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Dead hard along with Head On are the only survivor perks that requires any skill whatsoever.

Dead hard along with Head On are the only survivor perks that requires any skill whatsoever. The rest of the perks are passive and mostly boring to use. If anything the game needs many more perks like Dead Hard. A perfectly timed Dead Hard is one of the few fun things I look forward to in the game. I am certainly not looking forward to mending, healing and working on generators so repetitively. Yet there are some killers who are such poor sports who absolutely hate it because it really shows that you have been out played. With practice, I successfully hit Dead Hard most of the time. To a killer who has not learned the benefit of patience and timing, it may look like I have performed magic to them. Conversely, for the killer who exudes such skill and judgement to bait my dead hard, I know when to express gratitude for having been outplayed. Unfortunately, many killers want lobotomized survivor bots rather than real humans with beautiful skills. Why do they not just play single player games on easy difficulty instead of Dead By Daylight?

Comments

  • arcticgirl36
    arcticgirl36 Member Posts: 137

    I have a friend who uses head on all the time. He pairs it with quick and quiet. And he actually uses it quite skillfully to escape the killer. Most of the time the killer doesn't hear them go into the locker and just leaves the loop. And if the killer finds him the correct timing will allow him to possibly get to another loop. I think it may appear to some killers to be bullying because of how it affects the killer when the perk is successfully activated.

  • arcticgirl36
    arcticgirl36 Member Posts: 137

    The main reason for this post is that I would really like to compare and contrast Dead Hard versus most other perks. I think it is wonderful to be able to have timing and skillful perks. Most perks just work in the background and don't require any conscious decision or skill. I just wish there were more perks that required some measure of timing or effort on the part of the survivor. I actually think that would be good for the game. Playing killer requires a lot of skill and timing. I wish there were more perks that required skill on the survivors side. I think Dead Hard is really good for the game. And the game would be really boring for some people without it. That is all I am saying. Ironically, a lot of the people I know who complain about Dead Hard, are survivors who never could use it successfully. So it is with some jealousy they oppose survivors who find joy in using Dead Hard.

  • AbsoluteFury
    AbsoluteFury Member Posts: 20

    This is either the most ignorant post I've ever seen or a troll. You can't bully a killer with dead hard. Dead hard is to avoid being downed and requires the most precise timing/anticipation being only 0.5 seconds of duration. I play enough killer to get red 1 and dead hard is by far one of the least annoying things (except when they bait me into it, but that is on me, not them).

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    They said Head On, not DH. Though outside of a Head On squad you really can't bully with it. Even then those people are usually just messing around.

    @topic I'd argue information perks take skill to use effectively. Add in something like Hyperfocuse where you need to consistently hit greats.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I agree with this. Information perks can only do so much if don't know how to use it to your advantage

  • burt0r
    burt0r Member Posts: 4,160

    Okay the irony in this one coupled with the arrogance and condescending tone is hilarious 😂

    "The only time I ever see HEAD-ON in a match is when it's used to bully the killer."

  • burt0r
    burt0r Member Posts: 4,160
    edited February 2023

    The reason why dead hard is hated is not the "skill" which btw is only good timing (no aiming or positioning like in other games, just timing) but the cost vs effect ratio and the missing of any real downsides. Being injured is nothing to go out of your way for to "prepare" it.

    Also it doesn't block only killer basic M1 attack but also EVERYTHING else (i don't know if you can't still somehow circumvent trapper traps with it). And most killer powers are extra telegraphed so survivor have an easy time to react to them (looking at billy horribly annoying roar for example).

    Edit: The reason why it might be one if not the most "fun" perk to use is probably the same why so many people uselessly try to blind killer at any point, on demand instant effect.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013
    edited February 2023

    So yeah you didn't read their post properly. They were talking about head on.

    Bully squads often use head on because with voice comms they can hide someone in a locker near killer shack or something and when killer is closing on the chase target, they run past that locker and then someone busts out with head on and usually drops a flash bang, stun into blind usually causes you to lose the original surv you were chasing. Even if you keep track of them you lose and bloodlust stacks you might've had.

    As for DH bully squads also usually run it to a man. Although that one is way more easily counterable and pretty much everybody uses it. I still see lots of survs use it for bodyblocking and seem unusually good at hitting it. Can't deny that there are some ppl who run dead hard scripts to simply give themselves a 3rd health state.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I don't agree. I'd argue Flashbang takes some skill too. If you time it badly, the killer can just look up and it will do absolutely nothing.

    Saboteur takes some amount of skill and game sense. Too early and killer can go to another hook, too late and not only you'll be injured but your friend will still be on the hook.

    For the people is high risk high reward and therefore requires some game sense on to when use it without getting yourself killed.

    Deception needs some timing to get value from.

    Smash Hit.

    Hyperfocus and Fogwise (in themselves) takes skill.

    So yeah, a lot of survivor perks are quite passive (and that's not a bad thing ! A survival game should have a lot of consistent perks), but there are quite the handful that require skill and good game sense.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,705

    Have to disagree with DH being the only perk that takes skill to get mileage from. Very much on the contrary.

    Also, god forbid there are perks that are pure passives, like a handful of aura revealing perks.

  • Thralfazuz
    Thralfazuz Member Posts: 165

    Yeah,smash hit could be difficult to get sometimes

    I would love if they changed sprint burst that the only way to activate is to last as long as possible in chase, similar to pebble, so survivors won't just run away when they see killer approaching and walk everywhere to not waste sprintburst I think with this change it would requiere skill to use