I personally think endurance needs a nerf
after playing with new dh for about half a year i think i can say without a doubt that any and all endurance related perks addon and what not should not give survivors a speed boost. deepwound is literally borrowing time potentially unlimited time at that by allowing the survivors a second life in chase by playing random chance im fine if the tank a hatchet or or use it like parry but the fact that they also get so much extra distance is nuts. ive even started using it lately and literally it takes no skill to use its either you force a swing at a pallet or wait for a desperate lunge that is readable or if you are out of options cause there is no where to run guess and maybe you get the timing right. normally at low levels it easy to deal with but against high level players with 4 people running it your gonna eat the DH at some point and that will most likely cost you the game since time is valueble especially if your using a weak chase killer like trapper or hag
any thoughts from fellow killer and Dbdextrous players not to be mean or exclusive but every survivor only player i hear on these forums are usually 1 sided bias and thinks most killers are op and survivor nerfs are ruining the game but i think all veterans know this game will always and forever will be survivor sided and thats fine a sometimes a challenge is nice
Comments
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It's very impressive you've been playing with new DH for a year when it's only been out 6-7 months.
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Listen up, time is relative. They teach it in advanced physics at top mmr, where OP clearly belongs. You're just being an obviously entitled survivor main at this point kappa.
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Unfortunately, killers mains are a tiny minority here, you won’t get much answers.
Most are survivors mains here to complain about meta killers, soloQ, and eruption.
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My current solution is going for an early lunge and missing triggering the dead hard, if you miss and can get them to dead hard they get no speedboost and your attack cooldown is shorter, and then you just have to keep them from recovering their exhaustion.
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oh oh oh, do I get to be a survivor main too?
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This was funny, I look forward to your next bait.
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...since when?
If you want a survivor majority, go to twitter, not the forums lmao. Or is your definition of survivor main/killer main just vastly different to the actual one?
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Dead Hard should have a "cost" to it so that you don't "gain time".
If you use Dead Hard well you can extend chases so that it becomes a third health state. This means you can waste potentially another 20-40 seconds in a chase.
Since it is effectively a third health state you should have to heal twice as slowly to make up for the time gained during chase. Considering the game is 4v1 this is still a "good deal" for survivors. If a survivor waste an extra 20 seconds in a chase then the opposing team just gained 60 seconds because three people got to do gens for an extra 20 seconds.
Nerf: increase healing time by 100%. Add : healing speed cannot be increased by boons, perks or items.
The strongest counter to dead hard is hard tunneling. If you hit them as soon as they get off the hook it's gone because you deep wounded them. They already are going to have their movement speed boost from base kit borrowed time.
Reacting in this way makes Dead Hard work one time against you in a chase and then never again. The only way they can make it work as a response is if they have DS - in which case you need to be patient on the swing because they have DH.
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Always laughable when killers ask for nerf for what they are gonna struggle more instead of improve their ability to work with it
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there are moments where the killer loses anyway if the survivor has DH
it's not about skills, but about the fact that there are situations press E for win
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it is always so funny when killer mains create these “perspective from survivor” posts and then burn on fact check.
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Your on the wrong forum babes
Everything you just said was wrong
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Endurance can be really annoying. It's not super clear to me what you might be struggling with other than frustration, so I'm gonna give tell you something I do to improve regardless of my problem :3 When stuck, I start changing up random things in the way I play to get a different perspective on what I'm doing. Like, if I reach bloodlust 1 I will end the chase after either injuring them or breaking a pallet, then go find someone else. I try to identify and prioritize the people most dedicated to gens, and try to keep everyone on their toes.
Regardless of how it happens, I figure if I can delay the game long enough, they can't clutch with endurance so much. Granted, some people are just good with it. Sometimes getting real close can bait them into using DH - quick attacks are harder to anticipate than lunges. But... when they're near a pallet I don't know of a counter - I just hope for a dropped pallet.
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so in typical survivor fashion no actual constructive feedback just a stat check who saw that coming. sorry half a year of dead hard not like my argument was about endurance you know since it was in the title and its been in the game for years dead hard just made made endurance extreme common place in most matches.
The literal equivalent of the person who loses a argument online but the opposition makes a spelling mistake so the losing party just clings to that instead of addressing the actual argument
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Sounds like you think DH needs a nerf not endurance. They already nerfed endurance by making it so you can't stack the effects anymore (MOM is excluded, but you gotta run a marathon to activate it so it's fine).
I'm going to be honest, I don't know what can be done to DH at this point. People begged for dh for distance/I frames part of dead hard to be deleted in favor of giving an endurance effect, they did just that and now people are still complaining. They could lower the duration to .25 seconds but people would still be able to time it right, and complaints would continue.
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No, Endurance in general can keep the speed boost, but the Endurance you gain off of DH should give you half the speed boost of a normal hit. (So 0.9 seconds instead of 1.8.)
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they are one in the same but Dead hard is the most common cause of endurance. it used to not be a non issue because the endurance was mostly found in styptic agent but instead of nerfing dead hard they just buffed it. think about it deadhard was the strongest exhaust per k back in the day and what did it do it was a damage immune dash roughly 1 second of invulnerability now its .5 a second but if you hit it you get so much more space than the initial pre nerf dash which is a huge buff in the hands of good players. true to the name I believe endurance should allow a survivor to endure a hit not run of 2 miles cause they scared of the meat hooks. my main point being not all hits should give speed boosts healthy to injured is fine its a second chance but giving a third is ridiculous considering how valuable time can be when playing killer
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If anything the problem is Dead Hard, not Endurance as a whole. The Endurance mechanic is fair now that it doesn't stack anymore and even now it isn't as strong as it used to be because of the shorter cooldown/shorter speed boost.
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so in typical survivor fashion no actual constructive feedback just a stat check who saw that coming.
discussing balance on these forums is literally so boring because nobody ever changes anyone elses mind, nobody ever comes out with something new or different and it's literally the exact same rehashed bullshit from the previous 33 days.
plenty of other people will be sure to come here and argue for or against your point. i cant be asked. the second the phrase survivor main or killer main is used outside of describing what you see yourself as i clock out because there is absolutely 0 way that anything new or productive towards a topic will be said from that point onwards, as when you apply that label to another person you effectively say that their opinion on a topic is completely invalid. those labels are used as insults to discredit another instead of having an actual retort.
which is funny, considering you accused me of doing the exact same thing.
but like babygirl at least do your research on who you're replying to before commenting because im a killer main (see, describing what i see myself as) who doesnt like the perk i just hate forums balance discussions outside of the feedback section more
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Would be good to standardize it, yeah.
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Endurance is fine. The only problem is Dead Hard, that should be reworked entirely.
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lol nice book kind of don't feel like addressing it cause you just seem like someone who is bored and likes to argue and not actual have a good convo about improving the game this is your second comment and still has nothing to do with endurance or DH or anything relating to my initial post. either post suggestions or constructive criticisms or go boost your inflated ego somewhere else
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honestly wouldnt mind that either
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If you'd like a counter argument I would say it isn't that strong as DH is easy to bait. The only time it isn't is at a pallet at which point it becomes a guessing game for the killer same as the survivor. The only other time Endurance hits is after an unhook and frankly I have no sympathy for those who cry because tunneling is a little harder.
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i just think the risk to reward ratio is too great 1 perk slot for potentially 20 seconds per chase while even something like botany only saves you 10 20 seconds of heal time during the entire trial. especially with certain killer interactions like free DHs against Phead waves or nemi zombies
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Now who's deflecting and not responding to the bulk of the previous comment ✨
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simply not worth my time
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They said half a year. Read next time
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I'm just saying you cooooould say this exact same thing about Eruption 🤓
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The OP has also edited their post.
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We really need to stop nerfing things into the ground simply because people don't like dealing with it. Tinkerer is a great example of this type of mindset.
The more you guys fiend for nerfs, the more you guys are killing the game itself
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the same thing happened with thanatophobia and ruin perks that encourage active play and punish the camp were completely destroyed
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^^^^
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Dead hard is fine where it is.
/thread
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Still has to be timed perfectly and getting extra chase of that length of time in a chase is pulled out of thin air and fully speculative, i see DH miss or baited more than I see it even successfully proc, a huge amount of time either the DH is baited or is useless. It's 0.5 seconds, unless it can specifically be timed and baited to be hit at a pallet where the survivor forces the killer to hit (which is going to be extremely situational) or take the stun then actually DH is often totally useless. Against high mobility killers even less time is wasted and as pallets are used up, again even more situational.
Comparatively eruption literally gives 25s of guaranteed* value per player when it procs (much more often than DH), per gen kicked whilst also regressing a generator all for the risk of spending 1 second kicking a gen. Which isn't even comparable when comparing to 'risk reward' ratio.
Beyond that, looking at kill stats they've never been higher for killer even with DH being as it is now, so clearly it's not exactly the game changer everyone seems to make it out to be on the forums??
DH I think is more a problem as it 'feels bad' as you're expecting the down more than anything else.
I think a different approach would be better such as BHVR looking at making other exhaustion perks more viable. Sprint burst is alright but procs when you don't need it or forces you to walk or constantly try and 99% it, balanced is too situational and the stagger still causes you to get hit a LOT of the time, smash hit needs the killer to not respect the pallets, overcome is ok, lithe is ok but needs a decent window vault and Head On gives a short stun with no sprint burst so you get only 2 seconds of normal running speed distance - again a lot of killers hate it because it 'feels bad' but in reality it isn't exactly problematic.
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So endurance needs a nerd and dead hard needs a nerf? Yet killers have abilities and addons that can 1 shot or apply deep wound on first hit? So should they be nerfed/removed too?
It's easy to point the finger at dead hard and endurance while ignoring the underlying issues with balancing in the game.
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Hi there!
Hope this helps! Read next time <3
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i fine with nerfing eruption over used and no skill but i don't think endurance is good either
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I did read. It stills says half a year regardless of the edit so
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Hellllllooooooo Nurse!!!!😆
Please cease this hypocrisy.
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And yet you can tell it was edited and it was edited after I made my comment.
Not my fault you didn't put 2 and 2 together 🤷🏻
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Man 2 days later and you still just arguing with strangers maybe find a new hobby. I hear Dead by Daylight is pretty fun
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the only things that give endurance and a speed boost from the hit should be dead hard , mettle of man, and base kit borrowed time
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Omg going to a discussion forum and engaging with people that replied to me first what a shocker
Does it scare you to know I'm capable of multitasking and replying here as well. As doing other things simultaneously?
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Do as you please, all I'm saying is 8 posts on my thread are just you arguing and have nothing to do with endurance or DH you know the thing everyone else is talking about but I'm done responding i'll leave you to it have fun engaging people
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Tip: run save the best for last and it won't matter if they have DH lol
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i do sometimes and i get your point and yes it does making it a little more satisfying but when you don't run it and are playing some m1 killer it can be brutal
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I can put 2 and 2 together unlike you. I'm saying that because ita edited probably cause op misspoke, you're complaint is no longer valid
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