Imagine if the killer's weapons were the size of their actual hitboxes

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They'd be hilariously big

Comments

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615
    edited February 2019
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    Good thing the weapon sizes don't matter then.

    It's impossible to have them look accurate when a character with an axe shares the same hit radius as a character with with a switchblade.

    Every killer would have to have their own weapon hitboxes and the bigger ones would be at an advantage.

  • Master
    Master Member Posts: 10,200
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    @Bbbrian2013 said:
    Good thing the weapon sizes don't matter then.

    It's impossible to have them look accurate when a character with an axe shares the same hit radius as a character with with a switchblade.

    Every killer would have to have their own weapon hitboxes and the bigger ones would be at an advantage.

    That would be really nice actually, ofc harder to balance, but would be really sick for gameplay

  • Arccway
    Arccway Member Posts: 18
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    Freddy would have a friend in the Clown if that were the case.
  • Coriander
    Coriander Member Posts: 1,117
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    They seriously need to fix the hit boxes, though...

  • IamFran
    IamFran Member Posts: 1,605
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    Freedys claws would be as long as Dr William Birkin's ones.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615
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    @Coriander said:
    They seriously need to fix the hit boxes, though...

    There is nothing wrong with the hitboxes. Hitboxes are always consistent.

    Anything strange is all connections.

  • Kagrenac
    Kagrenac Member Posts: 773
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    @Bbbrian2013 said:
    Good thing the weapon sizes don't matter then.

    It's impossible to have them look accurate when a character with an axe shares the same hit radius as a character with with a switchblade.

    Every killer would have to have their own weapon hitboxes and the bigger ones would be at an advantage.

    I literally only meant this as a joke

  • TheMidnightRidr
    TheMidnightRidr Member Posts: 598
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    Imagine Freddy...
  • The_Crusader
    The_Crusader Member Posts: 3,688
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    Hilbilly's chainsaw would be bigger than him.
  • Bongbingbing
    Bongbingbing Member Posts: 1,423
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    Well yes, that's how hit boxes work.

    You realize if the weapon model was to actual hit the survivor model for a hit to register It'd be near impossible to get a hit off on a moving target.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867
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    Cloud's Buster Sword!

  • IamFran
    IamFran Member Posts: 1,605
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    Huntress hatchets

  • ColgateAdvancedWhite
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    They'd be swinging buses
  • yeet
    yeet Member Posts: 1,832
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    @Poweas said:

    @Bbbrian2013 said:

    @Coriander said:
    They seriously need to fix the hit boxes, though...

    There is nothing wrong with the hitboxes. Hitboxes are always consistent.

    Anything strange is all connections.

    LOL THEY'RE NEVER CONSISTENT I GET HIT HALFWAY DOWN A WINDOW IN THE SWAMP, WITH GREEN PING. LOLOLOL

    stop taking risky vaults then

  • GrootDude
    GrootDude Member Posts: 14,110
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    @yeet I can literally go to a window medium vault then run 1.5 meters to the left and get hit

  • KateMainNoBrain
    KateMainNoBrain Member Posts: 2
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    Hitboxes are the true killer of this game, we love being downed and still hearing the missed hit sound of every single weapon.

  • Poweas
    Poweas Member Posts: 5,873
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    @yeet said:

    @Poweas said:

    @Bbbrian2013 said:

    @Coriander said:
    They seriously need to fix the hit boxes, though...

    There is nothing wrong with the hitboxes. Hitboxes are always consistent.

    Anything strange is all connections.

    LOL THEY'RE NEVER CONSISTENT I GET HIT HALFWAY DOWN A WINDOW IN THE SWAMP, WITH GREEN PING. LOLOLOL

    stop taking risky vaults then

    That vault isnt risky. Are you dumb? I run balanced landing and the killer was a good distance away. That boat is an infinite with balanced landing if you mindgame it correctly, its one of the better loops in dbd since theres 2 windows and 2 pallets.

  • ATOMIC_ACE_PUGG
    ATOMIC_ACE_PUGG Member Posts: 359
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    IamFran said:

    Huntress hatchets

    Ok take my upvote
  • Arroz
    Arroz Member Posts: 1,433
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    Freddy hitbox

  • Arroz
    Arroz Member Posts: 1,433
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    @The_Crusader said:
    Hilbilly's chainsaw would be bigger than him.

    you mean this?

  • Arroz
    Arroz Member Posts: 1,433
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    @TreemanXD said:
    @yeet I can literally go to a window medium vault then run 1.5 meters to the left and get hit

    Hey now your a 4head david :c? i hate david mains xd

  • GrootDude
    GrootDude Member Posts: 14,110
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    @Arroz don’t worry I’m a nice David :D

  • Arroz
    Arroz Member Posts: 1,433
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    @TreemanXD said:
    @Arroz don’t worry I’m a nice David :D

    :D

  • yeet
    yeet Member Posts: 1,832
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    Poweas said:

    @yeet said:

    @Poweas said:

    @Bbbrian2013 said:

    @Coriander said:
    They seriously need to fix the hit boxes, though...

    There is nothing wrong with the hitboxes. Hitboxes are always consistent.

    Anything strange is all connections.

    LOL THEY'RE NEVER CONSISTENT I GET HIT HALFWAY DOWN A WINDOW IN THE SWAMP, WITH GREEN PING. LOLOLOL

    stop taking risky vaults then

    That vault isnt risky. Are you dumb? I run balanced landing and the killer was a good distance away. That boat is an infinite with balanced landing if you mindgame it correctly, its one of the better loops in dbd since theres 2 windows and 2 pallets.

    admits to abusing infinites and expects me to care about his woes? lmao
  • Mister_xD
    Mister_xD Member Posts: 7,669
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    hitboxes do not exist for killer weapons.
    instead the game marks an area of effect in front of the killer, in which the closest survivor gets hit. the weapon automatically gets moved to the survivor, so the whole thing looks good.