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Eruption..

tommy_n8
tommy_n8 Member Posts: 21
edited January 2023 in General Discussions

Can it just insta kill me please so I can move on to the next match? It's genuinely making me not want to play the game, like whatsoever. What am I supposed to do in solo queue? Great job!

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Comments

  • Blueberry
    Blueberry Member Posts: 13,671

    Actually no not a medal, I’d prefer a real answer instead.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited January 2023

    Dude I get it your mad about your matches, you don’t need to keep taking your anger out on me and being sarcastic. I’m not trying to trigger you, I’m just asking questions genuinely. I play solo queue entirely as well. Roughly how much is a lot? That can be something entirely different for different people. Like is 4 a lot or is 10 times a lot? It doesn’t have to be exact I’m just trying to get a rough image of the match you’re experiencing.

  • Blueberry
    Blueberry Member Posts: 13,671

    I mean that’s being hyperbolic don’t you think? Their goal is not to waste as much time as possible even if it may feel that way. They’re drawing the game out long enough to burn through the pallets and one of the survivors slips up and they can capitalize. They’re trying to win, not be malicious.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    This sounds like a great change to Eruption.

    I think if they do it though, Eruption would be in 100% of your matches.

  • Krazzik
    Krazzik Member Posts: 2,475

    3-genning builds in general are an issue right now. I had a game as Knight against survivors far better than me, but I won simply because I committed to a three-gen and slowly got rid of the pallets nearby until I could down them and proc Eruption. They were good loopers and they pressured multiple gens but they just couldn't make progressive faster than I could regress it. Heck I even had Overcharge which they almost never failed at hitting and they -still- lost.

    Don't really know what BHVR expects survivors to do against that kinda build.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    How did you down them to trigger Eruption that interfered with them on gens, if they were too much skill for you?

    Serious question. When I face this situation, they prerun as soon as my terror radius hits, they hit a safe tile, and I either gamble and commit, or we do 3 gen for the next hour.

  • Steakdabait
    Steakdabait Member Posts: 1,280

    Yea, i was being a little extreme but matches with the unholy trinity of kick perks really can make matches 35+ minutes it's very miserable

  • Krazzik
    Krazzik Member Posts: 2,475
    edited January 2023

    Well I wait until Eruption is up on all the gens, or at least the two they're working on, and I wait until all the nearby pallets and even some a little further away have been spent. Then when I'm sure the current progress on all gens is very low, I'll try and look for a good time to chase.

    It's true that usually the survivors will run too early to make chasing them worth it, but since I'm chasing them off gens so often, it's only a matter of time until someone messes up and I can score an easy hit on them, and then it's just a case of getting the second hit, not easy as someone like Knight but with no pallets anywhere nearby it's a lot easier. Even good survivors can only do so much with no pallets around to kill Bloodlust.

    Also it's obviously easier to control a 3gen as Knight because I can just park a guard near a gen I just kicked and now one of the survivors -has- to start a hunt so the others can do the gen, which means one less person doing it.

    Also had great success with this as Doctor, since his AoE will be getting Madness on everyone and Madness tier 3 forces survivors to spend time off of gens so even more regression time. Also interupts any Hyperfocus shenanigens they might have going on.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638
    edited January 2023

    Edit: Double Post.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    It reads to me like you outplay them.

    Grind up the resources and win a war of attrition.

    I mean, otherwise just holding W+ a map of pallets leaves a very limited selection of killers that are capable of winning against survivors that recognize the power of not standing in the killers melee range.

    I'm not looking to argue with you. But I believe that you beat them using Eruption and a whole lot of other skills, many of which you refined over hours of playing(and a little luck).

  • Pulsar
    Pulsar Member Posts: 20,793

    KnightLight is entirely self-reported and encompasses a VERY small percentage of the playerbase.

    I wouldn't really trust it.

  • StarLost
    StarLost Member Posts: 8,077

    The sample size is big enough that your confidence level (I forget the correct term, Statistics was a long time ago) is fairly high - it's probably not perfectly representative of high MMR play, but it's likely pretty damn close.

  • Pulsar
    Pulsar Member Posts: 20,793

    Confidence interval? I never got around to stats before I got sick but I helped my friends with it.


    Anyways, I don't have high confidence in it. Prior to the 6.1.0 patch, NightLight shows DH with a 47% pick rate, presumably at high mmr. The official stats show DH at a 70% pick rate at high mmr.

    That's a pretty huge difference. I think you can use it to show trends, like in usage, but not really for specific points.

  • Krazzik
    Krazzik Member Posts: 2,475

    That's kind of you to say ^^ And I guess so, I suppose what I should have said is that the survivors were a lot better in chase than me. Like if I played 'normally' and just went for chases I'd have been lucky to get a couple hooks over the course of the entire game. They were also very quick to take bodyblocks for each other so that would have been much more annoying if I was playing 'traditionally'.

    The fact is though that survivors like this, who I'm assuming were at least partly a SWF if not an entire 4-man, who are solid at the game, can't deal with a 3-gen situation despite their best efforts, then maybe the current 3-genning perks are a biiiit overtuned. I mean they were mixing things up, they were pressuring multiple gens, they knew they had to lure my guard away and not just wait it out and give me more regression. They never let my guards injure them and there were 4 survivors still alive when it came to having only one gen left, none of them on death hook even. They even tried to break my three gen earlier in the match but when it was obvious I was guarding it even then they did the other gens because why not?

    I guess what I'm saying is they did all the stuff you're supposed to do to deal with a 3-gen. And they did it pretty efficiently from what I saw, but there just wasn't much they could do. If they had Potential Energy then they could have charged that off the gens I wasn't guarding and easily broken the 3-gen but because they didn't have that specific perk it became so much harder for them. I'm not saying they played perfectly but I played far from perfectly and none of the gens went above 50% progress ever. If they did get around that then I just came back to it more often until it dropped down to nearly empty.

  • StarLost
    StarLost Member Posts: 8,077

    I think they're defining 'high MMR' slightly differently.

    Again, Nightlight isn't something I'd put money on being numerically accurate, it's more just a generally representative sample of what the high...ish? MMR meta looks like on the ground.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    I agree with this Eruption change. Whenever Eruption cause a gen to explode, it should instantly kill any survivor working on it. Devs, please make this change!

  • Blueberry
    Blueberry Member Posts: 13,671

    Are those matches really that common though? I play way, way more than the average player and I have literally never even once seen one of these types of matches. Surely if this was such a pressing issue I’d see these matches more right? I play like all day every day.

  • Omans
    Omans Member Posts: 1,081

    I played games today and yesterday on the Korean server. About 20 matches as survivor in total. One, single match didn't have a killer using Eruption. The killer was using plaything and pentimento.

    Every other game had Eruption. Most had Call of Brine (which isn't really an issue on its own).

    On my server eruption not being used by the killer is much rarer than it being used.

    It is a huge problem.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I'd point out PR/DMS has a reliable counter. Eruption doesn't. I'd even argue that it doesn't need a counter just a change. Incapacitated is just an incredibly annoying effect. If it was up to me I'd buff the damage to 15% and have the gen/gens affected block for 25 seconds. That way it's still effective and survivors can still do something during that time.

  • littlepaw
    littlepaw Member Posts: 67
    edited January 2023

    manifesting eruption's gen explosion to make my character explode so i can be freed from the match

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    I don't really care if you believe me. All I know is Wesker / Starstruck is super hot right now and even when Eruption does show up that doesn't mean I get hit by it.

  • DBD78
    DBD78 Member Posts: 3,469

    Not a bad idea. Survivors getting moried while working on a gen by eruption. Might be a bit OP but still fun

  • sanees
    sanees Member Posts: 636

    wow eruption is so common, i hope  survivors don't wear the same perk every game

    (eruption 20% pop) (dead hard 31+% pop)

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Hello new forum member. I suggest you to stop arguing right now !

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,691
    edited January 2023

    I hate Eruption. My way to fight it: When another surv gets injured, I know they're being chased. I count to 10 then begin running elsewhere. Surv usually goes down, and then Im on another gen/saving/w'e. Its been working, but the fact I need to do it kind of sucks. Incapcitate just needs to be lowered/ Im here to play the game, not be prevented from playing the game. 10 seconds. That's a nice round number. Could even make the pop more regressive.


    Tommy isn't able to think outside the soloQ box. Kind of unfortunate.

  • Heytherebigguy
    Heytherebigguy Member, Alpha Surveyor Posts: 226

    It's because he plays low mmr against potato killers who just bought the game, go to medium into top mmr and you see eruption cob every match almost.

  • StarLost
    StarLost Member Posts: 8,077
    edited January 2023

    Does it? You can dodge the initial disruption from PR, but it's still applying regression and the DMS effect - which is why this is so good on Dredge, Doctor, Sadako, Pinhead, Artist etc.

    Yes, that would be a fine rework - but mark my words.

    This won't happen.

    What tends to happen with regression perk nerfs is BHVR deliberately wrecking it to the point of uselessness, or at best making is very mediocre and niche. See: Pop, Overcharge, Thana and Ruin.

    Well...maybe one exception with CI, but that's an anomaly.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,961

    I stopped playing completely until they nerf/remove it.

  • squbax
    squbax Member Posts: 1,495

    This is curious, I personally do not play with eruption, I use pop only (which is useless tbh, bu thats besides the point) and yes sometimes people are so bad that they let me win, but when someone escapes, there is always mockery, or straight up bms, I personally like it but for someone who doesn't, what incentive do you have as a player to handicap yourself by not using the most busted stuff?

  • StarLost
    StarLost Member Posts: 8,077

    @MaTtRoSiTy

    But objectively speaking, the perk is broken annoying and needs to end the moaning maybe give it a complete rework/nerf slight tweak as its really sucking the fun out of playing survivor makes it more challenging to play solo.

    Fixed.

    Yes, I'm being facetious, but - try to see this from the other side. We've had 3 perks nerfed recently for the sake of solo players, while being fine against SWFs. We cannot choose to play against SWF or solos, but you survivors can make this choice at any time.

    How it fair for nearly all our options against SWF to not just get nerfed, but absolutely nuked to the point they are barely worth using anymore for the sake of solo queue?

    How is it fair to literally demand that a perk be removed from the game - a perk on a real money killer for that matter - for the sake of solo queue?

    Do you see why killer players are getting annoyed?

    The perk needs to be dealt with asap

    Why is it, when it's a killer perk at less than 30% usage rate, that it becomes a priority - but when a survivor perk is around 70% and literally dictates the meta at higher MMRs...that perk can remain like that for multiple years?

    Again - do you think this is fair?

  • ButterFlee13
    ButterFlee13 Member Posts: 271

    Survivors refuse to runs aura reading perk.

    Using the same second chance perk over and over again.

    Get blast from eruption (shocked Pikachu face)

    This perk is bad nerf it.

    3 gens situation with eruption and cob - Dev keep releasing gen rush perk like fogwise, hyper focus, can stack with toolboxes.

    Survivor keep stacking second chance perk.

    Lose to 3 gens (shocked Pikachu face)

  • Huge_Bush
    Huge_Bush Member Posts: 5,416

    You forgot to mention, cleaning my cats litter box (I have three and one of them is so stinky, his sister sometimes howls at the stinky boy and goes to make sure it’s properly covered).

  • Blueberry
    Blueberry Member Posts: 13,671
    edited January 2023

    Per the data usage rates we have Eruption should average about 25% of matches so you are an extreme outlier in being unlucky if you’re serious about that number. 25% matches about the rate I see it as well.

  • Blueberry
    Blueberry Member Posts: 13,671

    That does not match the data usage rates we have for the perk even remotely close. You are an extreme outlier if you’re serious about that.