We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Any minor part of the UI that specifically bothers you?

For me, it's the power icon for Killers. Not the icon itself, but the fact that for some inscrutable reason, charge state requires you to take your eye off literally anything and go look at the bottom left of the corner. Some powers are nice enough to give you a big bar in the middle of the screen when they're active, others... not so much (looking at your chainsaw duration, Bubba)

Comments

  • Bwsted
    Bwsted Member Posts: 3,452

    Score events in the top right. They were perfectly fine where they were originally. Also, they should stay on screen longer.

  • Mew
    Mew Member Posts: 1,833

    certain names being so long that it gets cut off in an odd place.

    if someone is playing bill with streamer mode on itll say "william "bill" ov.."

    also, when the in game archive tracker comes out that will 100% annoy me. so big and clunky looking for no reason.

  • not_Queef
    not_Queef Member Posts: 836
    edited January 2023

    The in-game survivor portraits are ugly and make it look like a mobile UI.

    I wish they had used the adept character icons to keep it more in line with the old HUD.

  • bm33
    bm33 Member Posts: 8,274

    The space below the characters being so large compared to everything else in the HUD. It just looks awkward, especially when you don't have an item equipped. The old layout not only did I find it more user friendly having the character info across the bottom but the power/item was on top so if as survivor you didn't have an item it didn't look like a weird spot for empty space, just had one less thing blocking your fov. It really is just unnecessary to have the power/item so big while useful info like the character portraits feels like they're half the size in comparison.

    The character portraits being colored instead of black/white Adept pic. Think the Adept pic would just look better and feel more DBD. The colored portraits just make it feel more like a generic game.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    I think the portraits aren't coloured enough. Would be more usable if they matched cosmetics.