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Why do killers expect me to play against such build?

2

Comments

  • bunnyfengenthusiast
    bunnyfengenthusiast Member Posts: 471

    And I'm saying that it's LITERALLY not impossible to go up against. It's very obnoxious, especially if you have a weak link in the team that gets tunneled early or keeps feeding Eruption procs. But on a SWF, or even with competent randoms that are all aware of gen locations and that Eruption is in play (which, at high MMR, isn't all that uncommon), you can play around it. With a solid enough 3 gen, you can prerun every time you hear the TR, and get immediately back on the gen. And even with 3 people alive, killer literally cannot counter this strat. If he commits to a chase, the other gen on the other side is being worked on undisturbed, and assuming the person can loop for long enough, it will pop. If he doesn't commit to a chase, both gens are being inched closer and closer to a pop.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited January 2023

    How many times have I specifically said that this affects solo survivors?

    Of course SWF is a counter to Eruption.

    I have had good solo's who don't feed eruption. I have had a decent three gen that aren't even remotely close to each other. I have had all of the optimal conditions for survivors to be able to deal with this, and I have already explained this. It still wasn't enough.

    If you're lacking any of those, it's a quick game, because everyone dies anyway.

    But if you have all the best tools at your disposal, and the best circumstances, and the best players. Then it's not a quick game where everyone dies, it's an incredibly long game where no one dies and the gens don't get repaired either.

    The only way to win in this scenario is for one of the survivors to run the killer for at least 60+ seconds, so that other survivors can crack out a gen. But if the killer doesn't want to chase someone for 60+ seconds and decides to return to the gen. You're out of luck.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I never said don't repair gens. Its actually funny because I have tried this build and lost many times, and won against it many times as well. If you get the 3 gen spread enough and play safely so the killer doesnt get downs you can totally beat it, it isnt impossible.

  • littlepaw
    littlepaw Member Posts: 67
    edited January 2023

    uh oh, this post attracted these types of people. yawn. please get a hobby instead of telling people which dbd matches they can and cannot play. you're not going to convince anyone because you refuse to not say ridiculous things like "but when you hit 'Ready', you're agreeing to play a game out and do your best." which you literally made up on the spot just to attempt to make this person look wrong for going next in a match they didn't want to play. no one else but you people who preach to people giving up on hook on this topic every day agree on that sentiment. almost arguably more entitled than the people giving up on hook because you're making up things so people play games with you because you cannot handle that not everyone has fun with the same things you do.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Generally I'm all up for people running whatever they want. But these hardcore regression builds are just no fun to play against. Especially with an insanely speedy S-tier killer like blight.

    I'm I'd generally against DCs absolutely and hook suiciding in most situations. But I'd still probably pull a similar hook suicide in matches where there is obviously no chance of winning with 1 or 2 kills at 4/5 gens and regression preventing you from getting any further. There's not much point in trying. Get on a hook and hope the next game is more even.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    LOL...ahhh, time for the good ol "Kettle calling the pot black" time.


  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Not saying that. Those killers want to use overused overpowered perks to win they can. They just shouldn't be surprised if survivors use an equally legitimate game mechanic to leave the game soon as possible.

    Just made me chuckle that the killer in OPs game used a dirty OP build like this then complained the game was no challenge. 🤣

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    I'd like to see the chat log of said complaining Killer. The OP bothered to screenshot the end results page...but not the chat of the complaints for the purpose of this thread, lol? Ok then.

  • littlepaw
    littlepaw Member Posts: 67
    edited January 2023

    the fact you wasted so much time editing my response to say probably one of the worst arguments i've heard about being anti suicide on hook is amusing to me. i chuckled at your desperate attempts to force my words into being pro-hacker and therefore that makes my argument bad because being pro-hacker is bad because hackers bad!!11!1!1!!!

    the truth is, regardless how you feel on the issue about suiciding on hook, people are still going to do it. you need to accept reality, man, and quit embarrassing yourself by "being facetious" to people over something you cannot realistically fix.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Slight difference though. A full team of 4 players with extremely high skill and coordination using their abilities will win. Pretty hard. But they earned it. Sure their perks contribute but they need a lot of skill to back it up or they get shredded. Hell i swf most of the time with a regular team and we still lose like 75% of our games. Swf teams capable of properly bullying killers are few and far between, probably like the top 5%

    With that killer build it's practically an "I win" button. And requires very little skill to utilise. You can't tell me that every surv who runs prove, DH, windows flashbang always escapes. Whereas a build like this for killer? Any vaguely competent killer will destroy like 90% of matchmade games with it.

    Working for a win, and abusing unbalanced mechanics are two very different things. Hell I've even been guilty of this myself. When I run my iri add on demo sweat build? I have destoyed 4 man swfs with 200 days play time a piece. Which is why I barely run it anymore, it's just plain boring for me and unpleasant for people playing against me. And im not surprised when players suicide or DC against it.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    LMAO that is the whole topic at hand here...that the Killer won, used a particular Killer & build and supposedly complained about winning easily. Just heresay otherwise and people betching at each other over nothing, started by the OP. But go off, I guess.

  • Brimp
    Brimp Member Posts: 3,055

    Eh goes both ways but different time periods. Before the perk rework did killers really want to queue up to go against 3 hit chases, or in insta down cases back to 2 hit chases because dh was just a free 3rd health state when used most efficiently?

  • Gamall
    Gamall Member Posts: 487

    Imagine complaining when you're using the strongest killer in the game, with the strongest addons in the game, with meta perks... and winning, new level unlocked

    All joking aside, go ahead and let it go 

  • StarLost
    StarLost Member Posts: 8,077

    Or, you know, people could just sack up and play the game out? And not act like massive pouty children?

    Have I been taking crazy pills when I wasn't looking - because, to me, it's just...so odd to defend this sort of thing as if quitting was justifiable.

  • Gamall
    Gamall Member Posts: 487

    Well, you know some game scenarios (expecially in soloQ as the post is reffering to) are pretty unaffordable and unwinnable and honestly I don't blame at all when someone attempt to suic* on hook.

    Obviously I am not talking about childish early dc's because you face a killer you don't like or because you were sent down too early

  • StarLost
    StarLost Member Posts: 8,077

    Except that's exactly what people are defending in this thread. Literally 'well, if I have fun DCing, you need to shut up' sort of thinking.

  • bunnyfengenthusiast
    bunnyfengenthusiast Member Posts: 471

    DH and Prove aren't meta? What about OP's duo buddy running SB Distortion Fogwise?

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    LMAO xD all the times I'm like "ok you got off the hook and wanting to body block for Endurance...fine by me" or them Dead Harding and I time it wrong and the DH successfully "Mmm, oh well that's fine". And this being the case for the DBD YouTubers streamers I watch and have the same happen....

    VS the amount of times a wrongly timed DH or seeing a Survivor DH into a tile & get stuck...and then they DC. Like thr Survivor matches I've played off & on all month...not one Killer DC'd. Yet in both my matches as Killer & Survivor, almost every other game there's at least one Survivor who's DC'ing it feels like.

  • Trollinmon
    Trollinmon Member Posts: 691

    Never has been that way. Players wouldn't queue up and be fine with iri head huntress. This game is a two way street. If you make the other side miserable to play then don't be surprised if they don't want to play with you. The players that would be upset about players not wanting to play unfun games are the same type to say they don't have to care about your fun.

  • Pulsar
    Pulsar Member Posts: 20,909

    I don't find anything particularly egregious about running this build.

    The issue is when I am only playing against Killers running some variation of this build.

  • shalo
    shalo Member Posts: 1,535

    I like that build, I don't run it - I run a zero gen defense Deathslinger, but I make sure Survivors see me a kick a gen and someone quits right away making my games much easier.

  • Shroompy
    Shroompy Member Posts: 6,806

    if a Demo ran CoB and Nowhere to Hide, but paired it with something like Blood Echo and Gift of Pain. Would you class that as a meta build?

  • Xernoton
    Xernoton Member Posts: 5,892

    Did you buy the game so that you could provide fun for others playing it? No you didn't. We buy games because we want to have fun ourselves.

    People were more or less fine with iri head huntress. Not from a balance perspective, mind you, but they did face iri head, complained about it for a bit maybe even wrote something in the forums and were done with it (at least most people). The people that dced back then are the same as the people that dc now. Hypocrites. Because everything unfun is only bad when they themselves get hit by it (just like it was with DH).

    I will play whatever and however I like. If that means Starstruck Nurse on Midwich so be it (though I want to make it very clear that I never saw the appeal in such a one sided game and am more than glad that Nurse gets a nerf). If I am to play a mid tier killer (something like Billy or Demo), that many people like to verse, with mediocre/nice perks and addons, do survivors play any different than they would against a Compound 33 + Alch Ring Blight? No. They still bring their strongest builds (obviously they can't know which killer it's going to be, so I won't blame for that) and use them just as they would against that Blight. Is anyone forcing them to use their toolboxes/medkits as well as their other perks? I certainly don't. And as long as you bring meta any complaints about the other side's meta from you are nothing but a double standard.

    Both sides don't care about the other side's feelings, which is ok as long as it doesn't end up in anything against the rules of this game. I seem to recall people arguing about how DH was (and is) absolutely fine even when it did (and still does) make many players miserable. The same goes for a number of items and other perks. They are used regardless because you as an individual player do not need to care about other people's fun.

    Leaving (dcing and suiciding on hook) is on the other hand against the rules of this game. This is why after you load into a match you should play until the end or not play at all. No one is forcing you to do anything you don't want to. If you don't want to play against Eruption + Overcharge + CoB + whatever else, then don't play a public game as survivor.

    You can make an argument that people should not be as selfish as they are and I'd be with you but there simply is no justification for dcs and hook suicides.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Eruption is a fair perk in the same way that people say SWF is "fine". As long as SWF exists in an unnerfed state then Eruption should stay as it is.


    The amount of people being carried by SWF is absurd.

  • Trollinmon
    Trollinmon Member Posts: 691

    Should've mention I was talking about old iri head. It was pretty much dc on sight back then.

    You can play however you want. Just don't be surprised when players go next.

    Survivors bringing strong builds is different to players doing 3 gens with a kick builds or bringing the best stuff possible on killer. I would never be surprise if players don't want to play with me if I bring a kick build with purple range and green recharge on Nurse while playing like there a $25 best buy gift card on the line. If a bubba face camps the first person in the game I have no obligation to anyone in that game. If I know I'm going to have a terrible experience I can go next. There is a leave match option for a reason.

    Dh was miserable back then. I also recall survivor queue times being 10-15 minutes long as well. The problem back then is it was stacking second chance perks vs heavy regression. They talked about it with the meta shake up where you felt you had to run meta on both sides.

    The justification for dcing is if the other side is playing in a boring way, and you play video games to have fun. I feel it's a bit entitled to think the other side must suffer so you can have fun.

    At the end of the day players can bring or play however they want. You bought the game and you can use whatever is in the game. I personally think you should be aware of unfun things in the game and to have fun while trying to avoid unfun things for the other side. Being mindful of the other side allows everyone to have a bit more fun/not a miserable experience.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    I found Potential Energy to be quite helpful against a 3gen with Eruption and Distortion very helpful against all the aura reading.

    I would like to see the Killer's prestige. If I see high numbers I can prepare myself.

  • King_Whiff
    King_Whiff Member Posts: 1

    Ever heard of the magic circle? The unspoken agreement between players entering into an arena or field of play?

    That's why you're expected to play against such builds.

    Also to add, a killer doesn't know if he's heading into a sweaty swf game who bring all meta perks and crows eye. In a 4v1 scenario, the killer usually struggles.


    End of the day, try play the game you queued for.

  • solarjin1
    solarjin1 Member Posts: 2,233

    u wouldn't happen to be that blight he face in that match???


  • RainehDaze
    RainehDaze Member Posts: 2,573

    Given the OP basically said they'd give up on first hook as soon as they saw a Killer kick a gen, I don't think they're sticking it out to at least get to the point it is unwinnable or taking it too long, just prematurely assuming defeat and perks that might not even be comboed. Because nobody would ever have a reason to kick a gen otherwise.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    It's game feedback. Whole reason the forum is here is for us to express our opinions, so thay we can help the game improve. The current meta sucks, genrush vs hard regression. Eruption/call of brine really is a broken combo and imo survs have too many tools to get gens done stupidly fast. It's not really fun for anyone involved, if genrushing survs win then they don't get that many points because they have to rush to end the game or simply risk losing. And same with killers, inmean look at the points in that match nobodybreally got much BP.

    Meta needs to change.

  • burt0r
    burt0r Member Posts: 4,163
    edited January 2023

    Pfffhahaha that wouldn't surprise me.

    It was the same a few years back, then for example with spirit and OoO. They saw you play the killer and instantly dced, didn't even see how you played, just straight up gone.

    So weak-minded.

  • burt0r
    burt0r Member Posts: 4,163
    edited January 2023

    I have the same opinion as @HugTechLover , am i also in question for being that blight?

    It's just common sense or at least should be.

    You know what you queue up for, so take it and play the match through or leave the game.

    And I don't mean match, i mean the whole game.

  • solarjin1
    solarjin1 Member Posts: 2,233

    i agree with both of yall actually. I was just making a cheeky joke cause he got the blight av and name.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    1. They absolutely do, to win, a team needs to not just do gens fast, but do the right gens. Bait the killer away from The gens they want done. Keep chases going for a long time AND combat possible tunneling/facecamping. You don't see that from many players

    2. That's going to be a very extreme example right there. To achieve that with you getting regular hooks it would literally have to be a team fully equipped to absolutely smash gens, and still capable of running chase, stacking 3 proves on each gen while one ran you around. Sounds like exaggeration to me or extreme misplay by you. Under 5 mins for 5 gens? Hmm. And if it did happen you sure weren't running or triggering much, or any regression at all.

    3. You probably have decent mmr for solo q. Most of my swf have 10-30 days playtime. Obvsly my statistic is gonna be a little hazy because I don't record every match, but 4ks and hatch escapes are for sure the norm for me and my regular team. Because it's so easy for the killer to revert to ######### tactics or being a build like OP has detailed.

    4. Never said blight was an I win button. I'm saying this perk build is when used by a competent killer. Blight us still one of the best killers in the game, I personally can't use him to save my life. So a conpetent blight with this build sucks for the surv team was my point.

    5. You can believe whatever you like my guy. That isn't boasting, I'm not proud of it, I barely even play the build anymore because it's such an easy win. Mainly I just use it as stress relief after a run of bad surv games or if I've been getting lots of toxic swfs while "playing nice" as killer. And that's what I'm trying to highlight is that some killer builds have straight up no effective counterplay. The build for demo is cracked. Aura read on every portal use and 10 secs of undetectable out of the portal is utterly insane. Combined with shred lunges and a halfway decent perk build the survs don't know where I'm coming from. I pretty much always know where they are and what gens they are trying to focus. And I shut down chases before they happen. The aura read is so constant that it burns through distortion tokens too fast. I run iron maiden so locker hiding becomes a literal liability and removes the counter to my aura reading, Sloppy for slowdown and keeping survs injured for easy downs when I shred out of nowhere. Corrupt intervention to let me setup portals at the start and one regression perk, usually jolt or pain res. The build lets me basically remove the chase mechanic while still getting downs and hooks. The only counter play really is to remove portals. All I need to do to prevent that is listen for killer instinct while I trigger shreds. I just bounce around the map abandoning chases to ambush someone else. Preventing gen work getting done.

    My whole point to all of this isn't to bait you. Can't speak for OP, but the reason I get into these convos is because I want to see an even enjoyable game. Killers can give themselves a very easy time of it against all but the best survivors as long as they have basic competence. The top 5% of survs generally have a very easy time because they are so well practiced. Low/midskill survs generally have a pretty ######### time of it.

    The amount of people who quit this game after 60 or so hours hurts the game. Any game needs to look at player retention. Balance needs to change because otherwise the new player experience is going to keep being off putting and it'll kill the game eventually.

  • burt0r
    burt0r Member Posts: 4,163

    Ahhh, lost in translation thanks to the missing voice intonation, sad but classic -.-

    Sorry about that 😩

  • egg_
    egg_ Member Posts: 1,933

    From that screenshot the one that seems to want to be always winning is the killer

  • J8k
    J8k Member Posts: 1

    Yeah understandable but no fun when the killers op or just hook camps you and there isnt much hiding that can be done anymore to many aura reading abilitys

  • LordSturm
    LordSturm Member Posts: 493

    Because you queued.

    /thread

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Distortion. If you want to negate aura reading, run distortion.

    Unless they're running a lot of aura reading (in which case congrats, no other perks are in play!) or you're never in range to recharge tokens, boom. Everything less than e.g. Scratched Mirror Myers is going to have no sight on you.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    You and whoever liked your comment clearly can't read. they didn't bring SB and Adrenalin.

  • Katzengott
    Katzengott Member Posts: 1,210

    You can't fix people. If it's not Eruption, it will be something else. Tho DC penalties were a good start.

    The best thing i can think of are bots replacing DCs on top of that.