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Some survs really will DC at the drop of a hat.

HoodedWildKard
HoodedWildKard Member Posts: 2,013
edited January 2023 in General Discussions

Idk what the hell is wrong with some players. Load into a lobby as clown, my aposematism sense starts to tingle. I see two high prestige survs with torches and neon outfits. One with a hidden name

Switch on lightborn because that's smart. Start game. Catch and down first surv after a brief chase, 180 and pickup, sure enough a brightly coloured nea springs out of the bushes for a well practiced torch save.

Oh well, I like to feign trying to avoid torches to mindgame beamers but she gets me fair and square. Lightborn does it's job. I hear the DC sound and I'm like "oh surv DCs on first down ffs" then I realise. It was the would be torch saver who DC'd. 🤣 Never laid a finger on her. She wasn't running distortion so clearly is intimately familiar with torch saving. I'm running a kill surv by any means challenge so I lose one kill but now game is in the bag.

Other would be torchy bully takes chase after I hook and bash a gen. Give them a smack, they vault and start to teabag me. Ooh you mad cocky for someone injured in my sightline. They lead me to a pallet, i dodge the stun and break the pallet, they go for the blind and they have nowhere to run but open ground. My DH sixth sense tingles and I sure enough hold off the hit and they throw it early. Downed, give them a single quick nod (serves you right for tbaggin). And instantly DCs. Well that's rude.

Now I'm cheated out of 2 kills. If it wasnt for my kill challenge I'd have just said F it and let last 2 go. Because 2 DCs was not their fault. But I have a challenge and I'm going to get some damn progress on it.

The weirdest thing is that hunting down and catching the last 2 survs was a lot of effort. Because they were damn good in chase. If the ragequitters had more impulse control when being outplayed than your average 4 year old they would've probably popped all 5 gens and got an escape. But no, they couldn't use their favourite bully toy and clearly either can't run a good loop or are only in it to bully easy killers.

I'm not even that mad, still got me a 2k for my tome and realistically they probably helped me since I feel like it'd have been a 0k or 1k with a hard facecamp. But if I was one of those other survs, I'd be furious.

Post edited by HoodedWildKard on

Comments

  • solarjin1
    solarjin1 Member Posts: 2,234

    It really sad how much survivors give up. Dosen't matter the prestige or skill most of the time. They will quit over anything even if the match going well for the team overall. It impossible to get any type of streak going in solo q because of this. There's nothing being implemented to punish these players so it up to me to avoid these players (if even possible)

    If you suicide or dc at the start without even trying I'll just press the block button. I gotta monitor every name in the lobby just to make sure it no familiar quitters. Huge hassle! i just play killer now most of time because of it

  • Wexton
    Wexton Member Posts: 496

    I was in a match about 2 days ago on eyrie of crows as doctor, hooked a Dwight not to far in. I looped around the map to check gens, didn't find anybody, and I was close to hook again since I was looping back around, a bill saved him and I went for him. As soon as I walked to him he just stood still and quit instantly, survivors will quit over nothing nowadays. It's honestly frustrating, I know your pain man.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    It is. It's so disrespectful to your teammates. As killer I'm not hugely fussed about it. It denied me a few BP sure, but it means I have total control of the match whenever it happens. I prefer to go easy on other survs and just have a fun game with a bit of farming and I'll release a surv or 2 at the end.

    But as surv, it's crippling. The second someone DCs less than 5 mins in, the match is effectively over. And most killers will simply carry on bashing you to maximise their BP and take the easy win.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Not my pain as killer. It's a little irksome but I feel bad for the rest of the survs. And like i said it ruins a LOT of my survivor games, that does get on my nerves.

    This game was an extreme example. I've never seen someone rage quit without even being hit. I did have another torchlight bearer DC after I clapped them with franklins. They took the hit, ran to a pallet, realised they'd dropped the torch and instantly noped out. Like why? 🤷‍♂️ can't you play without an item? Or go back to find it?

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    Some people wanna play with beamers, do saves, blind at pallette breaks, light born denies that so they go next, dont blame them,, for killer is might be convenience but for survivors who prefer this playstyle it's super boring

  • Jay_K
    Jay_K Member Posts: 473

    Its funny to me that you were clown. I don't say this in a bad way as I main clown myself. Clown was never seen as an OP killer infact is seen as kinda a bad killer for some reason but i get a lot of survivors D/C against me. Now I don't run lightborn anymore but instead run Franklins on every game. Partly because items are over powered so it helps me in the match, partly because its a fun minigame when even if all 4 get out i keep their items and partly because i know survivors will throw for their items.

    I had 1 game where the moment I removed a flashlight from one survivor 3 instantly D/Ced. I assume this was because they were going to try and be one of those 3 man flashlight bully squads (sure enough all three were running head on, sabo flipflop and boilover).

    Its kinda sad how quick survivors are to D/C and ruin it for the rest of the team but i guess because there are more survivors than killers your gonna get more childish people play it.

    The D/C's i really don't understand (and if you do this yourself please tell my why) is the D/C on death hook. Like your about to leave the game after a few second animation but they D/C, lose all blood points and get hit by a time out. Whats the point. Are you really that pathetic that you have to rage quit even though the game is over for you already?

  • Xernoton
    Xernoton Member Posts: 5,892

    I really don't get why they wouldn't at least stick around for the points (especially when they're about to die anyway) and, you know, maybe not be a d*ck. Yesterday I had someone dc because I brought Lethal Pursuer and got an early chainsaw as the Hillbilly. Great start for me but the game didn't have to end there. They dced the moment their head touched the ground. Today someone dced simply because I "did not deserve to kill them" (their words, not mine).

    I don't hold people hostage, I don't run meta, I don't tunnel, I rarely ever camp and I play Hillbilly. Shouldn't this be enough to maybe stick around and play them game? Nah, I'll just dc anyway because the killer doesn't dc after I Head On him 3 times (literally happened yesterday #########) or they wait out my DH. I swear some of these people really do not want to play the game. They only want to dc.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Tbh clown is extremely good if you know how to use him. I was having a lot of fun with a vault/gen kick build. Overcharge + pop and superior anatomy+bamboozle is so much fun. I refrain from running eruption because I think it's unfair.

    It's so satisfying to throw a bottle through a window that a surv is gonna vault, then flying through the vault after them way faster than they expect, bamboozle prevents them 360ing and doubling back through the vault and the prethrown bottle lets you nake up that bit of distance to down them after vaulting.

    He can end chases so much quicker and reliably.

  • Jay_K
    Jay_K Member Posts: 473

    Oh don't get me wrong. Clown is my strongest killer. I can most consistantly 3/4k matches with clown that i can with any other killer.

    I actually don't run any sort of build that works together lol. I simply run Lethal, BBQ, Franklins and Devour hope. As long as its not a sweaty team even if my devour gets got i can handle having no gen slow down. and if it is a sweaty team focused on gens they don't get my devour and by taht point its just game over for them :)

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Such a weird thing. Especially if they do it to prevent the kill. They shoot themselves in the foot, lose their bp, take a matchmaking ban. Just so killer doesn't see them gonon the hook? Silly. I see a lot of survs DC mid mori and best bit about that is you still see the full animation 🤣

    And tbh 95% of the DCs make me chuckle as killer and be like. Well I outplayed them so hard they threw a tantrumn, and now they gave me total control of the rest of the game.

    This one irked me a tiny bit because I needed kills but nothing truly frustrating, isn't gonna take long to get 5 kills.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Yh I'd say clown is my 2nd fave killer after demo. That's a solid build. I always respect a killer who runs a good meme perk. Devour almost always gets cleansed but it's so much fun when you get it off 🤣

    You should see my deathslinger hex memelord build. Ruin, devour, haunted ground and retribution 😂 survs are stumbling over hexes and it's a lethal lottery as to whether they cleanse something useful or pop haunted ground and aura reads on everybody for 2 easy downs. Comedy gold.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,454

    POV: Survivors moving on the ground back and forth, thinking I need to give up and let them out cause someone DCed:


  • StarLost
    StarLost Member Posts: 8,077

    In the next week or so, I'll be putting up some of the statistics I've gathered over the past few months.

    Let's just say...almost a third of my games have a suicide or a DC, when I play killer.

    That's bonkers.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013
    edited January 2023

    The thing is, that a lot of DCs are very premature. The game in question had hardly even started. I can understand people wanting to leave a game if it's 1 or 2 dead at 3/4 gens. Hell I've done the odd hook suicide when it's clear the game is unwinnable.

    But that first DC was a simple tantrumn because I brought a perk that stopped them using a flashlight. Judging by how the last 2 survivors ran me I probably wouldn't have done well that game otherwise. They'd just have to play differently and apparently they will throw their toys out of the pram if they get countered.

    And most of the DCs I see are survs ragequitting as soon as they get downed first time. While the game is still to play for. And it always throws the game to killer. Every time.

  • scenicpickle
    scenicpickle Member Posts: 265

    they dc and cope on forums with "erupt op" or "nurse op" "wasnt havent fun". "im not the problem the game is". "games not balanced" XD

  • Jay_K
    Jay_K Member Posts: 473

    Don't get me wrong. I call them a bully squad but i don't mind playing against them as its the most free 4k of my life. Bully Squad was just the easy term to call them XD.

    Regarding odds being rigged against that aint entirely true because although there are a lot of games i 3/4k there are also a lot of games i get destroyed by the survivors.

    I think the issue for me when I see a survivor D/C whether I'm playing killer or survivor is when you hit that play button your agreeing to play the match regardless of what you come up against. Now granted if your being hardcore tunneled and face camped then sure, let go on hook and go next its understandable at that point but simply D/C because you went down quickly due to lethal or you can't loop because its clown or as OP had you can't get a flashlight blind because a killer brought lightborn is kinda pathetic and needs to stop. All you're doing when you D/C is prooving to the killer that your salty af, letting down your team and ruining the game for both sides.

    Just because you go down fast doesn't mean that the killer is going to win. Lethal makes a quick hit/down very viable these days but after that its anyones game.

    "In an imaginary world where killer's winrate would be at 40%, maybe you could call them entitled, but in the current state of the game, DC'ing is an absolute human reaction. Survivors don't have the luxury of knowing what the matchmaking put them against, unlike killers."

    I don't understand this. How do us killers know what we are going up against. The only information we have on survivors is 1. what item they are bringing and 2. what their prestige is. We don't know perks, we don't know if its a SWF team, we don't know if they are on coms or not on coms, we don't know how good these survivors are. Now you think if a survivor knew which killer they were going up against do you think killers like Blight and Nurse would ever get a game within a reasonable time frame or would lobbies be dodged constantly?

    Overall I will call any survivor who D/C out of a game a salty baby because thats what they are. They can't accept the game and cry because they can't win.

    I'm actually for having larger penalties for survivor D/C than Killer D/C because its so much more popular. (Yes i play both sides)

  • bm33
    bm33 Member Posts: 8,274

    I know alot of people DC because rage quit but my swf teammate has the worst luck when getting kicked from games either due to game being unstable or occasionally his internet. The other day his internet was acting up because cable company was doing work in his area (found out after when he looked it up to see what was going on). First one was on his 3rd hook while he was being carried, second was after his first down in a game. We thought it was hilarious because he looked like a rage quitter. 😂

  • AverageKateMain
    AverageKateMain Member Posts: 949

    I'm usually the one who gets downed because of Haunted. Timing is so poor with me around

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Oh yh there are legitimate connection drops. My mate has them occasionally, his internet is prone to dropouts and he has the odd power cut. It's the only reason I wouldn't advocate harsher DC penalties.

  • Saiph
    Saiph Member Posts: 413


    I actually agree with most of the things you said, in particular that some survivors are really entitled and DC for really anything. I have seen people DC against the most baby beginner Wraith just because they got downed, no idea if some of them will ever actually play a match lol.

    Where I disagree is when you say that, if people queue up then they should agree to play the match regardless of what happens. The thing is DBD is many things at once now. There are 30 killers, each with different sorts of counterplay (some that you can loop, some that you can't), then there is the variance of their perks, their playstyle (camping, slugging, tunneling), their teammates (are they potatoes or not?), and the killer's ping. All of that means for the survivor that they can get a wild variety of different matches, many of which they are just not interested in, maybe the survivor has brought a healing build because they have a challenge, and in reality they will be matched against a tombstone Myers which ignores their build. Maybe they brought a chase build in hope to mimic their favorite streamer and they get matched against a Nurse with Starstruck etc.

    Now, add on top of this, that the survivor's role has a sub-50% winrate, so not only you sometimes must force yourself to play a match that you don't enjoy, but you also know that you're most likely going to lose. As a result when you queue up as survivor it does not feel like you're really signing up for something in particular, but rather praying for the matchmaking to not screw you up too much.

    As a killer, you have a lot of control over what the match will look like. Survivor perks and the map choice are really the only uncertainty. Sure, once in a while you can end up vs. atypical survivors like a SWF sabo squad or something, but that's really rare imo, less than 1/20 games, you can dodge them if you don't like that. And you can see the items they bring, their prestige and their Steam profile, which can give you an idea of their skill level and whether they are in SWFs before the game starts. You can dodge private profiles if you suspect a smurf, cheater etc.

    Because survivors don't get such control, some of them simply leave until they get the type of matches they really want to queue for. You can debate whether this is a d*ck move or not, but I think everyone agrees that there are matches in this game that are DC-worthy, in any case, it's very unrealistic to expect survivors to enjoy every combination that the game can offer. Some people want to loop more, some people are interested in BPs/challenges/achievements, some people want to go for builds which are useless against a given killer, some people can't stand specific killers (eg. Plague's vomiting effects). etc. Personally, I dc when I'm matched against killers with 150+ ping.

    Ideally the matchmaking should let you ban a few killers, show the killer's ping and profile. Then a lot more people would dodge lobbies and maybe increase queue times but that's an issue with the game. If some specific combinations are so oppressive that nobody wants to play against them these combinations should be addressed and made more fun. The solution is definitely not to put random survivors to fill these matches, this will cause frustration and DC as we see now.

  • Aurelle
    Aurelle Member Posts: 3,611

    Yeah it is kinda sad. Got survivors who DCd 3 matches in a row. Once because we loaded in on Midwich, another because we were going against Pinhead, and another because we loaded into Dead Dawg Saloon against a Spirit. -_-

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013
    edited January 2023

    I get what you're saying but people shouldn't just DC because they don't like killers. What you're descriving is exactly what my survs did. They wanted to play with flashlights and I brought a perk to prevent that. They then quit. And threw the match.

    People should still have a duty to a least attempt the match. Because if a player leaves at the start then it ruins the match for the other 3 survivors. They have zero chance to win.

    "Oh I don't like playing X killer, I'm going to quit, I don't care about anyone else in the game."

    If a surv gets tunneled out at 3 gens left and there isn't any progress. Sure suicide on hook. Or DC if you really don't want any points. But throwing the game in the first 2 minutes is really unacceptable.

  • burt0r
    burt0r Member Posts: 4,163

    Sure you can show all of that from the killer when you show openly what kind of swf solo composition the lobby. Just don't expect to ever get a game as 4 men group again just like nurses and blights.

  • Saiph
    Saiph Member Posts: 413

    Sure, no perfect solution exists, but letting survivors ban something like 2 killers (out of 30) seems like a fair middle ground.

    I doubt anybody really minds Blight except maybe at high MMR. Nurse is another question, I don't mind her either, but if it turns out that Nurse players can't find matches anymore because eg. 80% of survivors don't want to play against Nurse, then why do we even keep her in the game? Like, having a killer so problematic seems like a much bigger deal than queue times. And people already DC against Nurse so it's not like we are avoiding the problem with the current system

  • Saiph
    Saiph Member Posts: 413

    Well, I see this argument constantly on the killer's side: "I should not care about the survivors' fun, I play how I want". Then why would one expect it to be different for a random solo queue player with respect to their teammates?

    Basically, you're expecting a person to sacrifice their own fun and stay in the game for 4 strangers' fun. But the very first reason why they play the game is supposedly to have fun themselves, not so others can have fun. You can add incentives for people to stay in the match (eg. DC penalties, bloodpoint penalties etc.) but that doesn't really address the fundamental problem. Imo, the better way would be to fix the game to reduce the chance that survivors don't end up in a match they have no interest playing.

    Imo, it's a fair request to not want to play against all 30 killers in the game, let survivors ban 2-3. There are other fair requests like seeing killer's ping. Killers could be given the right to ban a few maps to compensate.

  • burt0r
    burt0r Member Posts: 4,163

    You doubt anybody minds blight?

    There is a three pages long bitching thread about blight on the front pages of the forums right at this moment called "Blight AND Nurse".

    Here even the link. And something like that isn't rare.

    And people already DC against Nurse so it's not like we are avoiding the problem with the current system

    If the DC rate would be any argument for anything like this then we could delete everything because weak people already DC against every killer.

  • appleas
    appleas Member Posts: 1,129
    edited January 2023

    I had two DCs against my doctor on Temple of Purgation at 5 gens because they camped pallets and got punished for it.

    I guess Doctor is too strong for the average player to handle.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013
    edited January 2023

    The difference there is that killer's literal objective is supposed to be to kill survivors. Whereas a survivor is supposed to be on the same team.

    That's like saying it's fine to team kill your team mates on an FPS because the enemy team also kills your team mates.

    If you load in as a surv you are supposed to work together as a team. Why bother if you're simply going to DC because you don't like the killer, or one of their perks, or the map?

    Your idea about nominating 2 killers to avoid is an interesting one. My main reservation with that is you'd see certain killers (*cough* nurse *cough*) would never be able to get a match. Bubba and blight would be close seconds.

    I don't think it'd be fair on mains for those killers. Tbh blight players need a trigonometry degree to be good and frustrating as they are to play, I respect a good blight. Imo nurse is broken and needs a better look at but again she is very skill based, just easier than blight. Do I think she should be removed? No.

    Maybe it wouldn't be an issue, idk. Worth a try but I think it would futz with the matchmaking very badly. And for sure that option should only be for solo q players. A team of 4 survs all cutting 2 killers each out of mm would be insane.

    Personally I'm in favour of doing it for phobia reasons, clown for coulraphobia, plague for emetophobia. But I don't see any one killer showing up excessively enough that I get tired of playing them. Perhaps wesker. I think people just need to grow up and actually play a match. Not throw their toys out of the pram the second things don't go their way. We can't have good games 100% of the time.

  • IronKnight55
    IronKnight55 Member Posts: 2,980

    This. I get why the survivors left. They brought an item they used BP on and can't even use it. Shouldn't be a thing in my opinion but whatever.

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    it is what it is at the end of the day.,,As much as i hate perks like franklin's or lightborn killers can play however they want

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Don't have to have beamers for a fun game. You can still run extremely good chases. It's not a reason to throw the game.

    That said I would be an advocate of lightborn and franklin's replacing a survs torch/items after the match to prevent them being wasted.

    Mechanics need counter perks and torches are no different. You have numerous perks to counter medkits, regression to counter tool boxes. Hell there are even a couple anti sabo perks.

  • Saiph
    Saiph Member Posts: 413

    I said nobody minds Blight except at high MMR. The person you quoted is probably at high MMR, or thinks they are.

    I think it is commonly agreed that Nurse/Blight are too strong at high MMR. I don't see what's wrong with letting high MMR players choose and see if they all ban these 2. I hihgly doubt this will be the case, but if EVERYONE ends up banning these killers to the point that their mains don't find a match, then it means these killers are very problematic, and hence, the solution was to rebalance these killers in the first place, not to hide the problem for years by forcing people to play against them.

    But I highly doubt people will ban these 2 especially Blight, because even though he's strong, he takes skill to play correctly and he's also fun to play against. There will be other very strong killers like Spirit/Artist so survivors can't realistically ban all the top tier killers, if they do end up banning Nurse/Blight at first, they will probably switch to different killers after a while once they realize Blight was not that frustrating compared to the other.

    Regarding which killers are going to end up being banned: (also for @HoodedWildKard )

    Unfortunately there will be some speculation as I haven't found any poll explicitly asking "which killer is the least fun to play against", but we have Kyto's community tier list asking "who is the most fun to play against" (1 million votes)

    In this list, Blight was voted the 7th MOST FUN to play against on . https://www.youtube.com/watch?v=tXgFLrjKmLQ . I agree with this list and have seen this opinion shared by many survivor streamers, eg. Scott Jund: https://youtu.be/n6tfddNSQaM?t=1309 puts Blight as S-tier in the "fun for survivor". Note that Nurse is C-tier, not F-tier.

    Anecdotically, you can google for various reddit threads and see for yourself that people have a wide range of killers they don't like, eg. https://www.reddit.com/r/deadbydaylight/comments/s36e88/top_5_least_fun_killers_to_play_against_no/

    I don't see any killer there mentioned more than 2-3 times.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013
    edited January 2023

    It would be an interesting experiment to try. I'd love to see if it did unduly affect the matchmaking. But for definite swfs shouldn't be able to do it. Or if they can make sure it's only 2 killers for thevwhole group not 2 killers for each player

  • Cyber686
    Cyber686 Member Posts: 64

    i wont tolerate killer sided bs such as 30 feet hits though window or hit after pallet was droped. Facecamp, tunneling goes in same basket. If BHVR intitled to force me play anyway with DC penalites bs instead of fixing it i will DS or suicide on hook and play some other games.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    I get nailed in these situations too, that's just latency when it comes to vaults and pallets. As for tunneling and facecamping? They suck but they are legitimate tactics. But not reportable, DCing however is, you ruin the game for the rest of your team by ragequitting if you do it early. If you really dislike that many aspects of the game, because tunneling and face camping are super common, then don't play.

  • Cyber686
    Cyber686 Member Posts: 64

    if you so upset about DS and hook suicide then dont play. DS and hook suicide is legitimate tactics to leave when your team is absolute noobs and dead weight

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    No it's not. It's a bannable offence, you literally get a matchmaking ban for doing it. In dbd it's even worse because we don't have backfilling and a DC causes a sure fire loss every time.

    Hook suiciding less so but doing it at the start of a game is a huge scumbag move. Play. The. Game.

    Don't just rage quit every time it doesn't go your way