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Have I Been Taking Crazy Pills? Or Is The Knight...Actually Good Now?
No, I didn't just misspell 'Blight'.
Played quite a few games as him, and while I won't say that I stomped, he feels a lot less clunky (aside from his stupid minimum range thing which...why, BHVR?) and I managed to hold my own.
I've also played against him quite a bit now and I'm actually legit struggling to figure out how to run him.
Comments
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Knight is terrifying when he three gens.
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Being able to actually surprise people is a nice QoL buff, but the minimum range is still excruciating.
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I never played him before the buff so I can't really comment on how much he has improved, but I've played a handful of games with him after the patch and had an absolute blast. I like to think of him as a hunter with a bird-dog. Sending my hound out to flush game from the brush.
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The orb disappearing as you set a guards path is a huge buff for knight. I've had much more fun with him. Both playing him and against him. Being able to reliably trigger guard hunts is great.
The guards are more dangerous, when that chase is active a good knight can corral you using the guard and move to cut you off. It's reliable and lethal anti loop. And if surv hesitates away from knight the guard hits them first and you can get that sweet insta down.
Plus it's great at revealing survs hiding near gens if you aren't running nowhere to hide. Absolutely lethal if a surv is hiding and you get an aura read. Because they can't simply avoid the patrol since they can't tell where it'll be.
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He's more fun, but not good . I'd put him at low B tier. But fun is really all that matters
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Feels better but still very, very bad.
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Yeah, as long as it's not another Onryo/Trapper situation (really fun but also crap) I'm fine with low B.
Just wish some of his quirks and addon bugs were fixed.
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he is same. middle of the road killer. his guards need a counter to shift-w if he wants to be higher in power level.
he was already reliable at triggering the guard hunt and he already exceled at coralling survivors in the corner of the map before the changes. The only thing that changed in my opinion is that survivors with grandma reactions get hit by assassin guard when working on generators.
they still have not fixed his game-breaking glitch which will go unnamed.
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I'm not he's high tier. But he's definitely better than before. The main difference is it's much harder to avoid his power if he uses it midchase. Before you'd see the orb and could just shift w away so the hunt wouldn't even be triggered. A surv would always gain distance. Now it's harder to avoid since survs can't see the orb to know exactly where guard will spawn.
He's still C/D tier at best.
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I'm really not sure how to loop him now. Pallets and vaults sometimes seem to slow the summons down, sometimes they don't do anything.
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oh man. it is like whole spirit thing again. Just because you cannot see orb does not mean it isn't there. you can still see general path of the orb and it is not hard to figure out where the guard will spawn. I think his 1vs1 is ok vs weaker survivors but his chase time is pretty slow vs stronger survivors.
same as before changes? If the knight is after you with the guard, shift-w when he places it. If you can avoid guard chase then its ideal. you want to loop maps in a circle against him because he has no real effective chase power as long you stay in the center of the map. His power is only good if your in the corner of the map and he spawns the guard to sandwich you with guard and the killer at the same time. Ideally you want guard chasing you and the killer chasing you in straight line.
outside the chase, if the knight downs another player, knight player will often summon guards to random generators nearby while your working on a generator. if its jailer or assassin, you can loop any junkpile or random rock for 5 seconds then pick up the flag to end the chase. The guards will not try to double back/mindgame you, they will keep following you in a set formation. those 2 guards have laughable gen pressure. If its carnifex, carnifex has very long chase and his flag takes long time to spawn. He is very slow so he cannot hit you if you run forward but he wastes your time the most out of the guards.
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The thing is - at least how I play him, you won't see me release the orb. I'm not sure if survivors get a sound cue.
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I'd say still below average but in a healthy spot similar to killers like wraith a doctor, he can perform well without too much struggle or luck but does need a bit. His ability to surprise survivors on gens at range now is very good and demands a fast reaction time, using his powers around loops is unpredictable now and more regression when damaging a gen is nice. I feel like the level 1 style of the knight of step 1) place guard stationary at tile, step 2) survivor holds w and step 3) repeat hasn't really changed but the more advanced options are more viable and easier to pull off making him feel a lot better to play and perform better against smarter survivors as you can deal with people hold w if you're smart.
Would also like to give a second to praise his addons. Although the greens aren't particularly useful and I'm not massive on the exposed addons the rest feel like they're genuinely well-designed. They're strong and impactful but very few feel generic meaning you actually have to consider which addons you bring with which builds instead of going "well this one had better numbers so I go for this one" like you often see with killers like the Oni or the Wraith. I feel like we've seen this kind of addon design on the dredge and the trapper rework too and I hope we see more of it in the future.
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Still much better then he was. Great for surprising survs on gens. Like i said doesn't make him one of the most powerful killers. Just better than he was before.
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I like his style and most things about him, but hes bad in this meta.
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He is a solid killer right now but still need a bit of buff, the banner still make no sense at all and it should be removed ( +50% speed buff AND endurance? really ??) . He is amazing to hold down 3 gens, he is amazing on some loops and against many pallets and guards can cover several roles during the game.
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I rate him highly for his 3-gen ability. He's great at extending the match, and the current Eruption build is perfect for him.
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Not top tier but he's certainly a lot more enjoyable now and he synchronises with on of my favorite perks really well now so that's always fun
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Always was a decent pick
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He's better at cutting people off with his power now but overall he feels about the same in every other regard. Although I will say it feels a lot better using his power in chase. Still feels like you constantly need to corner people on edges of the map though. I get how to use his power but I don't know what perks to run on him that don't involve gen defense. I know he's good at turtling and protecting an area but I don't really want to play him like that. Although if that's all he's ultimately good at I'll probably drop him.
Definitely an improvement but I feel like as much as I love the design ultimately this killer isn't for me. Would love to see someone who has mastered this killer play them though.
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he is still the worst killer by design in my eyes and i'm still not sure if the team who designed him plays dbd.
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Knight brings the salt for sure.
Some people use him to camp gens, I use him to camp hooks.
Like Twins, he is a killer I unironically use forced penance on. Kinda like Hag his main issue is getting a hook to camp in the first place but from there you are usually golden. When the team is injured it's impossible to save against him and he can camp with impunity; from a long enough distance to even counter reassurance sometimes
I usually kick off a match using the Carnifex to break a wall, or I just dump him out. Then I have the assassin for the first chase and and I try to get the first damage with the assassin since he counters crutch hard
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Ah, yes. The dreaded -rep.
Wait, why do we care about this again?
Post edited by BoxGhost on2 -
"Knight brings the salt for sure"
Good sign! A few more buffs should do it all new killers should be compared with Weskers..weaker than him and you need buffs. Stronger then nerfs.
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Because survivors would not be running up to me and suiciding as if I was Nurse if he was a bad killer? I had multiple teams suicide or kill themselves on hook even yesterday.
I wanna say his power is the least interactive in the game, assuming you play it correctly. It's actually hilarious when you get it to work.
https://clips.twitch.tv/SillyPerfectPeachHumbleLife-6HFF4fsD8Oi-UJVY
Literally the most braindead downs and I am abusing this killer until his nerf. The fact that with certain addons you can basically turn these into a homing missile is wild too. If someone gets a max map of the realm + call to arms assassin dropped near them and it triggers at the edge of the detection radius the bot literally flies into them for instant damage it's the most stupid thing ive ever seen
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Better to play as, still some of the worst game design this game has seen and miserable to face
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What do you mean hes bad in this meta?? If anything he thrives in this meta considering its all about controlling gens.
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Thing is - I'm not sure his purps are working properly. The Assassin one and the Jailer one to be specific.
The former shows no aura and the latter just seems to give the same speed boost as all summons if you use him at range.
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I couldn't say I've not used them this patch but if they're bugged I hope they get fixed. Maybe go into a custom with some bots and test it.
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Try Play with your food. The speed boost stacks with the speed boost of your patrollines and you can get some sweet hits with it
Wouldn't say its crazy strong butvery interresting and something else then gen defence. A good fun pick
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