http://dbd.game/killswitch
Minimum 30 Seconds to reload on Haddonfield as Huntress
What is this?
You took a bad map and mad it even terrible. gg.
Comments
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Can confirm, Joe is indeed, not chill.
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Haddonfield? The map with a giant space perfect for Huntress in the middle?
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Cars hitboxes are bad, but there are zero lockers to refill in the middle, so you either 3 gen from the start, or you snipe from either side. Its a bad design.
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Title is very misleading there is no way it takes 30 seconds minimum as you can run out of hatchets right beside a locker and refill very quickly
Post edited by BoxGhost on1 -
Lol have you looked at the locker locations in the buildings? Easiest locker to access in main building from font side, is back room on right side. What are you sniping in that room?
Most lockers spawn either backrooms or backrooms upstairs. Even if you lock down the road, guess what you still have 30 seconds to reload, and that is on top of the 20ish seconds it takes to pick and hook a survivor.
Post edited by BoxGhost on0 -
ah yes, refill at the good old street lockers would be nice
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Yes. Lockers are really bad on the map. But huntress complaining about this map? I would fully understand dredge. But huntress? C'mon. The map has just 1 drawback for you and it's those lockers. Perfect 3gen you can defend from virtually everywhere worth being. Like really? Huntress complains about this map?
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Being forced to 3gen or automatically lose a match, is not good design. I don't like to 3 gen on ranged killers, its boring.
The only good thing for Huntress on new Haddonfield is how open the middle is, but guess what? None of the priority generators are in the middle, nor are survivors taking chase there. Survivors run to a building as soon as they hear the hatchet wind up and 110 kilers will waste minutes entertaining a single chase in the buildings. So you are left with holding main building 3 gen, only able use your power as survivors flee your terror radius, for 40 minutes as you play kick a gen simulator.
It is a bad map design, with bad collision, just like all of their maps released since Silent Hill. As a killer main, Id honestly take back old Haddonfield over the new Haddonfield every day of the week. At least old Haddonfield had more mind-gameable tiles, and it actually felt like a neighborhood street, rather then a giant square with houses separated by the widest street ever.
And their new Eyrie fix already has hook spawn problems. Maps in this game have taken a significant downgrade in how they play after 6 years of consistent feedback, but the devs keep releasing badly designed maps. Aesthetically they look great, but they play like ass.
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As surv main I would always take old haddonfield over new one. No exception to any killer. And I considered both nurse and blight (as new haddonfield is larger and nurse generally benefits a lot from small maps). The new one is much harder.
But I have to agree with you on one thing. If you break 3gen on new haddonfield (a big if mind you), the odds of escaping go up a lot. This map really is mainly about that 3-gen. But because of it it's usually killer that has the upper hand (but sure, the map is by far not as bad as say midwitch)
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