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DBD Realpolitik: How to become a truly great killer?
"You have to be willing to go to a level that people aren't expecting. So, yes, I violated a corpse to get ten dollar garden shears."
— Rocko the Dog, "Dan and the Garden Shears"
All we ever talk about on the damn forums is what's wrong with everybody and everything else. This perk is too strong, that killer needs to be nerfed, this strategy is necessary because of this part of the meta, ad infinitum.
I think that (for me personally, anyway), it's time to flip that conversation on its head, and instead focus on a question that might be more productive:
What can I do to make myself a better player?
Let's get something out of the way: I am a selfish killer, and I want to win my games. I understand that I can't win every single one, but I could be doing better than I am, and I don't think it's too much to ask that the average game against average players be biased in my favor.
I have 2000+ hours ingame between platforms, and I think I'm about as good as anyone casually playing the game can be. I win some games and lose others. I understand how to mindgame and most of the uses and abuses of game mechanics and how to deal with most of the various builds and strategies that you're going to see outside of very high-level competitive play, but I'm still beholden to the current meta and whatever killer and survivor trends are dictating the current state of the game.
I'm beginning to think, though, that it doesn't have to be this way. I might never be able to get my M1 killer game up to a point where I can consistently go toe-to-toe with the best, but I can become good enough to at least pose a threat to competitive teams and win most of my games against average players.
With the way the MMR cap works, I think it's entirely possible to become a good enough killer to win most of my games. But this might require a lot of creativity, hard work, learning, and strategic thinking.
A few random thoughts in pursuit of this:
- Habitually playing the game has made me sloppy. My kill rates have been going down recently, and I think a lot of it's just that I've gotten a little bit lazier. I'll try to mindgame pallets that I know on some level I shouldn't try to mindgame, miss hits that I should have gotten because I got too eager, or swung at pallets, windows, or survivors who have DH like I did when I was a baby killer, even when I know better. I'll sometimes lose my discipline and chase a survivor that I know is trying to bait me away from a hook or a gen because I'll want to believe that I can catch them, even though I know damn well that it's a terrible idea. I have to fix this. Seems obvious, but this needs to be a priority.I'm ######### killing myself here.
- Tying in with the above point, I need to learn and relearn how to do the basics perfectly. Nothing else is going to help me against good survivors if I make a mistake, and I should, conversely, consistently punish survivor mistakes as hard as possible. In some games against the best players, this is the difference between winning and losing (potentially even your only chance if they're gods and the map sucks).
- It might be worth it to start studying the rudiments of military strategy and seeing how I can apply these. I've started reading The Art of War, and while, yes, that's a pretty common and elementary work on the subject that everyone already knows about, some of its ideas can even be applicable to games like DBD. For example, demoralizing the opponent can be very effective and win games all on its own against weaker teams. If you play mean builds and put the pressure on fast and early, survivors are likely to disconnect or give up on first hook, even if they had a completely fair shot at winning had they refused to be intimidated. At the very least, survivors who are intimidated by a bad early game are likely to give up subconsciously at least somewhat and play at a sub-par level, because even though they're going through the motions, they're expecting to lose and so just don't fight as hard. I'm sure there are lots of these types of things I can learn to exploit if I learn to apply battle concepts to the game.
- Improve my reaction time. I think that trauma (emotional and physical) has reduced my dexterity some over the past couple of years, and I find myself reacting to things a split-second too late. I'm not sure how to train and retrain my reflexes other than just playing the game a bunch, but I need to figure that out. This is a serious issue.
- Maybe I need to study higher-level math. I was too mentally ill and ######### up on drugs in high school to really get a good grasp of anything above basic algebra, and even now, I don't remember half of what I did learn, but the few things that I recall actually really come in handy when playing DBD - for example, remembering basic geometry concepts helps me close critical distance and shut down loops faster. Someone here (or was it Reddit?) made a joke about a good Blight player being a trigonometry major, and it really made me wonder how much learning math could benefit me ingame.
- I need to study better players. I'll catch the occasional Otz video or watch the occasional streamer, but I don't do it enough. And while I don't always agree with everything I see (even Otz isn't right about everything all the time, contrary to popular opinion), I always find myself picking something up or learning something that I didn't actually know before. Time to swallow my pride and accept knowledge from people who might be more experienced than me.
- There are parts of the game where I still have serious knowledge gaps. I've been playing survivor and suddenly been slapped by Michael's knife across a rail that I didn't know didn't block collision. As a killer, I'll occasionally see a survivor play that I didn't know was possible or learn that a killer I rarely play as or against can do something that I wasn't aware of. I need to read everything, absolutely everything, that has been written about the basics of the game.
- I need to understand the ins and outs of every map and the game mechanics themselves with surgical precision. How many seconds does it take to close the distance between important points of every map? How many seconds does it take to move between each corner? How many gens can happen in that time, in the best-case and worst-case scenario? How can I estimate these differences by eyeballing the progress of a generator and knowing when to patrol and when to take a chase and what the chances are when I do either?
- I need to learn to view the game from a survivor's perspective. Decent survivors can pull tricks that, as a killer main (and a mediocre survivor), I wouldn't even have thought of, and competitive-level survivors can loop me to hell and back for three gens before I get a down. I've seen these strategies enough to develop some rudimentary counterplays, but I don't really have an in-depth understanding of them. And if I don't understand survivors, I can't expect to beat them.
- I need to start taking statistics. Maybe play 100-200 games each with several different builds on a specific killer to see what works best. I've done some more basic tests with much lower sample sizes, and some of the results can be surprising.
Some of these things are things that the average player will never think about and which even most "serious" players are going to find a waste of time just for the sake of getting better at a video game, just by virtue of the fact that, unlike me, they have lives. If I start thinking about these things and mastering them, I can get a competitive edge over those people.
And so can you.
What are your thoughts? How can a DBD player (killer or survivor) learn to take their game to the next level? What can I (or anyone) do to really become a good player?
(Side note: Everybody loves Trailer Park Boys, but Puppets Who Kill is actually the best Canadian comedy. Full episodes are available for free, legally on YouTube and Tubi. I highly recommend.)
Comments
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You can get to a certain point via regular matches. That's a good place to start. Try to get to a point where you're winning the vast majority of your games on killers you're comfortable with, and do it with green or lower add ons (there's a reason for this).
But you eventually reach a point where the games don't get any more difficult. At least not with any consistency. DbD matchmaking isn't competitive at all. And at a certain point, you will not continue to improve by playing public matches.
If you really want to try DbD at MMR 9000, you can join a comp server (there are many) and try to get some scrims. It's like being back at 300 hours again at first. You will get destroyed for a bit, especially until you get used to the game speed and tracking. Players don't announce themselves for chases. 7 stages on an M1 killer is considered a good result with limited survivor loadouts. And you'll never ever feel like you've been gen rushed in a regular matched again, which is a plus.
1v1s are another fantastic tool for sharpening your mechanics. You'll improve more in 30 minutes of 1v1s with a killer than you will in weeks of playing games with them. Especially if you're facing a really good survivor.
Watching Otz and content creators can help, but their content is more geared towards killers in the learning phase, not the fine-tuning phase. I'd suggest checking out the DbDLeague youtube channel. It's a good reminder that skill is a very relative thing. It's an invite-only league. Everyone is proven or has references. But players on either side can look completely out of their depth even in that setting.
To address some of your points:
Reactions and reflexes can help, but they're not the end-all-be-all. It depends on how far you want to go. I'm in my mid-30s and Nurse is a killer I can't really play competitively against better teams. I have too much trouble with the survivor movement. But you'll still be fine on M1s. They're much more macro-based at a high level. And you're fine regardless if you're just sticking to public matches.
Regarding game mechanics, please watch some DbDLeague. I still pick up on things from those players. I learned you can't body block a Ghostface because he has no collision while stalking.
The math thing, yes and no. You need to understand or get a feel for how far along gens are relative to hook timers. That comes with practice and you don't need hard numbers.
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It's indeed possible to win the large majority of your games. There are dozens if not hundreds of streamers who do so consistently. Something people conveniently ignore when they cry that the game is rigged. It's easier to do this than just admit they aren't very good. Granted these are people with 5-10k hours. What I think it comes down to is you either have game sense or you don't. I sometimes watch comp players like Knightlight who win nearly every game they play regardless of killer/build. The biggest thing they do right is making all the correct decisions as far as macro gameplay goes. The average killer is terrible at this aspect of the game and makes horrible decisions consistently. I think this is far more important than mechanical skill.
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This. The scary thing is Knightlight isn't the main killer for some killers on his own team. To your point, it's amusing seeing some streamers lament SWF and whatnot when other killers on the same server like Knightlight are running tier 2 perks and decimating survivors.
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Do you have any resources on where to maybe find comp servers? I know tofu has scrim stuff, but I feel like that is a bit different than actually joining a team.
I don't think I'm 100% at that point yet, but I don't really ever feel challenged in my pub matches anymore on my mains and now I'm just bored/dreading playing them, and right now kind of jumping around killers to find what else interests me.
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Do not be afraid to pass as the bad guy. You're here to kill in a PvP game, not to be an entertainer at a children's party.
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Yea, holy effing poop, the Ghostface thing works. I just tried it.
Thing is, I think I did get to that point where I was winning 70% of my matches, but I've gotten worse lately. I don't think that it's just that my MMR is rising, either; I'll just keep telling myself "Oh, it doesn't matter if I take that pallet to the face; I can recover from it," and then I'll do it six more times, and I... won't recover from it. Those little things are really important. Every split-second in chase counts. I've gotten sloppy, and that costs me bigtime in games.
And yeah; while I always know most of the things that Otz is talking about, I always pick something up from his playstyle as I'm watching. Like, "Damn, I didn't even think of moving that way to avoid a flashlight," or "Oh, crap, that's a great way to move quickly around the basement stairs." So it's not just studying their little lectures even as much as studying the little things they can do. I've developed my own techniques, but watching players who are better than me will only cause me to benefit. A lot of these things are probably plenty obvious to anyone who's spent time watching others play. I haven't, and that's fixable.
Well, reaction time is important, and I've been through hell lately, probably enough so to cause serious brain damage. I don't care what the doctors say; I believe recovery is possible.
I do think hard numbers would help in some cases. Like, I might be able to predict (or at least narrow down) which builds are being used by the number of seconds it takes to get a gen done at the start of the match, that sort of thing.
Is there any way I could use voice recognition software to set timers on my phone while I'm playing so I can see some of these things in real time (rhetorical question)? That might be worth looking into. (Would this fall into the category of banned "3rd party software or other tools", or is it more akin to using a communication app?)
Took a break from writing this message to play, and I just had a game with one of the worst SWFs I've ever faced. All of them were decent loopers, highly coordinated, slamming gens, bodyblocking as effectively as they could (I think they were actually aware of the Ghostface trick), managing to predict how I would bait out their Dead Hards, multiple CoHs up immediately, and they actually managed to figure out how to revive the infinite locker save trick by using firecrackers and flashbangs (there was no way to counter it; they didn't need an angle). Bamboozle only worked once because they knew I had it after the first time. Obsession did their best to keep me from building Save stacks. God dammit. They weren't even a bully squad, just really good.
Several hooks, killed one of them.
I don't meet those kinds of survivors every game, but I need to get better at dealing with them when I do.
To be fair, I usually keep an anti-SWF build handy in case I come across anything that looks like a 10,000-hour death squad, but these guys were completely unassuming. Low prestige levels, boring and non-matching names, no fancy cosmetics.
I'm not ready for MMR 900-type games just yet. I think my first goal needs to be being able to completely dominate games in regular matchmaking.
Yeah, macro game sense is something that I'm aware of, but not good at managing it, especially now that Ruin/Undying is gone. Sure, that started getting cleansed pretty quickly after a while, but it always gave enough slowdown to start the game. Now, the only passive slowdown perk worth running is Deadlock, and it's S-tier, but not really enough for an M1 killer.
The gen kick meta builds are strong against average players, but good SWFs will wreck you since so many of those perks are dependent upon getting downs and hooks or kicking before you can even chase, so I'm trying not to rely on those sorts of builds.
Managing gens is tough. I need to figure out a system for that.
Oh, yeah. I'm one of the meanest killers you've ever met. I do not give hatch. I do not show mercy. I do tunnel. I do camp. I do slug. I am willing to throw the entire game just to screw you over if you intentionally annoy me.
But that only gets you so far. That maximizes your kill rate (except maybe for the latter example), but it does not replace actually being good at the game.
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So... Git gud?
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That's the idea. The question is how.
How do the best players do it? What I can do that even they're not doing?
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The game is largely figured out at this point.
This is the mentality that gives me hope.
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