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Why would BHVR do this?
They made it so that solo survivors can be just as coordinated as swf? Why would they do this?
There's no surprise or real life element now because survivor can "always" know what another survivor is doing because of the icons.
Why does the survivor experience need it's hand to be held I don't understand! That's the problem with these new games today they're dumbed down!
Geeze DBD was fine until this happened? It's really too bad the game has gotten like this..
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It's not even in the same ballpark as being as coordinated as a SWF, it just ever so mildly improves the solo Q survivor experience. Now when a teammate gets hooked you can see "3 gens, ok nobody is going for hook" and go save. If I get left on hook a couple times less I'm happy, and I think they were just going for bridging MAJOR communication gaps like being left on hook, abandoned with noed up, etc
imo callouts are what separate SWFs from solo queues, if solo survivors could ping "killer spotted at shack", "finishing gen then omw hook", "saw a hex in main, taking killer to smokehouse someone go cleanse" then yeah it might be game changing. But seeing Meg with a blank icon for 3 minutes bc she's looking for a totem to bless and you thought she was going for save? Trust me there's still an element of surprise (and disappointment)
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Dumbed down? Really?
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Because Solo Q DESPERATELY needs some QoL fixes to make it at least a reasonable playing alternative to SWF.
Right now good SWFs will absolutely curb stomp most killers but you can't really knock down survivors too much because Solos get extra hammered by nerfs. Hopefully once they figure this balance out with the HUD icons a bit, they can figure out a better Killer v Survivor balance for everyone.
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Hey! I don't care about all that, the whole point is the killer experience is now significantly harder! Everything else your saying about swf is irrelevant!
Desperately? I disagree, people are just bad at the game overall because they make dumb decisions that gets themselves and the team killed! That's the truth and the matter of fact!
The game is horribly unbalanced now! You can't tell me it isn't!
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They made it so that solo survivors can be just as coordinated as swf
Not even. Bad survivors are still bad, solo survivors just have access to a lot of the same info that SWF get. You can still have multiple survivors running to the same hook or no survivors running to the hook. Survivors accidentally or purposefully sandbagging. Survivors suiciding on the hook because they don't want to face the killer.
Why would they do this?
Because when solo and SWF are on wildly different footing with the amount of info they have access to, then it's impossible to balance the game: if they balance around solo survivors, then SWF stomps killers, but if they balance around SWF, then killers absolutely slaughter solo survivors.
I don't see how making it so that both groups of survivors (solo and SWF) are more on the same footing dumbs the game down when SWF already had that info.
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In what way is killer significantly harder? Unless you're relying on survivors accidentally leaving each other on hook to get a kill?
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The change just made easier to pin point the useless teammates and to get depressed when nobody is doing gens while you're being chased. They don't make survivors suddenly play well.
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I am legitimately not sure if OP is deliberately trolling or just hit the hallucinogens a bit hard today.
Solo q was HOT garbage before. And even with this buff still sn't amazing now. I have noticed very little difference in my killer games today.
It's a tiny bit easier to gen rush in solo q now as you know when someone is in chase but that is really the only benefit. Aside from that you know who to cuss out for not doing gens and that's about it.
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I got it! Survivor has gained the psychic ability and are telepathic!
Thats the only way I can make sense of this! It's absolutely crazy!
Kindred, Wake Up? Who cares survivors are psychic now so who needs aura reading?
Smh!
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Its like being in a swf, it doesnt make you Mr. Amazing I think some people just hit the high end mmr and got slapped back down to where they are supposed to be. No shame Imp not high level either.
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From my mostly killer perspective, this just allows the game to become more balanced in the future.
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Why? because game should have baseline to balance against, it was always strange to have so big of an advantage for something already so strong.
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"The game is horribly unbalanced now". On what are you basing this assessment? The patch has been out a day and a half. It's absolutely impossible to conclude anything yet.
As for your claims this replaces the need for aura reading you couldn't be more wrong. Looking at the two perks you cited starting with Kindred. In no universe does the icons remotely replace Kindred. It's most important function is letting you know the killer is camping. Not to mention how useful it is to see which way the killer went if they leave the hook.The icons give you a vague sense of what your team is doing. It's not even close.
Your second example Wake Up is truly baffling. The icon tells you somebody is on a door. It doesn't tell you which door or show you where the doors are. Further there's also the speed boost to opening the gate. Once again that's something icons don't do.
I could pick this apart for every aura perk but I think my point is made. These threads are disingenuous at best.
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Complaining about a feature that should have been in the game since release 6 years ago?
SMH indeed.
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The change was to make solo queue more bearable and that's exactly what it did. The icons don't make players play better, bad survivors are still gonna be bad survivors. The information is not even on par with SWF, it just gives the basics.
It also makes balancing the game a lot easier since the gap between solo gameplay and SWF gameplay has decreased a bit, meaning killer's base gameplay and weaker killers could get buffs in the future.
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Original Post
Why does the survivor experience need it's hand to be held I don't understand! That's the problem with these new games today they're dumbed down!
Same poster slightly later
Hey! I don't care about all that, the whole point is the killer experience is now significantly harder!
You simultaneously complain about survivors wanting a 'dumbed down' experience and then complain that killer might be harder.
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Uh...what?
Solo survivors are absolutely not as coordinated as swf. Progression % should be next, imho - and I mostly play killer.
Here's the thing.
- Killer can be too difficult against SWF.
- Killer can be too strong against solo queue.
If solo gets buffed a bit closer to the level of SWF, that means that killers can be buffed a bit too.
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Someone complaining about minor Solo Q improvements that should have been implemented years ago... Goodnight everyone.
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I doubt it's minor in any way at all, this is significant, just not simple or direct.
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They will eventually buff the killer experience again (like they did last year), once they feel comfortable with the Solo Q experience being more aligned with SWF’s. Yes, it may appear to be harder at first- but we’ll adapt in the interim. A new killer meta may even be produced as a result of this. Eruption will still be King though, as the go to perk to deliver harsh blows to Solo Q.
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The simplest answer: It is insanely hard to successfully balance a triangle on a needle.
They need to eliminate on of the 3 sides to creat a scale that is easier to balance (which is still hard in an asymmetrical environment).
And you can't neither take away the killer side (duh) nor can they really do anything against third party voice programs or people playing in prematched groups.
So the ONLY option left is to equalize survivor across solo and 2/3/4 people swf as much as possible.
The tricky part is, with bhvrs balancing methods of tweaking one side, waiting, observing and only after that doing something for the other side, which might take months, that if they manage to bring all survivor to a swf playing field but leave killer hanging for too long they might kill their game in the process.
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You guys may like it and think it's "balancing" the game meanwhile I'm in reality and the reality is that its help solos don't need, it's like a crutch!
I absolutely do not agree with what is said in this thread for the most part. I stand by what I say the hud icon thing is dumb and takes away the surprise core element of the game! You know even though it's asymmetrical "horror"! You people aren't even trying to make sense of why survivors can suddenly get extra info in the first place. Want to know if a survivor is on a gen or if they're healing, make full screen aura reading perks I dunno
You guys can't tell me how I should be enjoying a game "I" pay for by spending $$. There should be an option for it to be turned on or off at least!
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Actually CoconutRTS made a video talking about the perspectives of players from the Japanese community. Some of them also think it’s too much “handholding” and might dissuade players from wanting to play Killer in the long run.
You do have a valid opinion, just that you might be sharing it in the wrong community.
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so can someone tell me why does this work in a group game? so if i duo with my friend why can we see gen progress? If this is suppose to only improve soloQ experience? Im suppose to use discord and do call outs right? i dont benefit from this?
So speaking and communicating information is the same as accurately showing precise information?( guys do you actually have friends who play games? are your comms clean and precise?)
this is like clearly one of the dumbest changes out of all. But in all honesty seeing how people receive it is even more
idioticbizzare.So right now a bad swf that just fuks around now has perfect info that makes them stronger, every average swf is now stronger too. High level competitive players can reduce mental stack and call more important things since now they dont have to focus on the gen progress. So how does this improve the soloQ experience? are talking about the bad survivors that you call might aswell be killers, will now suddenly know how to utilize a power like information? you think bad players use information well?
This is a buff to ALL survivors straight across the board, if you are trying to hide behind the idea that it helps the SOLOQ player ur delusional in every sense. IF soloQ players power is 20 it went to 33 and a SWF's player went from 33 to 41. Sure the soloq player got more of a buff but that literally means nothing if every bad swf got stronger. Most killers that are not A A+ tier already struggle even against people who screw around in swfs. Now even bad swfs can eliminate some of the worse killers.
Power creep,Buffing across the board. Koreans are 100% right this change literally just screws killers. This is mega counter productive hiding behind the problem of "breaching the soloq vs swf" and people just eat this up like its good. okay dude.
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Survivor main here, I feel this post so much. This update sucked the horror and helplessness out of the game. Like you said no need for emote communication at all, the sidebar tells it all, its pathetic. Looks like I might have to move on to something similar with actual Horror elements, I mean I loved that the game wasn't always drop in and know what is happening everywhere but now its just meh. Might as well play Demolition or Search and Destroy on MW2 if I want Horror elements LMAO
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Sadly that's not how multiplayer games work.
No matter how much money you spend on them, they aren't tailored to your personal needs but the masses and you have to uphold the general code of conduct.
If that's not to your liking then you may have spend the money on the wrong type of game.
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You didn't pay for the game, you paid to be allowed to acces the game. Simular to how you might pay to get acces to a party.
If they suddenly start playing music you don't like the options you have are either to deal with it or leave. You wouldn't go up to the DJ and tell them to play different music.
As for the changes they are for the best. If the killer experience gets much worse they can actually do something about it now. Before it was always the awkward middle ground of we can't buff killer vs swf and we can't nerf survivors on a whole cause of solo.
Now we are slightly closer to be able to make changes without it completely screwing a side over
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This doesn’t make killer significantly harder. All it does is make solo queue more capable of competing with SWF
If this is a dealbreaker for you as killer then you just wanted to get easy 4k’s on solo players
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yes it is, killers stomp solo queue still, and in return get stomped by swf. But you ignoring one factor in favor of another doesnt show you the picture.
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It might be awkward for a while, but it's to make future balance nerfs/buffs easier.
Hopefully the buffs to killer that will undoubtedly follow will be killer-specific to address their own issues and not "here's a bulk buff to killer in general that will not actually help lower tier killers"
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They buffed solo survivors because they lack the stones to do what is necessary: limit SWF in a way that is fair.
All you need to do is make SWF not be allowed to repeat : perks/items/characters/offerings. Lock everything but appearance when they are in queue.
Now SWF has a tradeoff where it does some things better and others worse.
What this patch did was make Two man SWF teams even more efficient. That's not really fair to killers (other than Blight/Nurse).
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I agree with you.
I think the fun of solo queueing is in guessing who is doing what and where.
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BHVR did not buff the killer experience last year. They only gave killer uninspired generic number buffs to raise their kill rate. Killers aren’t saying “playing killer FEELS BETTER” after they got slightly faster kicking speed”. Killers aren’t saying “playing killer FEELS BETTER” after they got slightly faster weapon recovery time.
Nothing BHVR did actually made killers feel better to play. In fact, we’ve gotten absolute zero input from BHVR that they care about the killer experience at all. They might give killers generic buffs to fix their kill rate, but at no point at all have they discussed with us if they ever plan on making quality of life changes for killers.
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Yeah because swf are inherently cheating in a 4 vs 1 by telling eachother information over the various voice comm systems freely available that they shouldn't have any access to at all for any reason, BHVR managed to make it worse by giving the exact same bs to solo queue so that all 4 survivors at all times ever knows exactly what the singular killer is doing simply by glancing at the status icons.
A masterclass in messing up your own game by BHVR.
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You mean having information that you in no way should be privy to but thanks to voice comms and now the game itself are?
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"There should be an option for it to be turned on or off at least!"
no one would turn it off. why even suggest that
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Same here...DBD won't be the same for me after this and while I won't be playing FT13th I guess I have to find something to fit the horror experience that I'm looking for.
I will be playing this game way less and it sucks bc as a killer main I also like survivor it's just that if something were on the line I'd play killer but now it's just crap. Just yesterday I went on a 3 or 4 losing streak and that has never happened to me before...
It's happening bc not only am I getting out on bad maps constantly I now have to deal with more coordinated survivors ie players having they're hand held? Why?.Why would they do this? Built in bt wasn't enough? My goodness! Why not just give everyone free Unbreakables while they're at it and free Tenacity...so dumb!
It's contradictory! Swf is a big problem bc only Nurse and to a degree Blight are the only killers that can handle them but it's still no guarantees...
You really think this is good for the game? Smh
You fail to realize one very important factor in all this..maps! Killer loses over 80% of the maps but yeah let's balance solo around swf....smh! Like swf isn't a major problem for killers to begin with.
The devs are bad at balancing and they sometimes have terrible ideas period, they're human but at the same time this is rediculous.
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Intuition, surprise horror element, unpredictability of matches all gone because of stupid hud icons.....smh
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If I'd like to play party game. I'll play other game. I'd like to play horror action game,and no other game is better than DBD.
New surviver UI is spoiled horror essence.It's ridiculous.
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Yeah it got turned into a kiddy party game just with one patch! Does Fortnight have something like this? I'm older I dont like or care about Fortnite why did they do this to the game?
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Oh because Japan and Korea are saying what I'm saying I am no longer an entitled killer I guess! Lol typical mindset and followers.
This hud ui thing screws killer. You are literally butchering the killer experience with this. There are way more reasons why this hud thing should be removed as opposed to it staying, it sucks a** really, I wish they either put an option for this and separate hud users from non hud user games or revert it back.
Games with killer are getting way more dumb. It's stupid at this point
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There is nothing wrong with the UI update. It won't magically make all Survivors Seal Team 6 Killer stompers. I played some of it and it helped out knowing the Killer was chasing someone I could go unhook safely or go a little risky and do that One Man Gen.
You have to live with the fact that not everyone shares your OPINION and will have their own OPINIONS. So please before this gets out of hand (it might be already) don't get so argumentative to folks with a different opinion than you.....it never goes well especially if a Mod has to step in
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The new survivor hud is more of a convenient change and not a substantial buff, bad solo teammates are still gonna be bad despite these changes. The info from the huds is undeniably going to make decent survivors more aware in general but just knowing that your other teammates are healing or doing gens isn’t going to make matches go twice as fast with the gens getting slammed faster than they already could. I’ve already played two hours of killer and the hud changes in my experience have not and won’t impact on the overall speed of gens. Even if these changes do result in the kill rates dropping slightly with the escapes rates potentially increasing which is likely, as a killer your only as good as the survivors your going against and vice versa as a survivor, how can you improve or proclaim to be good at either role if you win every match with little to no effort.
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Yeah, no.
On one hand, I disagree with the OP.
On the other hand, it's not a crazy concern. The killer incentive has been at 100%, dawn to dusk, for the past 2 days now. Painting all killer players as hysterical prima donnas is hardly fair.
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as if the game isnt already completely in survivor advantage, this had to be added
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Killers get buffs? Never seen that...
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Exactly. " I played some of it and it helped out knowing the Killer was chasing someone I could go unhook safely or go a little risky and do that One Man Gen." You should not have that info without you seeing it. Ever.
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I can argue my opinion all I want! We either discuss our oppositions or we argue them, it's the same thing. I think the UI implementation is a terrible idea and yes I will argue this.
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Kill rate dropping "exactly"! This is not balanced it's very unbalanced. It's gonna impact the game in a negative way you'll see..
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