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Another look at gen speed now that...

After this new survivor HUD update, survivor productivity has went through the roof, now survivors know exactly when to be working on a gen, as in, when it's safe to just plow through going from gen to gen without a worry.

This isn't really a bad thing, in fact, i think the survivor HUD was a much needed boost solo players desperately needed, however, now survivor hesitation has been almost completely lifted, gens have seemed to be going by noticeably quicker, which is a logical consequence of the update.

I wonder if it's time for a perm second object of some form, which is what i'd prefer as gens are boring as it is at times, or is it time to look at gen speeds, please, your thoughts about this.

Comments

  • Nazzzak
    Nazzzak Member Posts: 5,678

    I still usually have at least 1 person on the team not touching gens. Often they're just searching chests and messing with totems. They sometimes get to the end without having been hooked once. Those sorts of players, nothing will make more productive members of the team.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    Well,

    A good survivor thats intending on working WITH the team and not for themselves is going to plow gens once they see someone is chased.

    Your Megs and Claudette's will still leave you for dead

  • lemonsway
    lemonsway Member Posts: 1,169

    And that's clearly a Player issue not a game issue so clearly giving all players free stuff is not the right move to make survivors play as a team. IT's 1v1v1v1v1... Survivors are as much detrimental to each other as the killer is to survivors. Except Knight, screw Knight and his Flawless Facecamping...Pretty good job BHVR...

  • Distortion_Enjoyer
    Distortion_Enjoyer Applicant Posts: 83

    Fair points, maps might be a problem i can see that.

    i think an optional secondary objective might help though, challenges are okay but they can just happen naturally while playing except the glyph, i'd prefer something that perhaps affects the trial or somehow changes the flow, tbh sometimes it feels stale playing, resulting in resorting to randomizor builds, meme builds, make your own fun kind of stuff

  • JPLongstreet
    JPLongstreet Member Posts: 5,890

    I think they went with the current form of Corrupt Intervention over any basekit option to discourage the killer from spawning in, spinning about, and immediately picking their 3-gen to defend only. With the rise of that strat since the CI perk change, I can see what might have influenced them.

    Then there's a certain map or two that if you don't set up that 3-gen immediately against 4 good survs you'll need Nurse or Blight or Spirit to have a fighting chance. This should never be the case in any map, and I hope that gets looked into soon.

  • MB666
    MB666 Member Posts: 968
    edited February 2023

    but either way they can just hide the auras of the blocked generators if the killer isnt running corrupt...

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    I don't care for the Hud change, it removes so much of the unknown and info perks now feel like wasted slots or just unnecessary.

    Would love to see an objective to lengthen these short matches.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    I mean... yea we all know that it's fast

    1) Perks

    2) Maps

    3) Survivors alive

    Have something to do with it

  • Nazzzak
    Nazzzak Member Posts: 5,678

    NGL though, I've actually unequipped Kindred for the first time in 2 years and it feels good

  • Xernoton
    Xernoton Member Posts: 5,846

    Playing without slowdown now almost guarantees a loss as a killer. That's not a nice feeling. They will have to something because the current game speed just outpaces half the killer roaster by default.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,934

    Accurate. For most M1 killers, gen slowdowns are REQUIRED perks. There shouldn't be any required perks.

  • Piruluk
    Piruluk Member Posts: 995

    The problem is that you can't buff m1 killers as long as Nurse and Blight around.

  • Xernoton
    Xernoton Member Posts: 5,846

    You can, actually. Nurse wouldn't benefit from Trapper starting with 3 traps and a second ability. You just can't do another 6.1.0. What we need now are more specific killer buffs. That means looking at the killers that are currently underperforming in one way or another, finding the reasons why they can't keep up (mostly lack of mobility and power in chase) and adress these issues for each killer.

    Some killers need reworks (i.e. Trapper, Freddy), others a few buffs (i.e. Clown, Wraith) and others again only need a few QoL improvements (i.e. Billy, Twins).