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Overcome should work on endurance hits

Most endurance hits are from coming off the hook or dead hard, obviously it doesnt't work with dead hard because dh causes exhaustion and overcome SHOULD work when you are being tunneled. You can argue it would apply with a styptic, but it's an extreme minority of cases. Not only are styptics rare, if they have a medkit, they can just heal instead of using overcome + styptic. Ie. Overcome + syringe, which actually works right now, in the live game, so that is literally no different from now.

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,924

    Overcome doesn't need the buff nor do Styptics need to be made any stronger.

    Overcome is balanced because while it is very easy to use, it has the huge drawback of doing nothing while injured. That shouldn't be taken away.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709
    edited January 2023

    I literally explained why styptic doesn't matter.

    If you have a medkit, you can just heal to full.

    You can't use overcome twice in one chase, which means in order for styptic + overcome to give ANY value, you have to actively avoid healing after not being chased, with a medkit equipped. You can literally just heal with the medkit and "if youre out of medkit charges" doesn't apply because you could literally just equip a syringe instead. If you were able to use the styptic you're able to use the syringe. Even after this change the styptic is still less effective than the syringe because a heal lasts until you get hit, a styptic lasts 8 seconds. The delay on the heal is irrelevant because if you don't have time to heal that means you're actively being chased which means you've already used your overcome when he first injured you. Alternatively, it means the killer is tunneling you off the hook which is a scenario that overcome SHOULD work in.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,924

    While I'd agree tunneling is an issue and is still way too effective of a strategy sometimes (along with camping), those are issues which should be addressed through baseline mechanics (and DS should get a buff since it was overnerfed). It's not a good reason to buff exhaustion perks when they're already some of the strongest perks in the game. The only exhaustion perk that could use a buff is Smash Hit.

    The possibility of having a syringe doesn't completely remove the relevancy of being out of medkit charges either. While you certainly could equip both a syringe and a styptic, that would mean you don't have any other addons which could impact whether you have any charges left to use the styptic/syringe or not (or force you to not use the medkit for an extra heal if you want to save the chance to use the styptic/syringe).

    Also, the killer hitting a survivor off hook doesn't necessarily mean they are trying to tunnel, if the survivor aggressively bodyblocks the killer and prevents them from going after someone else without hitting them first.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,705

    It used to but was deemed a bug and changed.

    My theory is that they don't want it working off Nemesis' Infection (something they outright stated). Because of that, they wanted to define a simple rule: It only works if you go from injured to healthy.

    This meant any Endurance plays were immediately shut down.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709
    edited February 2023

    "should be addressed through baseline mechanics"

    I agree, but this is not meant as a solution to tunneling. As is overcome is worse than basically every exhaustion perk apart from head on and smash hit. It's too situational. You have to be healthy. You have not to be insta downed. You have not to get tunneled. All that just to get a shorter boost than with other exhaustion perks.


    "The possibility of having a syringe doesn't completely remove the relevancy of being out of medkit charges either. While you certainly could equip both a syringe and a styptic"

    Youre not listening. There is NO reason to use a styptic with overcome. The syringe is always superior. You can use syringe + gel dressings on any medkit and be able to heal at least 3 times. There are very few situations where a styptic is superior. Either the killer is chasing you and you off the hook endurance will protect you and trigger overcome, or the killer doesn't come after you off the hook, and you have the opportunity to heal. In which case, overcome will trigger when you get chased because you are now healthy.

    The only scenario where styptic has ANY synergy at all, is against an insta down killer because you can stay injured and potentially still get overcome value, but that's an edge case. Extremely rare, you have to choose to use a poorer addon choice and then run into an insta down killer. In which case it's not always necessary because it's often possible to force non insta down attacks against these killers, making it the the inferior choice.

    "Also, the killer hitting a survivor off hook doesn't necessarily mean they are trying to tunnel, if the survivor aggressively bodyblocks the killer and prevents them from going after someone else without hitting them first."

    Survivors should not have collision with the killer after they come off the hook as a base kit with or without this buff overcome. Makes it more difficult to wait out someones endurance and also makes aggressive blocking off the hook impossible.

  • Gandor
    Gandor Member Posts: 4,261
    edited February 2023

    I think this is bad design. If this buff almost exclusively (as per OP's arguments that looks to be sound to me) helps against tunneling, then it should be good buff. Don't you agree?

    If people complain about DH and DH having too much usage - that means that there are no other sensible alternatives. Buffing other exhaustion perks could be sensible alternative to nerfing DH if we want to reduce DH usage. And let's be honest - there's still room to buff survivors as kill rates are 60% according to last stats.

    While you certainly could equip both a syringe and a styptic

    This makes no sense. If we are talking about using overcome - then I have to be not exhausted (meaning 40s outside of chase which is way longer then time needed for syringe). Why would I ever equip both syringe and styptic when all I would ever need is syringe? Like I guess I could use styptic if I don't have syringes - but I would never equip both. There might also be special case for instadown killers/expose, but using instadown is practically always more complicated then using M1 (on already injured person) - so even this case while relevant would be very niche.

  • sanees
    sanees Member Posts: 617

    other perks are GOOD, just DH OP, the problem is not in sprint but in dh

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,705

    2 things

    1. Other Exhaustion perks are good. I've seen people with Sprint Burst that turn almost anywhere on the map into a safe zone, or master the art of 99-ing their Exhaustion to get an on demand speed Burst. Dead Hard is just a lot simpler to use and almost entirely universal.

    2. 60% killrates is the goal, as stated by the developers themselves. They're aiming for an escape rate of around 40%.

  • Gandor
    Gandor Member Posts: 4,261

    1, agreed. But they are still apparently not good enough

    2, That goal makes little sense. Why in PvP game one side should win more for the sole reason of choosing their role? There should be clear reasoning behind this "goal" so that they understand where is their mistake on that one.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,705

    I'm not entirely sure why 40% is the goal, but it is.

    They want the killer's average killrate to be around 2, however, it's undeniable that a single survivor dying or giving up early can cause events to cascade and kill everyone else. If nothing else, most killers can secure at least 1, potentially 2 kills at the endgame by camping.