have no counterplay"
Nurse had counterplay.
Nurse has counterplay.
In the 6.5.0, nurse'll still have counterplay.
"Just play some matches consistently and you'll eventually learn how to play her."
After only a few games, you will understand how it works, and know how to apply the basics.
But that won't be enough against expert teams.
I suggest you play nurse very regularly, and against survivors who know what they are doing.
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I agree removal is nonsense. But she needs a serious nerf.
1) a nurse can fly through only one object (mesh) with her teleport. Normal and experienced killers will not be affected, as they know the map and know how to plot routes.
2) The nurse stops seeing traces when teleporting and sees them only after exhaustion.
3) Nurse Receives blinding like from a flashlight after teleporting.
4) Make stronger and longer stuns against the Nurse (her depletion after teleport/Pallet/flashlight/clapperboard, etc.)
5) After causing damage to the survivor, all teleport charges from the Nurse are reset and you need to wait until they accumulate again in order to teleport.
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The current nurse, despite her range and recharge add-ons, can well be challenged if the survivors on the other side are competent and organised.
The future nurse; the one of 6.5.0; will no longer have these addons, and can therefore be put in even more difficulty if the survivors are competent and organised.
The nurse of 6.5.0 does not need to be nerfed.
The survivors need to get better against her.
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I wonder why and when survivors started reurgitating the "shes not that hard" nareative?
Shes constantly losing LoS and NEEDS to be good with her blinks. Its not a point and click "teleports right behind you, kid" move but each move has to be calculated.
The only point aknowledge her "not being that hard" is when compared to other killers who have to fight their own specifically so designed clunky mechanics for less output. But thats not a nzrse problem, its pig, nemmy, twins' etc problem.
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you need to play 3 games to understand how to play as a nurse. Try playing as a nurse or watch streamers who get 500 wins in 4 kills without perks. IS THIS BALANCE? She obviously needs a nerf.
I myself take on a nurse if I don't want to spend a lot of time getting a rainbow rank.
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In fact, I think quite a few people mix up two things: UNDERSTANDING how it works and KNOWING how to make it work.
The power of the nurse is very simple to understand, and to tame.
Button. Blink. Attack.
A novice nurse will quickly learn to, for example, blink at this tree rather than that tree, BEFORE the rock, rather than BEHIND the rock, etc.
What is more complicated, however, is the fact of going beyond the framework of "doing" to the framework of "being".
Stop "doing" tp, but rather "becoming" tp.
To understand the patern of the survivor, to understand how he plays, to analyze his way of back, of not back, to see and understand which feints he uses, how he thinks ... when he makes such or such action, is it a bluff ... a double bluff? A triple bluff?
And to be able to think about all this in a fraction of a second, in a game where a thousand things are happening at the same time.
That's complicated.
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Who did 500 wins with Nurse without perks ?
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Honestly these nurse complaints are gettin out of hand,,i know it offers nothing to the topic but just get better at the game
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It is SupaAlf.
There was also a pretty good explaination why the free Nurse will always stay the strongest killer in the game.
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That's what I thought.
Supaal didn't make a 500 winstreak without perks.
He made a 500 winstreak using the most disgusting build you can use on nurse.
Let's agree: I'm not questioning his talent or his experience, of course, but he definitely didn't make a winstreak without perks.
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i mean, she isn't as hard as Billy is, for example. She's hard but certainly not the highest skill ceiling the game
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- Walk to survivor
- Hold m2
Backrevving complete. Im pretty sure needs to do more than billy and has more input behind her actions in a chase.
She actually has always been perceive as harder to play and stronger than billy. And I've been around when she was introduced.
"Shes strong so she needs a nerf" is not an argument I'd choose especially since were currently in the wake of buffing a character because noobs are worse at said characters than good players. Survivors are lucky survivors arent hold to the same standard as killers. Or killers to the same standard as survivors.
I laugh at the thought of the crying survivors if the nurse was buffed because bad players like myself werent performing like alf.
Snark aside, the concept of blink blink attack isnt that hard. Kinda like, throw axe, or shoot gun? Or "walk, uncloak, attack" thats a classic too. Oh how could i forget, "hold M2 walk forward hit 2 people" "hold M2 to shock".... Damn all so complicated co understand.
Now hit a moving target thats not resigned to just ragequit instead.
@Little_Kitten nice explanation, have a vote 🤗
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Consider the following: get good.
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Alf's winstreak was definitely NOT perkless. He used the strongest build he could on Nurse, with the strongest addons, and played sweaty as hell.
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if you wanted to oversimplify nurse's gameplay loop you could say
- hold m2
- release to go to survivor's last known location
- if survivor is there, click m1. else, repeat
and playing nurse would also feel trivial. however, doing that would cut out the mindgames, playing around LOS, etc. integral to playing nurse. similarly, there is more tech to playing billy then simply backrevving, and i'm shocked someone who's played the game as long as you claim to have isn't aware of this.
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i just had Hope + Lithe Speed combined and she catches up with just 1 Blink.Thats just not balanced. The only thing that makes her "balanced" is people being trash at her. Other Killers except maybe Blight are so limited in their potential by things like map size, vaults, pallets, speed. And Nurse just ignores everything. Not fun to play her, not fun to play against her ( for me at least). F* Nurse , i could live without her. Blight is insane but his Addons Adrenaline Vial and Alchemist Ring are overtuned af. Same for Motherdaughter Ring.
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im gonna play nurse just to piss you lot off... what a bunch of whiners
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After that, a bunch of nurses appeared who were shown how to play, and I myself personally know people who made a series of 100-200 victories
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I also know a Trapper who did a 2k winstreak without using any perk, addons, while playing on a broken keyboard and a steering wheel, blindfolded, and while sending himself to Eyrie every game. The source? Just trust me bro.
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I'm not talking about some hardcore guys. I'm talking about ordinary people who just come after work and play like me, you and a bunch of other ordinary guys. Play her without perks and you will understand that she wins without them without difficulty.
Or are you saying that the trapper and the nurse are the same? So don't talk nonsense and the nurse really needs some serious nerf
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Fortunately, she can catch up with a survivor, no matter what speed perks he uses.
That's kind of the concept of the character: slow at first, and fast during her blinks.
And there is nothing unbalanced about it.
Consider this: even very good nurses can be challenged by very good teams of survivors, without the need for Hope + Lithe Speed.
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A medium level nurse will be able to make a 4K against a team of medium level survivors, even if she doesn't use any perk and addon.
However, good luck to her if she falls against Hens and his team, just to name a few.
Or simply if she falls against organized survivors who know what they are doing.
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Her new addons are even worse then current range/recharge. I would much rather play against double range nurse (which IS OP - especially on small maps like dead dawg, the game or #1 winner midwitch), then 7 blink nurse. Like what is counterplay against that? Outplay her all 4 times you have to? (you have to double back so she can get back - otherwise you are predictable = dead, 1 blink to get close twice, 1x blink to return and recharge all blinks - 4 regular blinks you as a survivor just have to outplay).
You need to be very bad to loose with 7blink nurse.
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This addon is of no use in terms of distance; it is useless if the survivor runs straight ahead, or more exactly if he/she continues to move away from the starting point of the nurse.
Where it becomes effective is if the survivor stays in the same area.
Also, if the nurse fails to hit the survivor on the very last blink, she will suffer a very significant fatigue; this is not a deus ex machina.
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Sure. Run straight. Don't even move left-right while we are at it. And see what happens. I wonder if you last more then 10s.
Going back at nurse or at least not away from her 100% of the time is essential part of dodging her. If you want to remove this, then you need to make her lounge be like 50% distance AND make her lounge work only after she fully materializes (that's no longer true as of 5.5 patch) - adding a small delay to attack after blink. Otherwise you only have loose-loose options with this blink. Because this addon basically tells you to always guess survivor hold W forward, or you get your power back without any real delay
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I play nurse quite a bit. I play her without addons. And if you are winning more than 5 games in a row with Nurse without using any perks or addons, you're playing against actual baby survivors. It literally doesn't matter how fast you down survivors if you don't have any slowdown; you WILL mathematically lose the game if they're being efficient (either on gens, on unhooks, healing, or getting chased).
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Given that the developers nerfed this addon by making it almost useless, I wonder what players will now cry about the nurse.
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The nurse itself. She will still overperform in skilled hands. But she will be much more manageable now. This was very much needed nerf. She will actually be counterable to some limited degree now. And it's not like she does not have any strong addons now. I presume immediate blink when fully charged + extended lounge will become meta on her. It's just that outplaying nurse will now have at least some more meaning then gaining 4 extra seconds
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Why would the players using the nurse come crying ?
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"i just had Hope + Lithe Speed combined and she catches up with just 1 Blink."
Have you tried to don't run stright maybe ?
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I don't know how you came into realization that nurse players will come crying?
I said that nurse is now much better then before patch. And that there still might be some survivor complaints against her as she is still much stronger then average killer, but that I think she is now at least counterable (so this was a very good change)
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I had said: "Given that the developers nerfed this addon by making it almost useless, I wonder what players will now cry about the nurse."
To which you replied, "The Nurse itself."
We have trouble understanding each other 😁
However, it is clear that the nurse has always been, and always will be stronger than the other killers; and that in itself is not a problem. The nurse is the boss of the game in a way 😊
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Yes agreed (with misunderstanding each other).
I took survivor's POW as I didn't think nurse players have that much to complain about. But you are right. It's always both sides that complain :D
And I also agree that nurse will always be final boss and that's OK (so long as there actually still are things to do against her)
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Against a Nurse who knows what they're doing, there's nothing you can do but die in a location that wastes as much of the Nurse's time as possible. This is something that comp players will verbalize.
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Sure. Again agreed. You can waste some little time when there is a lot of LOS blockers - making her guess more. Also nurse now lost her exposed perks (it takes her double time to down you) and range addons (map traversal and instahit after regular hit), so the situation and time-waste potential is much better now (you can maybe have a 20-25s chase against god nurse now - very different from regular 5-10s chases she had)
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Long before she started using Starstruck, Nurse was still the undisputed strongest Killer in the game, and received all the exact same complaints that she does now. I don't know where people got this ludicrous idea that Starstruck was the problem. She's just a fundamentally broken character.
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In theory.
But unlike a nurse who would be controlled by an A.I. and who would effectively make no mistakes, even the best nurses in the game make mistakes. Of course, much less than me, or other main nurses, but they are not exempt.
Otherwise, how to explain that even the best nurses in the game can be put in difficulty by teams who know what they are doing ?
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Because teams who know what they're doing are good at macro play. They waste little to no time looking for generators, split on them perfectly, know how to avoid 3-gens, get the most out of perks like Deliverance, and always lead the Killer away from their teammates.
Being good at chasing Nurse, however, is not a major factor in their success.
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EXACTLY.
And that's what a lot of players have a hard time understanding.
The nurse is the most powerful killer in the game.
And so this feature comes with its corollary.
The Nurse is therefore the killer that requires the most coordination and skill from the opposing team.
If you are playing soloQ, and your mates are not competent against the nurse, in addition to not being organized, you will certainly have a lot of trouble.
But it is not the nurse's fault.
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Not the Nurse's fault?
Who completely invalidates every defense the Survivors normally have? Who reduces every chase to 20-30 seconds, regardless of skill level?
Tell me, how is it not the Nurse's fault?
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It is not the nurse's fault that she is playing players who are not competent against her.
It's not the nurse's fault if she faces teams that are vocal, but are made up of survivors playing like potatoes.
It's not the nurse's fault that some survivors would rather complain than challenge themselves and train/improve their skills with this killer.
Etc.
If you play alone, or play with mates who are not good, or if you are not goot against her, it is not her fault.
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I play Nurse quite a bit, and I find this quite humerous.
To each their own, though.
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Then play against cheaters and hackers. Improve your skills why not? The nurse is an imba and she needs a nerf and this patch did not solve anything and only added strong reverse-type addons to the nurse
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No relation.
Git gud.
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Its impressive how original poster made a silly statement based on his low skill and then he went radio silence. What happened OP? Why are you not arguing in your own post how superduper broken that evil Nurse is? Are oyu afraid of being debunked as total begginer?
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As a nurse main she's not hard to play whatsoever. Sure if you're brand new she's difficult but just play a couple of games and all you need to do is get her blinks down. Not hard whatsoever there are more complex killers like blight and billy who have a way higher skill ceiling.
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Mastering the movement of the nurse is not complicated.
After a relatively short time, a motivated player will be able to know whether his blink will take him next to the tree, in front of it, behind it, or next to the generator, or behind it, or in front of it, etc 😊
That's not the hard part; the hard part is being able to react on the fly and adjust your blinks extremely quickly depending on what's going on in the game: Is the survivor running straight? Does he make a back? A double back? A bluff? Is he preparing to pass a window? Does he go right? To the left ? Is it possible to catch him with 2 blinks ? Should you only use one blink? Etc 😋
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Why do you think that every time a player (who complains about the nurse) is asked to show videos of his gameplay against her, strangely, radio silence ? 😏
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