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CoB + Eruption + Nowhere to Hide is only thing that makes low tier M1s viable
And it's getting dumpstered next update while survivor efficiency is at an all time. Not much to look forward to if you aren't a PC Blight or Nurse player!
Comments
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POV: I use one slowdown on Wesker and 4K, am I a PC Blight?
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I wouldn't exactly put Wesker in the same category as regular m1 killers though. He has mobility and an m2 that has built-in slowdown by making survivors spray off the infection. Let's not act like killers such as Trapper and Myers are the "same" as Wesker.
Also OP said low-tier m1 killers, so, definitely not Wesker lmao
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"Not much to look forward to if you aren't a PC Blight or Nurse player!"
That was the line I was referencing.
Also, the OP is complaining that low-tier Killers can't compete against good teams without being carried by perks. Doesn't that mean the perks were way too strong if they were compensating for poor Killer balancing? Shouldn't we nerf those perks and take a look at those Killers instead?
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I mean, he didn't say you can't 4k as not Nurse or Blight though? Wesker is also not a killer that needs to run CoB/Eruption/Nowhere to Hide to have a chance. It's just an irrelevant point to bring up. And let's not pretend like you have a chance against really good survivors unless you're one of the big 2 killers.
Plus, no one is saying that the perks don't need nerfing, they do (although I'd argue only Eruption needs a nerf, the other 2 perks are only relevant because of Eruption being strong). We all know low-tier dumpster killers need buffing. You say "shouldn't WE take a look at those killers instead" like we as a community haven't been begging for buffs to them for years? This is just because BHVR is lazy, not because we haven't been asking for it.
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Have you seen the DBD Twitter? You'd be surprised at what "we" have been asking for. I'd also say that only Eruption needs a nerf, although I might like to see Overcharge changed as well. I don't find it too strong, but I do think it punishes newer players far too much for how easy it is to apply.
You do have a chance against good Survivors as people other than Nurse or Blight, even lower-level comp teams. Besides, that's almost irrelevant as you won't get those teams hardly ever. Likewise, I'm pretty sure OP implied that if you aren't Nurse or Blight, you aren't gonna have a good time after this patch.
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I feel as though you are purposely avoiding the entire point of the OP. It's not about Nurse or Blight being the best, or CoB/Eruption/Nowhere to Hide being strong, it's about how they're taking away the only viable slowdown for ######### m1 killers and NOT having compensating nerfs for the survivor side, or at least buffing said ######### m1 killers.
Without CoB/Eruption/Nowhere to Hide, we are left with Pain Resonance and DMS, slowdown perks which benefit killers who are already strong and end chases quick. They are extremely inconsistent if not just useless for killers like Trapper, Myers, Pig, etc. who can't get downs before 3 gens pop. What is left for them once Eruption is nerfed into the ground? Meanwhile, Prove Thyself and toolboxes with BNP are seen in 2/3 games without being changed. Awesome work BHVR.
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Low tier M1 killers needed individual reworks/buffs. A new perk meta that's only just emerged a couple months ago ain't it, especially when BHVR told us back in June that perk overhauls are going to become commonplace going forward. No one should get attached to or rely on any one perk or build. It's always going to change.
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As always i would say to wait untill we actuall have valid information on the update outside of something rhying with smeruption getting a change
For all we know it's still going to be strong, or another perk could get a change that allows low tier m1 killer more viable. CoH was also hinted at getting changed again, that makes m1 killers more viable too if the change is significant enough.
I will never understand arguing over something you have zero information over other then wild assumptions
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I somewhat agree with your last statement about we need to look at buffing the low tier killers and nerf the high end perks but my concern is how long it would take the devs to get around doing so. Say they nerf the strong perks now and that makes the low tier killers much wrost to play. How long will the devs leave those killers in a miserable state before getting around to buffing them. BHVR isn't known for their fast response time when something needs to be changed especially when it comes to individual killers.
For example last year they told us in a Q&A that they would be looking at the twins after the GF and Legion rework/add on pass. It been exactly a year since said Q&A and they haven't said a word about the progress on those changes for The Twins. Now imagine they have to look at more than one killer. It most likely will take them years to buff and balance the lower tier killers individually. This why I honestly wish they would take a pause on making new killers every 3 months and force on balancing the ones we have now.
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The devs not gonna waste time reworking all these maps and killers. U seen how long it took them to fix just one map or just one killer. They rather focus on new content to keep the game alive and the money flowing. Every killer can apply the 3 gen strat and have a fighting chance of winning. Is the perk op absolutely but its the most viable you ever gonna see these killers in my opinion.
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First off, Prove Thyself isn't good.
Also, yeah, duh they aren't doing anything yet. We've just had a massive shake-up to the way the game is being played.
OP wants a kneejerk buff to Killers. While I understand the sentiment and I certainly think that there are many Killers that need adjustments, the fact of the matter is that most Killers are doing pretty fine across all MMR's according to Kill Rates. You aren't playing Ghostface against a Seal Team 6 SWF comp squad, you're probably playing him against regular players and he does fine.
When there isn't any statistical evidence (that I can see) showing that Killers MUST be buffed this instant, I support the wait and see approach.
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The alternative isn't good either.
If we let those Killers have perks that are so strong that they actually make WEAK Killers able to contend with skilled players, what about the Killers that don't need those perks? The Nurses, the Blights, the Weskers etc etc.
Suddenly, Killers that didn't need the help are getting it
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Me seeing success with Deadlock, Sloppy, and Surge because I just really don't want to kick a single gen ever again:
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Agreed. If we need ridiculous perks and strategies to make weaker killers able to compete, then we have a serious issue. Especially considering that Eruption + CoB + Nowhere to Hide have an an entirely different effect on Blight than they do on Trapper. Trapper will struggle even with the strongest perks, while Blight just demolishes teams.
Quite a few killers need some flat out buffs by now simply because they can't really do anything in most situations. Others simply don't work like Trapper, Myers and Freddy. There is no way to buff them to the point where they can compete with a killer like Huntress because their base kits don't allow the same possible plays.
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This is a good point is freddy or twins can 4k a good team with a set of perks. Then decent nurses and blights have an I win button.
As for OP these regression perks do need a balance because they are insane. But tbh certain genrush perks/items/add ons etc that survs use should also be balanced a little. (Prove is FAR too strong imo)
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I know, that is why I said I somewhat agree but that is why we need to demand the dev team not to drag their feet on these changes. Like I understand new killers make money and all that but the health of the game is more important in the long term. My comment was more aimed at the devs than you since Im tired of them taking forever or not telling us their plans for the killers we already have.
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Me: Has never once equipped Eruption since last July and still wins most of my games on M1 killers. It sure is nice playing on a magical server where MMR doesn't exist. Definitely not a skill issue.
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"Only" is just the flavor of the week.
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Yet another case of skill issue
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From my experience the thing keeping low tier m1 killers decent is Save the Best for Last. It really is amazing on low tier killers since it gives them the threat they so desperately need. My thought process is when you face a strong swf that will starve you from stacks then that game was actually over from character selection. All other games you can gain a good amount of stacks and it can help bridge the gap on the low tier killers chase compared to the mid-high ones.
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By viable are we talking about a 10 minute 8 hook 4E
Or are we talking about a 30 minute 12 (total) hooks 4K
Or are we talking about a non 5 minute 2 hook 4E
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Which just goes to show how busted the current meta is. Low tier killers need buffs to their power. Being carried by strong perks shouldn’t be how you win on either side.
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Pics or it didnt happen.
Or else, "me: has never equipped a single perk / addon since the inception of the game and still wins 100% of my games on Trapper without even using traps at all, it sure is nice playing on a magical server where MMR doesn't exist. Definitely not a skill issue."
Yeah, I can too type hyperbole vomit inducing garbage without even thinking about what the hell im typing before.
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I would gladly trade prove thyself, dead hard, and hyper focus. If it meant that there was a limit to how much a generator could be regressed. The fact that you can sit at 3 gens from the beginning of the game, and keep them at 0%. Is not it dawg.
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When will my Freddy receive ANYTHING good?
Probably never. Its so sad this guy is pure trash in this game.
Hell, give me OG Freddy with Dream Projection. Dont care about useless Antiloops like the Snares, rather having no antiloop but fun mindgames, some nice scary moments and some good addons instead of random-addons which dont help the power the killer has.
Oh and get rid of the waste of space called "######### Pallets".
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