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Comments

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    The top killers should able to resonably be on the same level as the top survivors.

    We are currently buffing survivor, so all killers need to be raised too. Top killers for the changes on the survivor side and the loser killers? They get buffed even harder to close the tier gap.

    Top killers : the general buffs like smoother Qol stuff. Maybe whispers basekit.

    Everyone else: buff the abilities.

  • Still deliberating. I played 4 solo survivors matches last night and only escaped once. The other three teams we faced Ghostface twice and Oni once. Props to the killers, but my team (including myself) was disorganized and all over the place so we lost horrifically. Playing solo survivor, I hate to admit it, it makes my life a bit easier... but I miss the days of not knowing what's going on... it was just way more fun and suspenseful. Now it's not about killers or survivors, I feel like I'm playing Mario Bros, timing jumps... not fearing any of the bosses, it's all about reading the interface and timing button clicks... the horror magic is gone.

    Played my favourite killer, The Trapper, once last night. Usually, I kill at least 2 survivors with him. Most of the time 3. And some of the time all 4. I like him because I think he's the most brutal... him and Hillbilly. But, the one game I played with him last night, surprise, surprise, all 4 escaped. I'll play throughout the week and if I'm not killing 3-4 survivors 75% (as I normally do) of my matches, then I'm just going to assume it's the survivor HUD.

  • Nazzzak
    Nazzzak Member Posts: 5,621
    edited February 2023

    Okay, but solo survivors literally went through the same thing and managed. When killers recieved their general buffs in mid-2022, this forum and social media were full of solo queue survivors talking about how much their escape rates had dropped and how much more difficult the game had become for them. It took 2 months of the devs 'wait and see' approach just to get confirmation that yes, kill rates have increased, and then several months for solo queue to get the current QOL change we have now. We didn't know if solo buffs were happening or when either.

    Any buffs made to killer right now would be based on guesswork, and not actual data. Hence the wait and see period. The solo queue experience after the mid-2022 overhaul would have been reflected in their data, which is why we now have these icons. They clearly felt they needed to throw us a bone. Likewise, the killer experience will be reflected in their data after the current monitoring period. Solo queue survived the wait, surely you can too?

  • FeryGEN
    FeryGEN Member Posts: 629

    Wait a bit, after that, I'm sure there will be a very strong killer buff, it seems to me that the developers are preparing a Basic Corrupt Intervention for 60 seconds

  • HardhatKrugerer
    HardhatKrugerer Member Posts: 117

    I´m really wondering what kind of buff will be as another one. Do you know how many perks are SWFs have as base kit? Kindred, Alert, Small game and more. Even Object of Obssesion is in their base kit. And you will see that BHVR give them permanent killers aura, because every single SWF have info about killer when he has him in his sight of view.

    I don´t simply believe that BHVR do anything about killers. Why? There is few examples

    Do you remember how easy was SoloQ with OoO?

    Do you remember how long it took to nerf it and how much complains from survivor side infected forums?

    Do you remember How BnP was a thing? Which was reason why killers started camping to secure kills because patrolling gens was suicide?

    Do you remember when 360 was a thing and how long it took to change it?

    Do you remember how long it took to change infinites?

    Do you remember how long it took to increase time for gens repaired by single survivor?

    Do you remember how long it took to remove insta healing?

    Do you remember how long it took to change BnP?

    Do you remember how long it took to change Keys?

    Do you remember how long it took to change DS? Should I continue?


    And for examples there are killer nerfs. And the biggest murder of all time. Freddy. He was nerfed literally ONE WEEK after release. I really don´t know why do you think that BHVR do something about killers. There is no hint to do it. Do you know how long are The Twins with Pig and Freddy the most useless killers? Do you know how long they are in that state? Fredddy had unique playstyle. Yet it was changed to another generic playstyle. After one week where even top players still didn´t have all counters for him and had no chance to learn something about him. Instead of it. Vocal minority forced BHVR to change him and made him useless.

    Do you really think after all those changes that BHVR will do anything about buffing killers?

    For people what are using brain is SoloQ easy. BHVR really should play their game to see how actually their game looks like. But when I see how devs are playing it was really informative in terms of how much are devs out of touch with the actual game. Their stats are very wrong. Killrate... look at top level where players show you how easy is survivor. And how much you can dominate killers. Nurse is perfect example. Its easy to counter her. Learn how to make your moves unpredictable. Look with Windows of Oportunity how to use it to her distraction. and more. Its easy. Yet she needed another nerf. Even when its skill-based killer. Or can you tell me how their statistics are talking about Billy playrate? Or Hag?

    Did you hear about announced visible terror radius? Check last dev's diary where they gave it to those survivors what has HARD hearing. Any sign of Killers what have hard hearing? Not at all. Boons are still untouched and many things. Yeah. Sure they had to planning to give something for killers, right?

    They really should look at top players. Angry pug for example has so many easy escapes. He is not escaping only if his team sandbagged him. But if he has even one decent teammate then he is escaping most of the time. They can learn from Tru3´s streams how killer struck against certain perks. Infinite boons for example. So Survivor has infinite amount of using HEX perk. Yet killer has his HEX perk only till the survivor find him. which is even easier than before with Counterforce.

  • Gandor
    Gandor Member Posts: 4,261
    edited February 2023

    1, is biggest buff to blights. I know a lot of people without ANY handicap that equip the perk on him specifically over any other perk

    2, and 3, helps spirit the most - number #3 strongest killer in game (strictly in high MMR with all addons allowed - it might be even higher)

    Also adding 1, is such a buff making vertical FOV sliders for survivors - it's just that I want to see more things in my screen (and I conveniently don't mention 100% visibility on killers in a lot of loops preventing any mindgames) - same for FOV -> you significantly reduce 360's, window techs and some mid-chase hiding tricks.

    Sure bud. Let's also buff SWF while we are at it. It's not a good idea to equalize stuff. Let's create stronger nukes on both sides

    It buffs SWF? I have no idea how. In SWF if I have gen worth talking about, I will call it out. No need to hope everyone in my team will have eyes glued on that HUD instead of map. Also when calling out things - I do call them out when necessary and not otherwise. So I don't flood other survivors with garbage information. HUD is mostly garbage information, but sometimes information that matters a lot. SWF naturally filters out garbage info. It makes very little sense to say these icons buff SWF. SWF just got unfiltered data instead of pure information and you say they will start to use that data instead. Like why?

    Oh so killer specific knowledge is just killer specific knowledge, but survivors that know how to play against clown have very easy time going against nurse. Right. Same gameplay, same strategies. Some things can be carried over (general looping without abilities on both sides), but some are specific. For both sides.

    Also about the game state - I would trade old sabotages for new ones (trapper included), old shack for new shack. Old hatch for new hatch. Old pallets and their numbers for new pallets. It seems you have short memory. The game used to be really unfair towards killers - specifically with infinite looping of some strong windows without any bloodlust or windows closing itself. Sure there was old mori. But what does it help you when the only hooks in game are in basement so you can't get your 1st required hook?

    Post edited by Gandor on
  • Coffeecrashing
    Coffeecrashing Member Posts: 3,782

    An FoV slider would be fine. Some of the mechanics that killers currently deal with, due to their terrible FoV, should be considered outdated and unnecessary.

  • Gandor
    Gandor Member Posts: 4,261

    so what would you consider skill expression? Just going in predictable ways to loops, dropping the pallet same way as always and occasionally do 50:50 with killer in some loop? Taking away possibilities (to e.g. tunnel - but I would argue this is no longer "possibility" but "standard" with the fact how little risk it poses compared to benefits it gives) was thing that killers already complained about. Why is it now OK to take possibilities from survivors (and possibilities that are hard to execute and sometimes still results just in 50:50)?

  • Gandor
    Gandor Member Posts: 4,261

    You are wrong. You can't match just wins. You also have to match losses. If both survivors and killers can win at 40%, but survivors loose 60% and killers loose just 40% - guess who has better time? A draw is something very different from loose. And losses are way more frustrated/memorable then wins. So we could argue losses should be matched for both sides. And yet this would make 40% kill rate balanced which is not something killers would like. So again - make it mathematically middle ground. 50% kill rate. Both sides having fair chance to win or to loose (or to draw)

  • Raptorrotas
    Raptorrotas Member Posts: 3,248
    edited February 2023

    I should probably elaborate, i meant a percentual chance to escape per survivor.

    Setting the escape/win chance as survivor player as x, we can express the chance to be killed as (1-x)

    A killers win chance is the sum of the chance to 3k and the chance to 4k, so its (1-x)³+(1-x)⁴

    Now equating a killers chance to win with a survivors chance to win

    (1-x)³+(1-x)⁴=x ; ~38.2%=x


    This is a mathematical formula to show the chance to escape per survivor thats equal with the chance for a killer to win, which is the sum of the chances to 3k and 4k. Which is a ~38.2% chance to escape.


    I'd like you to tell me how you come to the conclusion that a killer who has a winchance of 40% doesnt lose 60% of the time. I dont even get what you mean by accounting for losses.

  • Gandor
    Gandor Member Posts: 4,261
    edited February 2023

    It was a very rough approximation that is actually what people not so versed in math give. Sure enough if we are talking about same probabilities of each event and only 60% kill rate, then stricktly speaking you are right.

    However you have made 2 crucial mistakes:

    a, (the less important one) killer not killing someone does not mean survivor won. There's a pity escape. Namely hatch and letting last survivor out (we can also count farming, but I presume that one is not statistically significant - at least not in average-to-higher elo)

    b, You group losses with draws and consider them the same. They are not. If you strictly want to match feeling, you have to match wins with wins and losses with losses. As there is harder for survivor to draw then for killer, you need to split draws evenly between wins and losses (because as I said - draw doesn't feel best, but it certainly feels much better then loss - and bad feelings are generally more memorable then good ones).

    So considering your equation, the percentual escape rate (39%) should somehow match killer wins (~47.5% - you have an error in your formula with combination numbers -> (1-x)³+(1-x)⁴*4 ) but at the same time survivor murder rate (61%) should somehow match killer losses (~15.6%). The first number matches quite well. The second one is not even close. Now can you see why 60% kill rate is not fair?

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    To a) I admit i didnt consider the hatch because its a hassle especially because i wanted to get an asverasge escape chance for a survivor, didnt really remember how to add the hatch into the mix, as it only affect the last survivor. As for the pity kills/hatches, theyre opposite of normal gameflow and can be ignored fo wuch a calculation of chances. They're part of the actual rates ingame but for the chances theyre not important.

    B) im not sure where that 4 comes from as im equating a (singular) survivors chance with the killers. But as you implied, i havent dealt with math in a long time so what do i know? Draewing is only possible if you count survivors as a team, but i was working on the premise of a solo survivor chance to escape.

  • Deathstroke
    Deathstroke Member Posts: 3,514

    I can call out pretty easily my exact gen proggress 50%, 70% or 90% done etc. So it's fine now justbweaker killers need to be buffed but tunneling also needs to be nerfed .

  • jesterkind
    jesterkind Member Posts: 7,797

    Yeah, but you aren't constantly doing that, so this is more precise info. I don't think it'll be a problem, but it is admittedly very slightly more than a SWF gets on average.

    Still, like I said, probably fine, just a liiiittle bit wary.

  • Gandor
    Gandor Member Posts: 4,261

    point a, is not the important one. We can probably discard it as statistically insignificant (it's not that insignificant, but it's not really big number).

    For point b, it's how combinations work. say you have 4 survivors who can (E)scape, or (D)ie in case of 4 out, there's just 1 possible combination: EEEE . But for 1 dead there are actually 4 combinations: EEED, EEDE, EDEE, DEEE. You calculate your probabilities as chance for each combination happening (60% escape rate for each E and 40% death for D - because as you wrote 60% escape rate means 100%-60%=40% death) times number of combinations you are interested in (in this case all 4 - any one of those that die counts - not just say first survivor or just last survivor). Hope this helps a little :)

  • Tamo
    Tamo Member Posts: 59

    As a 2016 vet player this is the worst addition to an already pretty crazy patch. I solo-q a lot myself & having the info it provides is helpful in those situations, it's not busted let's say but it's A LOT of information I wouldn't have otherwise so survivors are tremendously "buffed" by this if they're decent enough to utilise said info.

    It's enough information already is what I'm saying, this. This right here, it's too much. Killers could find themselves really struggling at any level with survivor players competent enough. Remember the key info, you know who is getting chased as well as what task other players are doing & now you'll know how far each task is to being done. All you need is some aura reading & you have all you could/should need. Remember why perks like kindred exist, having the ABILITY to show your teammates info is a handy thing to have, with additions like these you get a load for free & if you're really good, it's really valuable.

    If possible this really should only apply to non swf play, solo-q survivor info to help players get through games with randoms. Otherwise it's getting a bit mad.

  • Deathstroke
    Deathstroke Member Posts: 3,514

    Well it's bit more but solos still don't know which gen is repaired exactly. So if someone chased away from 90% gen solos have to find it but in swf I can call out which gen I did like gen around shack.

  • MalevolentSadist
    MalevolentSadist Member Posts: 40

    So, What? wait 6 months to a year for them to do something about it? in the meantime, plays killer just to get every match that feels like a SWF or a tourney team(cringe) that plays every match like an esport

  • MalevolentSadist
    MalevolentSadist Member Posts: 40
    edited February 2023

    Finally, someone with some brains. However, with all the current changes they need to balance towards the 1% not 5.

  • jesterkind
    jesterkind Member Posts: 7,797

    True, it probably averages out a little there. Yeah, I've played a few matches since then as both killer and survivor, and I'm inclined to say this change is a welcome one.

    I'm sure there'll be some really competent solos that make great use of it, but those matches would've been hard anyway lol

  • Deathstroke
    Deathstroke Member Posts: 3,514

    Yeah this will also help balance the game as the gap between swf and soloQ is now smaller so killers can be buffed without them stomping soloQ.

  • Xernoton
    Xernoton Member Posts: 5,824

    We managed to get by for 6 years. What's another 6 months, if it means better balancing overall?

  • HardhatKrugerer
    HardhatKrugerer Member Posts: 117

    Doesn´t matter. You want changes and properly made up updates from devs what are able to screw up even censoring system for End game chat. If even simple thing as that can be screwed up. Can you imagine how they are thinking about buffs or nerfs?

    1) Do you remeber what they did to Freddy Krueger ONE WEEK after release? How people would not get a chance to learn properly all counterplays and just because loud minority BHVR were afraid of them and so they murdered Freddy even here? In the film it was not enough?

    2) Do you remember what they did to PIG? Because of loud minority of complainers? If someone is thinking it wasn´t minority of complainers they should provide stats which tell me otherwise I´ll be glad.

    3) Do you remember how long is Michael Myers untouched with one silly skin meanwhile Ghostface had even his Scarymovie mask?

    4) Do you remember how long it took them to nerf BnP?

    5) Do you remember how long it took them to nerf infinites?

    6) Do you remember how long it took them to change, not nerf, Dead Hard?

    7) Do you remember how long it took them to nerf a keys?

    8) Do you remember how long it took them to nerf insthealing?

    9) Do you remember what they did to Hag? And how long she has been untouched?

    10) Do you remember how long they didn´t fixed The Twins?

    11) Do you remember how long it took them to finally nerf Object of Obnoxious? /s

    12) Do you remember how long it took them to realize that Wraith needed some minor tweaks to make him atleast average?

    13) Do you remember how long they didn´t touch Trapper which literally suffer at many maps?


    In high MMR I can say I almost never saw single Billy, Trapper, Hag, Twins, Knight, FREDDY, Wraith, Pyramidhead, Pinhead, PIGhead, Skinhead and even more. Dredge or Legion are obnoxious and they are only if you want to have fun with meme killer.


    So from these devs you want to revert something what nerf survivors into challanging playce again? You want them to give us challange one more time while playing survivor? Its not gonna happen. Look how comunity manager went into radio silent. Interesting, huh? I really owuld like to know answer for those questions.

  • jesterkind
    jesterkind Member Posts: 7,797

    I really shouldn't be picking apart any one of these silly complaints, but I am so genuinely curious I have to ask- what do you mean, what they did to Hag? Also, what do you mean by what they did to Pig?

    I'm not being a dick here, I genuinely don't know what you're referring to.

  • HardhatKrugerer
    HardhatKrugerer Member Posts: 117
    edited February 2023

    If you want serious answer, then don't ignore what I wrote. Or you want from me to cherry pick one sentence and made statement based just on that one sentence?


    Edit.: If you want to seriously discuss then tell me where I´m wrong? Or you think just using words like "silly" without explanation is mature discussion?

  • jesterkind
    jesterkind Member Posts: 7,797

    I'm not ignoring it, I'm asking for clarification. You're trying to use what happened to Pig and Hag as supporting evidence, but I don't know what happened to those two characters- I can't respond to that if I don't know what you're talking about.

    So, what did happen to those two characters?

  • HardhatKrugerer
    HardhatKrugerer Member Posts: 117
    edited February 2023

    I see that you just want to cherry pick what you want. Okey. Deal. If you want that type of conversation so be it.

    "I'm not ignoring it" You did. Or you think I wrote something only about Pig and Hag? You ignored how long it took them to fix Hag´s inability to place traps in basement. It was a thing. And in the last PTB it was a thing again. Pig got nerfed Ambush dash so the only thing what made him atleast decent STBFL was useless as nothing else for Pig. Delay between Hags standing up when she place a trap and more. But go on. cherry pick just one sentence again. Because thats the only thing you read and you will be ignoring rest of the post. Man of culture I see.

  • jesterkind
    jesterkind Member Posts: 7,797

    The first step of responding to you would be getting clarification on any part of your post that was unclear, right? It's unclear what you mean by those two examples, so I wanted to know what you meant.

  • Gandor
    Gandor Member Posts: 4,261

    TBH I don't understand the whole meaning of his post. Does he argue devs don't do adjustments towards killers? He provided full lists of how devs (in most cases rightfully) nerfed survivors making the chance equal for both sides. But he is somehow complaining about making THE weakest side (soloQ) in whole game getting buffs? I don't even get the point of what he's trying to say

  • HardhatKrugerer
    HardhatKrugerer Member Posts: 117
    edited February 2023

    DH change, not nerf = years to change it in comparsion with nerf of Freddy to oblivion after one week and making him genric obnoxious M1 killer.

    Keys nerf =years to do something about that super op thing what it used to be in comparsion with untouched change for Pig. Her traps are bugged so that a survivor can leave through gate with a trap on if they shine the flashlight as they do it. Still a thing yet people are fine with it because its killer and not survivor.

    OoO nerf = another huge amount of time to do something about it. In comparsion with "instant" Spirit nerf.

    And more. Do you want to elaborate it more or you finally got it?

    Post edited by Rizzo on
  • jesterkind
    jesterkind Member Posts: 7,797

    Oh you edited it, thank god, that was going to drive me insane. I gotta admit- that wasn't what I was expecting for Pig at all, I wasn't even aware that was a thing. I'm guessing at one point the Ambush counted as a basic attack? Fair enough, that is actually a change that the developers actually chose to make so it's fair game for supporting evidence.

    Okay, so now that I know what each thing you're referring to is-- I have to say, almost everything on your list is straight up irrelevant to the argument you're trying to make here. The argument as you lay it out in your first message is that these devs make bad decisions, and you should always expect the worst of them, but... almost all of your examples are cases where the developers were slow to act on a problem. In most of those (not all, but most) they did actually act, and they did actually fix the problem-- they may have taken a while to nerf keys, for example, but they did nerf keys. Same for a lot of the other examples.

    The only examples which support the idea that the devs make bad decisions would be the nerfs to Pig and Freddy, and to be fair, the Freddy rework is hard to defend so you may be onto something there. The nerf to Pig I find especially interesting to bring up, because it leaves out a lot of relevant context- like, for example, Pig's most recent change where she was buffed, and in a pretty cool and clever way to boot. Same goes for a lot of stuff on this list; it's cherrypicking to say "remember how long it took them to buff Wraith/Trapper" considering that they did buff Wraith and Trapper, and both of those killers are doing better than they were before.

    The only example here I still don't fully understand is why Myers only having one skin is relevant. Balance wise that loops around to them just being slow to change things, but the skin doesn't seem relevant to the core argument here. Maybe I'm missing something though!

  • DBDVulture
    DBDVulture Member Posts: 2,437

    The buffs you give killer to compensate better be massive - like basekit deadlock AND more things like breaking a pallet does not remove bloodlust.

  • HardhatKrugerer
    HardhatKrugerer Member Posts: 117

    "I gotta admit- that wasn't what I was expecting for Pig at all, I wasn't even aware that was a thing"

    • Yes. And plus adding another Jigsaw´s box so she cannot control them anymore. There is a lot of things what people forgot or don´t want to remember (not your case)

    "The argument as you lay it out in your first message is that these devs make bad decisions, and you should always expect the worst of them"

    • Exactly. Or you think that devs what screw up censoring system that you can´t write name Feng Min and in another sentence you can? Or harmless words like "Damn" "escape" and more? From these devs I should expect something? If they´re not capable of those easy things like censoring system. How should I have even a little bit of trust in them?

    "almost all of your examples are cases where the developers were slow to act on a problem."

    • But ONLY on survivor side. Or do you remember any case where devs delayed anything in case of killer? In case of killer they were fast and prudent as they could. And nerfs on survivor side? Hmmmm.... some things took them years to do something. Do you see that disproportion? One week for killer against "years" for something on survivor side?

    "In most of those (not all, but most) they did actually act, and they did actually fix the problem-- they may have taken a while to nerf keys, for example, but they did nerf keys."

    • And do you remember how long killers had to complain about it? How long killers had to adress it to finally get satisfaction? They did it. But after looooong looong time. Do you think that they deserve medals for it? That they needed years of complainings on killer side to actually admit that there is something wrong? To survivors it takes a moment and in in the next ptach its done. And doesn´t matter if thats reasonable or not. Its done because survivors complained. Thats not something what I can consider as a good job.

    "considering that they did buff Wraith and Trapper, and both of those killers are doing better than they were before."

    • Buffed to average level. Wraith is still one of the least visible killer in my matches. In the last month of playing I never seen single Trapper. Why when he got so called buff? Which was just totally minor buff in comparsion with nerfs they did to him before. Hag... delted from the game. I played against her 5 times in the last half of the year. And thats maybe even overexeggarated.

    "Pig's most recent change where she was buffed, and in a pretty cool and clever way to boot."

    • Buff what made her obnoxious instead of awfull. When I played her till the beggining it was painfull to watch how they made her below-averaged. Thats not what I consider as a buff to killer what needed serious buffs and not ,in comparsion with others, minor changes.

    "The only example here I still don't fully understand is why Myers only having one skin is relevant."

    • Its about how they screw to killers what need much more attention. Ghostface got tweaks and few changes tons of skins and Myers? One of the first and most iconic slayer from one of the most iconic movie series is somewhere burried and he just watch how devs are going around him and don´t give him attetntion he need. Hell I would paid for any skin from the last movie trilogy with him. His masks would be all mine no matter the cost. And after thounds of hours in DbD its very obvious that they don´t want to do anything about it.

    Ps.: When we talk about bad decisions then I would like to remind you another pearl like visible terror radius for survivors with HARD hearing. It was in german devs log but in English devs log it wasn´t mentioned. Where is the solution what to do for killers what have HARD HEARING you ask? Simply nowhere.

  • jesterkind
    jesterkind Member Posts: 7,797

    Oh, I can give you tons of examples where they dragged their heels on changing killer stuff. It took years to get a change for Iridescent Head, it took a long time to get changes for old Spirit and old Deathslinger, it took six years to get Nurse's blinks to count as Special Attacks and to remove her busted range/recharge addons, it took a long time to get changes for the Pinky Finger addon and it's still kind of a problem, Leatherface is still extremely good at facecamping, Tombstone Piece is still in the game, Blight still has Alchemist Ring and his other busted addons. I'm sure there are more examples too, those are just the ones I can think of off the top of my head.

    If we broaden out to talking about survivor problems in general, how about the solo queue changes that we only just now got and that sparked this thread to begin with? It's immensely obvious that BHVR are (or at least were, they're getting better about this) just slow to change things in general, it's not a case of bias on either side.

  • Gandor
    Gandor Member Posts: 4,261
    edited February 2023

    But ONLY on survivor side. Or do you remember any case where devs delayed anything in case of killer?

    I am so happy that tunneling got fixed /s

    Also so happy that basekit endurance got introduced like in a first week of the game /s

    Also so happy that camping got properly handled instead of bandaid fix in reassurance /s but at least we got that reassurance in first week of the game /s

    Mori after first hook got instantly fixed as well /s

    Also when you mentioned pig - at least her camping single box with iri addon got fixed the next day /s

    Should I continue? Or do you acknowledge, that it's not just killers that got their fixes in time?

  • HardhatKrugerer
    HardhatKrugerer Member Posts: 117

    "It took years to get a change for Iridescent Head"

    • Nothing to say against that. Agree. On the other side. It was on the same level as keys and look that difference between nerfing Iri heads and keys.

    "it took a long time to get changes for old Spirit"

    • Which is now only silly shadow of herself. In comparsion that DH what is able to extend any chase for another minute its really silly how impactfull changes it got.

    "old Deathslinger"

    • which is another one I´ve met in the last 100 matches only twice and it was absolute disaster for him. Maybe once he got two hooks, but thats all. Again compare that nerf to other nerfs on survivor side.

    "it took six years to get Nurse's blinks to count as Special Attacks and to remove her busted range/recharge addons"

    • Thats for a longer debate, but for now I can agree that Nurse should get some kind of nerfs, but not this kind of nerfs. Now I´m glad when I face Nurse, because I know its much much easier than before. Now mind games have even more efficiency than before.

    "Leatherface is still extremely good at facecamping"

    • For a prize of one kill. Any facecamping letter in my level is going willingly only for one safe. Rest of the team is doing gens insanly fast. Fast enough to escape and giving him only one kill. Which is depip. Leather face what is good at camping is not something what can be considered as an argument. You can learn how to jump out of the locker in the right moment when has frenzy. Its not that difficult. Its still same amount of time what you can count. He is not special. He is annoying, but not good enough to compete deccent survivors.

    "Tombstone Piece is still in the game"

    • Again. This is most of the time free win for survivors what know what is in the game. Lockers, slowered movement, gen rush. So many counters to Tombstone Myers. I lost only few times against him and that was just because I made many mistakes in row. That was my fault that I falled into the mind games what was obvious. But not Tombstone´s fault.

    "Pinky Finger addon and it's still kind of a problem"

    • There I have not much to say about it, because from my experience was pinky finger rare just like it was in the Blood web.And when I realised what is against me it forced me to change playstyle. It was hide and seek game then. I enjoyed that something forced me to think while playing survivor. It wasn´t such a boring M1 rush. But I guess many people should have a problem with it. Iri hatchet Huntress is anoying as hell, but your movemnt is a counter. Crouching at the highest peek of the dropped pallet is a still a good counter to her and more.

    "Blight still has Alchemist Ring and his other busted addons"

    • Yet I´m not seeing them as often as they are really difficult to handle. And in that moemnt you can see it at the first pallet what you´re going to face. So thats can give you idea of how to counter it. They are not busted. Blight must be mastered before you can use these addons. And even then there are better options how to play him, because rely on those addons is silly at best. And DH is countering bliught so much. And Knight as well when we are in these things.

    "If we broaden out to talking about survivor problems in general, how about the solo queue changes that we only just now got and that sparked this thread to begin with?"

    • Even before it was not hell at all to play survivor. I changed sides to survivors everytime when I wanted to chill and have more than 70% escapes that day. Survivors are perfect for pointfarming. You can almost never depip. All you need is Bond, Prove thyself, Alert and Kindred. Windows of Oportunity is useless for me as far as I can remember where is most of the things. And you need just two gens cooperately done and you have guaranteed that you will not depip at all.

    "It's immensely obvious that BHVR are (or at least were, they're getting better about this) just slow to change things in general"

    • Which is not giving me, again, any kind of trust into them to do it properly. For example already mentioned consoring system which is silly. Even I can do it better and I know only basics in programming.

    Ps.: visible terror radius and more is unmentioned. ;-)

  • jesterkind
    jesterkind Member Posts: 7,797

    So, you're shifting the goalposts here. The statement I was answering is that they always nerf killer things quickly, and survivor things slowly-- that's not true, because of everything in the list I stated. Whether you personally like the changes they made is completely, 100% irrelevant- the point is that those things were a problem and it took a long time for them to get fixed. Doesn't matter if the fix that came in made them too weak.

    (Though, for the record, Spirit is fine. She's still a top three killer. Deathslinger is suffering a little, but people tend to overexaggerate that too.)

    Also, I believe you're thinking of Myers' iridescent Tombstone when you try and say it isn't a problem, and I actually agree the iridescent version is more fair- the purple Tombstone Piece has no movement speed penalty and can be paired with stalk rate addons to get up to Tier 3 pretty quickly, and the first survivor hit by it doesn't know to get in a locker, which means the Myers gets a free 3v1 relatively early. It's as much a problem as anything else on the list, same as Blight's addons; the question isn't whether you specifically have a problem with them, the question is if they're nerfed quickly to appease the survivor players. The answer is: No.

    As for the visible terror radius and more, what do you mean? The visual terror radius idea is a good one, and while some help could be given to hard of hearing killers, it's not as though killers don't have visual ways of tracking survivors already. Hell, one could argue the equivalent to the visual terror radius would be loud noise notifications having a visual component. If there's something more specific and important to your point that you want me to address but I haven't so far, feel free to repeat it and I'll respond; these are long messages, neither of us can respond to everything at once. I'm focusing on your overall point more than every specific example.

  • HardhatKrugerer
    HardhatKrugerer Member Posts: 117
    edited February 2023

    "The statement I was answering is that they always nerf killer things quickly, and survivor things slowly-- that's not true"

    • It is. Yers in comparsion with week is true. And on the killer side its even more obvious. There is a lot of things what survivor needed to be nerfed yet it took them years or horrible amount of time to do it and killers had to adress it daily. And when survivor start to complain its done in week. Its a fact.

    "Spirit is fine. She's still a top three killer."

    • Now she is decent. But still Shadow of her old glory. And even then. When Spirit came out. Iron will was a meta. Iron will completely countered Spirit. One Perk deleted whole killer´s special ability. Running, crouchin and changing movemnt was a great counter to her. At high levels it was 100% Iron will. All the time. Me included. After Iron will was nerfed, which took again too long. And doesn´t matter if they did it. It took too much time. If they would be inteligent enough they would nerf Iron will with Spirit release. But that just point out how devs are untouched by actual state of the game.

    "Deathslinger is suffering a little"

    • I can´t remember when I lost against Deathslinger last time. It was eternity till I lost against him. Even when I played against him only few times last months.

    "Also, I believe you're thinking of Myers' iridescent Tombstone when you try and say it isn't a problem, and I actually agree the iridescent version is more fair- the purple Tombstone Piece has no movement speed penalty"

    • Yes. and no. Yes in terms of that movemnt part was about Judit´s tombstone, but its not a main thing. You can guess 99% of the time at high level that he is Tombstone Myers. Because its his only addon what makes him somehow decent at high level. You will see it most of the time. Regular Myers at high level is super rare. Its Infinite or Tombstone. And if you see Myers at Lery´s memorial than you can consider him like Scratched mirror Myers. which is loopable even easier because of his atrocious movemnt speed. you can counter Tombstone by lockers. You can recognize it from his movement, because 99% of the time they don´t care about hitting you, but only stalking. And even then.... if they give him early too much stalked power then its not problem of addon but skill issue. On my level are Shapes destroyed most of the time, because we´re not giving him too much possibilities to stalk us. Myers is easily countered. All of his variants. Thats why you´re not seeing him at high level. Only mid and low levels are filled with him, because people don´t know what to do against him and they´re giving him too much power at the beggining.

    "Blight's addons; the question isn't whether you specifically have a problem with them, the question is if they're nerfed quickly to appease the survivor players. The answer is: No."

    • Because they care only about their stats. Another sign of incompetence. Stats what can be miseinterpread so easilly. They have 60% kill rate. But they´re not considering in which part of the MMR it is. They have it like a complete thing. They don´t actually know how it is to play high level killer. And how chill it is at high level as survivor. When you climb up in MMR you have to suffer trough begginers and disconnecters but most of the time its impossible to depip with Prove thyself for example. Which is still untouched even when its a common thing. When it will be used by majority of Blights then they will nerf it. They don´t care if that have actual impact on the game and how it would looks at the game after they release it.

    "As for the visible terror radius and more, what do you mean? The visual terror radius idea is a good one, and while some help could be given to hard of hearing killers"

    • I mean thats angain only ONE side what will has another advantage over the other side. This game supposed to be horror game where you had to work with informations and remember a things. Where you had a challange and you had to guess from Terror radius if the killer is near. Visible terror radius is another nail to the coffin of the atmosphere of the game. Now you will have constant Alert perk, because some weakling cannot turn volume up to hear properly. So something what can be resolved by just tuned up the volume is resolved by VISUAL thing what make killer´s movemnt even more stressfull, because survivor with even 3 braincells will be able to dodge him. No effect of surprising.

    "Hell, one could argue the equivalent to the visual terror radius would be loud noise notifications having a visual component."

    -But thats not constant. Visible terror radius will send to the hell another M1 killers because you will be watching terror radius and another duty, which is making decisions properly based on what you see and hear, will be gone on survivor side while killer will have to work with another component as he would not have enough of them already.

  • KblokoBR
    KblokoBR Member Posts: 209

    Good, but when the quality of life in the killers side gonna come (linked loops, tons of pallets and stuff)?

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,161

    loops and pallets are not quality of life, those are balance features.