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Remove Decimated Borgo from the game

Can this obscenity be removed from the game? It's a map that has no logic, playing it as a killer is just a huge waste of time! There are a million pallets all powerful, vault upon vault, tile upon tile, the dimensions are so immense, at least two buildings similar to a shack in addition to the main building and the shack of course, the red color also makes it difficult to see just the auras or the scratch marks, the generators are all far from each other and even just being able to defend two of them is a problem. This map is shameful in terms of balance, how is it possible that it is still active?

I just had a game there, there were SEVEN PALLETS one next the other, two of them ON THE SAME TILE

SEVEN ! Oh and then a god window and the shack of course

Comments

  • icedrake402
    icedrake402 Member Posts: 145

    I'd like it better if it just....looked nice, or had something distinctive. Instead, it's a few generic ruined buildings and loads and loads of scatter terrain, including impassable piles of straw.

  • JPLongstreet
    JPLongstreet Member Posts: 5,894

    I love how people here throw in their side thirsts along with their suggestions.

    Jolly good stuff!

  • JPLongstreet
    JPLongstreet Member Posts: 5,894

    Those piles of straw were painfully forged from the finest metals from throughout the realm.

    Respect.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    One shacklike building in the corner, the other shacklike building up along the long side opposite it, the actual shack a bit further along that long side, main building closer to the bottom, and then on the remaining short side without a building there's a gib. I think that's how the relatively intact stuff spawns.

  • Soapbar
    Soapbar Member Posts: 60

    Borgo also feels awful to play as Blight because a lot of the geometry is shaped in such a way that he can't bump off it. A sea of knee high rubble and weird rounded bits that stop him from using his power, plus a few places where he'll just get plain stuck until his rush ends.

  • rysm
    rysm Member Posts: 275

    I've played on it a few times and it's just... a mess. It's just so ugly compared to everything else we have. I appreciate that they're trying something different, keeping us on our toes. However, to me, it's not "horror". It's not scary. It's not something that I'd dread going to because theres really nothing that could scare me. For example, a stealth killer couldn't really sneak up on me here because it's so open and so many line of sights. Other fast killers just bump into things. It's a no from me lol.

    I do like the occasional multi story "shack" with the ground floor, basement, and upper floor lol. More of that please

  • Thralfazuz
    Thralfazuz Member Posts: 165

    Playing as a killer in that map some loops feel very clunky, it feels like if you are walking throgh a bush and you get stuck on the branches, there are even small stacks of hey everywhere (very small, size of a shoe) that for some reason have collision and you slide off them when looping

    This map is very uncomfortable to play in

  • Xernoton
    Xernoton Member Posts: 5,849

    Borgo is not an ideal map, that's for sure. There are too many pallets and the gen spread is anything but fair. The overall color scheme on this map is a bit hard on the eyes because you don't really notice anything highlighted in red. How am I supposed to see red scratch marks and red blood on a ground with a somewhat redish lighting?

    But it's the first map after the Coldwind reworks that isn't horrible for Hillbilly. Once you memorize the layout you can actually use the map mobility and some loops have collisions that somehow fit their shapes. I know I'm not making a strong case for this map but at least it's nowhere near as bad as Garden of Pain.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    A lot of the unsafe pallets are around very big loopable objects, though. It can be an utter pain to catch up and there's so much to get caught on.

  • Krazzik
    Krazzik Member Posts: 2,475

    It's certainly the worst map when it comes to "looks like they just dumped a bunch of garbage on the ground and called it a loop".

  • Snowflake_Syndrome
    Snowflake_Syndrome Member Posts: 239

    Dredges Nightfall on Borgo is disgustingly good.

  • Steakdabait
    Steakdabait Member Posts: 1,280
    edited February 2023

    They should remove the whole knight chapter tbh

  • LordSturm
    LordSturm Member Posts: 493

    You'd be surprised, I played against a streamer on Borgo the other day as Ghostface and they unironically raged about his stealth for like an hour after they were sacrificed.

  • Ithiria
    Ithiria Member Posts: 236

    I mean.... slinger's one of the characters that does fantastically well on this map. Killers like nurse also have a field day cause of the incredible visibility.


    The problem with a lot of the loops is that they're just a BIT too long to truly be unsafe, and they usually chain together extremely well.


    This is all on a map that's larger than Ormond, by the way, and I think Ormond's generally a relatively fair map nowadays since good things don't tend to chain into eachother too well throughout a lot of the map.


    So yeah if you're something of a basic killer who has to play loops normally you're gonna suffer.

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    It needs a complete rework. The theme is cool but that is where it ends. It is not a fun map to play for either side. The lighting is absolutely hideous and I'm not normally someone who notices things like that.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Agree - this map is pure misery as killer. It’s hard to believe that in development someone tested this out playing as killer and thought “hey, this is pretty good!”

  • rysm
    rysm Member Posts: 275

    Oh wow that's impressive holding your stealth on that map haha. They must have been blind tbh lol. But honestly nicely done! I can't even do stealth at the best of times lol

  • LordSturm
    LordSturm Member Posts: 493

    I'll be honest, it was most likely more on them than it was on me. They went on a lengthy rant about how they believed Ghostface and Doctor were bs unfun crutch killers because they could "find you so easily" (no, I don't know why they think stealth lets you see through walls)

    They were also convinced that I was "crouching the whole game" and they additionally seemed convinced that crouching was how he activated stealth, even after I myself told them it didn't work that way, and went on to tell me that they see killers play without using their power all the time, and those are the people who are actually good at the game because they don't need their killer power as a crutch.

    It was pretty insane tbh lmfao

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,268

    I just wish the map had more going on with it, it's stupid how you can basically see the Killer across the map without even needing some tactical positioning because the map is too damn open.

    "Oh but what about Huntress?" Even with Huntress, going for crossmaps feels difficult since the Survivors can still easily see where you are at and know to prepare for hatchets. Huntress needs this middle area where it is open but not too open.

  • Pulsar
    Pulsar Member Posts: 20,791

    Please.

    My eyes will be thankful. It hurts to look around that map.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,879
    edited February 2023

    The map is just bloodlodge 2.0. all my games on shattered square are like most nail-biting killer games ever. very stressful map to play on.

  • Aurelle
    Aurelle Member Posts: 3,611

    It needs reworked completely. Get rid of the terrible red tint, make the map a bit smaller and add some actual interesting building so everything doesn't look identical.