Could we have a notice to the everyone when players are matching in group?
We had some updates for single survivors to see everyone's status in this patch. But the balancing between a discord team and a single player in a match could not just be fixed by buffing single players and leave the discord teams alone.
As we all know that the players can get benefits which beyond the gaming mechanics from using voice chat. In addition, different from MOBA games or FPS games (Voice chat does buff players but both two sides can do that), DBD is a game of 4V1 that information could be really valuable. A game vesus a group team of 4 could be very challenging for a killer player.
So, in the consideration of not affecting the [play with friends] section, could we have a notice to everyone when players are together in a game? So that both the killer and the single player can know and choose before a game starts. Something like this:
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I like your idea, but swf would complain that Killers would lobby dodge leading to longer queue times and complaints of being “punished for playing with friends”.
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That would be cool. But my experience with DBD and DC's by malcontents tells me that lobbies of connected players will never get a killer... and I personally wouldn't want to take that away from them. The mic'ed up survivors literally get their enjoyment out of destroying the killer, this would ruin their fun (I say this as a solo queue survivor AND as a killer... with preference as a killer). Even though I get trashed by mic'ed up bully gangs on occasion as a killer, it's still a random experience. When it happens I think, ah ######### here we go again... teabaggers, but, I just take my medicine and hope to at least kill one of them because that becomes my victory condition. You know that they're bagging them on their chat for sucking when you take one of em out.
I have to admit, if I knew in the lobby that the survivors were in a group, I'd probably leave the lobby as a killer. It's just like playing survivor and I see the wiggly claw that tells me the obsession is in a chase and I can continue doing what I'm doing without fear... I thought it was a cheat when I first figured out what it meant... but I couldn't help but to use it.
Brings me to the Survivor HUD, which I personally think is going to totally break the game for both survivor and killer.
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Probably i'm the only killer main who have no problem to play vs SWF or have issue with the new HUD. I mean yeah they are able to talk or see what is going on so...? Sure it is a strenght but being able to communicate or have a clear view of what is going on is not an "auto win", to me is an option to get better, face a real challenge, learn how to play and win against the odds and i do agree with BHVR, if soloQ and SWF are on the same level then you can implement real changes and balance the game more, otherwise you'll hurt only soloQ players
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I think this would be actually good idea to implement in post game screen. A lot of people jump to conclusions - like they destroyed me, they must be SWF. They T-bag at pallets, they must be SWF. It's actually not true. Bad SWF will loose and you as a killer will not say "they must be SWF" - in fact by the reputation you will most likely say "see, soloQ is manageable. I want to know they are solos like these people".
I think the best explanation to the topic was given by Scott (the most important think to note here is that SWF indeed are much stronger, but not because of comms)
So giving this info into post game would actually show that SWF is not such a boogeyman as people make them to be (except the very best comp squads you will not meet in public matches).
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It’s more about changing your perk build accordingly if you know that you’re dealing with a team on voice comms.
Using enduring + spirit fury? Once this has been communicated to the rest, the remaining survivors will just predrop pallets in chase.
Using STBL? The Obsession will be sent to bodyblock/hook rescue in chases
Running Totems + Pentimento? A swf would be able to pin down the location of the Pentimento totem easily
Using a stealth Killer? Comms straight up counters this, and this is without even taking the updated survivor HUD into account.
If you enjoy going against up teams with all these disadvantages, props to you. But all these disadvantages all do add up and can sometimes be the deciding factor in an outcome of a match.
I’m interested in how BHVR would “balance” Killers around this considering that they are adopting a “wait and see” approach for now.
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I'm not trying to be the Devil's advocate here at all, really i almost never ever played as survivor so i'm not on their "side" ( even i do not think there's a side but i won't go deep in this topic ) may let me ask you something. In all your example you basically said the same thing "they adapt to you" ..they comms about spirit fury, they comms about stealth and so on. Now question is, why you do not adapt as well ? You let your build and perks carry you and those perks/build fail then you fail but it should be the opposite, perks should enanche your gameplay and strategy but you should perfom well even without them or at least come up with a different plan, you have to change on the fly your tactic is something goes wrong. They send the obsession to bodyblock ? Tunnel the ######### out of her, i may lose STBFL but you lose one player. You'll predrop ? Fine i'll recharge SF faster and you'll create dead zone for you and i'll hunt you there. Then yeah, you'll probably going to lose many match but that' the fun i guess, have a whorty challenge, if you lose well good for them, learn from your own mistakes, but if you win oh god that's awesome don't you think ?
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Voice is a thing that beyond the mechanics of the game and it's not a way you should deal it with in-game mechanics.
You can say that I'm very good at giving pressure and smash them like any other teams. Yeah you can, but it's not the problem of winning or losing but the problem of Fair-game.
The Core is: players of DBD in voice comms can get advantages which are not included in this game. This is same as using third-party programs or anything else. It happenes in many games like in LOL, but both 5 players can use voice chat to communicate and share info, imbalance vs imbalance is a balance.
As we know DBD is a 4V1 game, a killer player can never communicate with anyone, therefore this imbalance has concentrated in one side. The problem of voice comms starts from the very beginning of this game and the dev still havent find a good solution to fix this gap between singles and teams.
Adding a [team tag] is the easiest way to reduce this imbalance without chaning anything in this game. For a killer player, if you are confident with your skills then you can stay, if you need rank up then you can wait, the other way for single survivor player at ranking. Although it would make the queue longer in some way, the game could be fairer under this circumstance.
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Yes, changing strategies on the fly and adapting accordingly are traits of a good Killer. However it doesn’t change the fact that the odds are still stacked against the Killer. Being able to play a Killer without perks is fine and dandy but it is always much more difficult to recover and make a comeback if the opposing team knows your initial strategy and plays towards countering you.
If I suspected a sabo swf, bringing Mad Grit/Iron Grasp/Agitation along with a hook offering would force said swf to change up their strategy and start doing gens, but they would have a late start and a perk disadvantage because they brought sabo/bodyblock/wriggle related perks.
You might prefer to play against overwhelming odds and that’s totally fine. I personally prefer playing knowing if I’m going up against a swf or not so I can switch up my builds accordingly.
It is definitely swf-sided. However swf getting potential longer queue times would lead to cries of being “punished for playing with friends”. I still think a swf tag should be implemented so that the Killer knows what they are going up against but I can also see why most players would dislike it.
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