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Why is The Knight such a BAD killer?

So many restrictions? I want to use my power, sorry can't see survivors. I'm thinking okay? Maybe spirit power but can't see scratch marks.. okay... you can't see anything.

Sorry cant use your power in closed environments. Cant use power behind breakable wall cant use power behind dropped pallet. What? But huntress can throw hatchet, nemesis can use whip, trickster throw knife, wesker can hop over, legion can hop over, knight cant use power? Whaaaaaaaaat????

Survivors can run away and his power never hurt survivor. Ooooookay.

Survivors can see spirit orb, guard selection on knight arm and green circle when guard patrolling. Why so much info given to survivors??

Guard chase survivor and he unhooks, guard goes away. ??? so its okay for huntress to use hatchet but knight not use guard?

Survivor get speed boost and endurance, and make guard go away when running to standard. WHAT KILLER POWER GIVES SURVIVORS MORE POWER?

Why should I WANT TO PLAY Knight when there are killers FAR MORE SUPERIOR than knight?

WHAT IS THIS?!?!

Comments

  • maschinen
    maschinen Member Posts: 28

    I forgot 1 thing. ADDONS ARE SO BAD PLEASE FIX THIS!

  • ironblade
    ironblade Member Posts: 270

    Funny that you mention it about spirit seeing scratch marks. You can also say that cenobite can see survivors when he's using his chain ability but meanwhile knight can't see anything.

    All the other points that you made, I 100% agree.

  • Zokenay
    Zokenay Member Posts: 1,158

    He can actually see bloodpools and hear survivors

    Yeah that one is obnoxious to deal with, Pallets should at least no count for blocking his ability to put a guard.

    If he could consistently damage survivors with the guards alone he would be too strong

    The orb disappears after 10m (making longer patrols basically guarantee hunts if you know how to land them) i doubt many people pay attention to his icons tbh, and if they couldnt see the patrol range it would make him more oppressive than he can already be on chase.

    If his guard didnt disappear he would get free hits every time he placed a guard on the hook without him needing to be there.

    Allowing them to get the banner is largely on your end, dont get outsmarted.


    And he's quite an unique killer, if you only care about how viable a killer is and not much how the killer plays then not much we can do about that.

  • Distortion_Enjoyer
    Distortion_Enjoyer Applicant Posts: 83

    Survivors grabbing the standard should DEBUFF them not buff them, not sure what they were thinking with that one, also not being able to use your power when close to anything makes him a joke on indoor maps and some main buildings, bhvr dropped the ball big time on this one, he needs fixed

    and yeah, his add-ons are garbage with 2 yellows and a brown being the best ones 😂

  • Marik1987
    Marik1987 Member Posts: 1,700

    The ability is AI.

    Thats all I need to know.

  • versacefeng
    versacefeng Member Posts: 1,205

    Play a different killer?

  • TWS001
    TWS001 Member Posts: 201

    The chance of playing an enjoyable game against the Knight is already very low. He can already easily make games last forever as it is.

    I think the Devs know that they have created a killer that is already good and in some cases, the best, at the most "controversial" aspects of the game. If they buffed him anymore it could potentially create even bigger problems. Can't see him getting anymore buffs anytime soon tbh.

  • Forza
    Forza Member Posts: 109

    the knight is easily better than half the killers in the game and he's very strong at the 3 gen strategy.

  • LismJack
    LismJack Unconfirmed, Member Posts: 15

    Knight is just kind of boring to play for me , it always like : you force people to the pallet during a chase , you use your power and wait for them get hit by the guard or they run toward you and get hit for running out that area , then repeat this and hook them to dead .

    impossible to looping if you facing a Knight, all you can do is just keep running, running and running, until you get caught , those pallets are useless cause you know what he will do when you get close to the pallet .

    Also , with so many matches against the Knight , It is very common to watch him tunnel at the beginning , then use his ability playing a 3V1 game , that kind of game is very torturous .

  • edgarpoop
    edgarpoop Member Posts: 8,371

    Easily the worst killer design since Legion. I still can't fathom how the Knight got made. How did this power make it through an entire development cycle without being scrapped at some point?

  • ironblade
    ironblade Member Posts: 270

    yes and they have to be injured that's the exception.

    agreed

    Huh? There are a bunch of killers who can do that? Huntress, trickster, you name it. Why should knight be the exception?

    Agreed except for not seeing his patrol range. It's like saying that nemesis zombies should have a patrol range but yet they don't. The best counter to it is to hide and stay out of sight. You can also hear them from a great distance. If you happen to be chased by knight then the patrol range wouldn't matter anyway. You'll have to keep running and outsmart him.

    Then we should also cancel bubba? Huntress? Trickster? Pyramid Head? Trapper? Wraith? Why is it, again, that knight is in the exception of this?

    No, just, no.

  • maschinen
    maschinen Member Posts: 28

    nice joke comment but i dont fall for it

    and there are more haters here bet they hate nurse and blight too? and legion and plague? oml

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Then he is perfect, pls play a different Killer.

    Killers don't like him, survivors don't like him. He is perfect until he just gets a total rework.

    And honestly it should have been pretty obvious of what would happen.

    It's amazing when the survivor of the chapter is more popular than the killer

  • EvilSerje
    EvilSerje Member Posts: 1,070

    The only thing I can complain about today's Knight is inability to spawn friends in tight spot or in front of the wall/pallet/object. That is increadibly annoying and often cost momentum where you walking backwards like idiot trying to find a "sweet spot". Besides that, knight is very nice.

  • Blueberry
    Blueberry Member Posts: 13,671

    I mean I’d argue that’s more a 3 gen issue with perks that are already getting nerfed soon to remove that. That isn’t really a reason to keep Knight neutered.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited February 2023

    I don’t quite understand why he can’t just see survivors during pathing?

    I get it on something like Spirit as that gives you free hits, but in Knight case it’s just to START a chase, that already rarely ever lands a hit anyway, it’s generally just to waste time. I don’t see why he even needs that limitation. It would also give him some more mind game potential to play around their pathing and cut them off.

    Also, requiring that space in front of you to be able to place a guard is extremely annoying. It’s not reactive enough in chase because many times it’s blocked and you have to waste time backing up to give it room to be placed down. Please make it place directly on top of himself.

  • Zokenay
    Zokenay Member Posts: 1,158

    You can also hear them when running, i catch people like that pretty often.

    Big difference here with the guards tough, they are Knight's main power, Zombies are secondary and largely RNG reliant.

    You can force the guards to chase people, unlike zombies, which are also considerably harder to avoid than a slow moving bot, which is why the zombies are more of an annoyance than an actual treat.

    Huntress requires a lot of practice and skill to land longer shots and Trickster basically needs to be on top of you, the Knight's doesnt need to be near to start a hunt he can do from really far away (specially after his recent buff), if his guards would consistently get injures without your help, he would downright become one of the most broken killers in the game.

    Also, again with what i said about camping, the only one you mentioned that actually can injure from far away is Huntress, and she actually has to aim the shot, Bubba is an issue but only when camping on top of the hook, same with Trickster, PH also needs to be close, Trapper can get injures but only if the survivors are careless about his traps, Wraith has no range as well, needing him to be close.

    knight can set up a guard and just move far away to do whatever the hell else, if his guards were given a guarantee hit on the unhooker it would just be plain unfair, this is basically the same issue we have with Hag who can basically face camp at long range with her traps, you can already partially see this if the Knight predicts an unhook and drops a guard during it, which often gets a hit if the survivors arent fast enough, so yeah, his guards not disappearing when starting an unhook would just be unfair for the survivors.

    And all of this comes from a Knight main mind you, so i know, i do think he could use some tweaks, but making his guards do all the job and perfect campers aint the solution.