Dev Blog Discussing 10/02/23 - Eruption Nerf, AMN Buff, Red Forest Beautify, Map Repeat Prevention
It’s about that time for another Developer Update, the series of posts where we discuss upcoming changes making their way to Dead by Daylight. This time, we’ll go through some notable changes happening in the next update alongside a brand-new Chapter and beyond!
Red Forest Visual Update
Over the past few years, various realms have gradually received facelifts. This process- which we named The Realm Beyond- has us revisit older maps and bring their visuals up to modern standards. We’ve already updated the majority of maps, and today, we turn our focus to the classic Red Forest.
Home to both The Huntress and The Plague, the Red Forest debuted nearly six years ago. This visual update maintains the iconic rainy climate of the original maps as well as the small details and nods to their respective Killers’ lore.
They say a picture’s worth a thousand words, so rather than having you read a few thousand words, take a look at these previews!
Map Repeat Prevention
Speaking of maps, many of you can probably single out a favourite; a map that you’re always excited to see. But with so many maps to choose from, you probably don’t want to play the same map several times in a row even if it happens to be your favourite. Variety is the spice of life, and variety in Dead by Daylight is no exception.
No longer will you need to resort to map Offerings in a plea to The Entity to stop sending you to Fractured Cowshed: Map Repeat Prevention is here!
This new feature eliminates the possibility of playing the same map twice so long as a map Offering is not used. The same goes for any other players in your trial: If each person played a different map in their last match, none of those maps will be chosen. Furthermore, the chance for these maps to be chosen will also be reduced for the next few matches, steadily returning to their usual odds.
We hope you enjoy seeing a wider variety of maps as you play!
Bot Loadouts & Improvements
We recently introduced Survivor bots to custom matches, allowing you and your friends to fill the remaining spots with robot allies, or just practice a new Killer against an entire lobby of bots. We were thrilled to see such an enthusiastic response to this feature from the community. Since then, we’ve been working hard on improvements to the Survivor bots and their AI, and as such, you’ll notice a few changes in the next update.
First, we’ve added the ability to customize a Survivor bot’s loadout. Once you’ve added a bot to the lobby, simply click their name and you’ll find a new edit button. Here, you can customize the bot’s Perks, Item, Offering, and even which Survivor you’d like them to be. We’ve also taught the bots to use most –but not all– of the perks, so go wild and test out various combinations!
Second, we’ve made a large number of improvements to the Survivor AI. Some of these improvements are smaller than others, but here are just some of the more noteworthy tweaks:
- Improved navigation in some areas, preventing bots from getting stuck in some places or attempting to loop something that they shouldn’t.
- Bots are now more bold when it comes to unhooking their fellow Survivors. Though they prefer to go for the save when it’s safe, they will now attempt an unsafe rescue as a last resort.
- Bots will now actively attempt to seek out Totems when using Totem hunting perks such as Small Game or Counterforce.
- Bots will now react to some audio queues (e.g. The Wraith’s bell). Previously, they would only respond to the Terror Radius.
- Bots have learned to better respond to certain Killer powers. For example, they will now crouch near The Hag’s Traps and disarm Bear Traps.
- Bots will now attempt to break line of sights in a loop while a ranged Killer is aiming at them.
- And many, many more!
Bots are by no means meant to replace a real person, but we hope these improvements will make them a slightly more realistic practice buddy.
Perk Changes
Although we typically save perk changes for our Mid-Chapter Updates, we had a little room in this Chapter to squeeze in a few perk tweaks. We are in the midst of planning another package of perk changes for the next major update.
Eruption
Eruption has been a hot topic as of late, and for good reason. This perk was updated in our meta shake up last year and has steadily grown in usage ever since. These days, it has solidified its spot in the new meta.
Many of you have raised concerns surrounding how the perk disproportionally affects solo players. Since solo players cannot warn their teammates when they are about to go down, their teammates cannot stop working on the generator to avoid the Incapacitated effect. This made Eruption very powerful: Not only would it immediately lose 10% of its progress, but it would continue to regress until the Incapacitated effect wore off.
This made Eruption a very clear choice for any loadout, not only regressing generators, but also preventing further repairs from being done. To bring Eruption more in line with other generator perks, we have made a few changes.
First, Eruption will now cause the generator to lose 10% of its current progress, not total. This means the effect will be less severe on generators with less progress, but more impactful on generators that are nearly completed.
Second, Eruption will no longer apply the Incapacitated effect to Survivors who were repairing the generator when it exploded. Instead, Survivors who are actively working on the generator will scream and reveal their aura to the Killer for 10 seconds. Not only will this make the perk less frustrating for solo players, but it will also give the Killer crucial information on the other Survivors’ whereabouts so they can attempt to interrupt them.
We hope you’ll find this new version of Eruption to be much more comparable to other generator related perks!
Any Means Necessary
This perk makes it possible for a Survivor to pick up a dropped pallet, allowing it to be used again later in the match. Back when this perk launched, many people (us included!) were worried that it may be too powerful, so it had a fairly long cooldown. Over time, it became clear that the biggest obstacle to using this perk was not in the fact the cooldown, but rather finding a pallet that had not yet been destroyed. Since the perk requires a fairly lengthy interaction and can be interrupted by the Killer, Any Means Necessary cannot be used aggressively.
To give this perk a slight boost, we have removed its cooldown entirely. Survivors running this perk can now reset a dropped –yet unbroken– pallet whenever they have the chance! Killers will want to keep an eye out for pallets mysteriously resetting and be extra vigilant when it comes to breaking them.
While Chapter releases like this one tend not to come with many balance changes, you can expect a larger package of perk changes in the following Mid-Chapter.
New Outfit Plans
In recent weeks we have noted a passionate conversation amongst the community in regard to who in the game is, and is not, getting cosmetics.
Over the years, the roster has grown to an astonishing count of 64. With such a wide variety, producing new Outfits for each of them has become a tall task. Each new cosmetic takes a good amount of time and careful planning to bring to life, and there’s only so much time in between updates. We have to be very conscious about the Outfits we release, balancing both character and style variety, but also content which we know players will love.
This can result in some characters receiving a new Outfit less frequently that we, or you, would like. We try our best to include a vast array of Survivors and Killers so everyone can find one that resonates with them, and it can be upsetting when it feels like that character was forgotten. That feeling is mutual; we love everyone who has been brought into the Fog and want the best for each of them.
But there’s good news on this front which we wanted to share today! We have recently expanded our production capacity to increase the number of cosmetics we can produce for each update, and you should start seeing the results over the coming months. With this, we hope to increase both the quantity and variety of Outfits we release without sacrificing quality.
To illustrate with an example, here’s a look at how we’re planning content around one beloved Survivor, Haddie Kaur, in the upcoming releases:
While the example above will not always be possible across all Killers and Survivors, it’s the type of release scope we’d like to see for the whole cast, especially newer ones who have joined the Fog.
We are all looking forward to this increased output capacity in our Outfits, and will be happy to share more as we progress.
An Update on Cheating
Wrapping things up, we have a quick update to our ongoing plan to combat cheating. Not only have we continued to detect and patch out various cheats since our last update, but we’ve also expanded our team! We’ve recently welcomed a new Team Lead to our growing security team who will help coordinate our efforts moving forward.
And with that, we’ve once again reached the end of the Developer Update. Most of the changes we’ve talked about today will be available to try during the Public Test Build starting next week. As always, we’ll be keeping a watchful eye out for your feedback once you’ve had a chance to try them out!
Until next time…
The Dead by Daylight team
Comments
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No acknowledgement on the time-limited collections being called out by the community. Disappointed.
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If you would like to read the blog or share it, the link is here -
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Probably means it's here to stay unfortunately.
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Eruption got erupted
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MMR needs a rework, not maps or perks. EVERY SINGLE MATCH. you got poor teammates, dc, suicide, 2s loopers as survivor. And a championship squads, doing everything in the perfect time. Play killer and solo still stressful and awful
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It shouldn't. We got a hundred people on this forum alone agreeing that practise is not welcome. ######### terrible all around.
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Eruption dumpstered and nothing for WoO, DH, CoH. Didn't expect anything less!
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Nice to hear they are upsizing the cosmetic production. Let’s hope they don’t use this newfound power to make 2 feng skins every update Instead of 1
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Are you really complaining about WoO lmao
What's next? Calm spirit?
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WoO really doesn’t need a nerf. While strong a good survivor who knows the map can do just fine without it
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They acknowledged it by clarifying what cosmetics will be considered time limited and that they’ll be coming back next year alongside being shard available
The system is here to stay
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I've seen people complaining about Calm Spirit here a few times
"A perk should never remove means for the killer to find a survivor, crows are important"
I'm not even joking
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And, as usual, killers get the short end of the stick. Thanks, BHVR!
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Eruption has 12 seconds of aura-reading with Lethal.
Hmmmmm, I like this very much.
Also, Haddie mains, rejoice. Now you'll get to play your favorite character as Feng!
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I'm seriously holding in laughter
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They give a survivor buff on top of it all. Hahaha
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Honestly not that bad of a nerf. I think they should have kept the 10% of completion instead of current progression, but the aura is neat. Since Eruption functions on downs, it's even incentive not to camp to know for 10 seconds where the people are if they're hit by it.
Definitely did not expect AMN to get a buff, but go it I guess ! Any buff to lesser used perks is appreciated.
I don't think these are the only two perks that will receive changes in the next update, so I'm still looking forward to the Circle of Healing nerf.
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No, they gave a perk a buff.
If they change a perk I can't suddenly say all killers are buffed / nerfed - that's not how it works.
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Nothing to address tunneling and camping
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Good stuff all around. I'm not sure if this is an unpopular opinion, but I'm really glad to hear that they're expanding the cosmetics team. With the amount of characters in the game now, it's a much-welcome change imo.
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This is not the exhaustive list of perk changes, there will be more in other patches. This one we felt it important to address what was happening with Eruption.
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Well, if that's how they intent to make money off cosmetics, I won't be there to support it.
FOMO is a disgusting practice and it's a bloody shame BHVR choose to use it after years claiming they are supportive of the community.
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Red Forest Visual Update
Poor trapper loses another map with actual grass.
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Fair enough and I don’t blame you for disliking the practise . However the Only reason they would go down this route is because it’s more lucrative for them. I’ll still support them so long as the cosmetics are good and for characters I play
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Trapper’s are now going to run only swamp offerings so their traps might actually catch someone
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Can’t wait for the upsized cosmetics team to be able to make 2 feng and mikaela skins per update instead of 1
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Dead Hard is complained about just as much, if not more, than Eruption
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Seems they’ve moved Gen Kick Regression perks to a philosophy of Kick ones with more progress rather than just kick every Gen you see.
I’m fine with that.
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Looks like grass and tall weeds to me, I think he might be ok on this one :P
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Eruption, Gearhead and Lethal.
Their auras shall be read and they will be read FOREVER
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I fail to see how cosmetics being available to buy 2 or 3 weeks per year is more lucrative compared to be available the entire year. But I guess I lack the multi-year marketing class study to comprehend that. 🙃
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Not trying to defend Dead Hard, it can uncounterable in certain situation and affects some killers more than others, but it can't be used to take games hostage for an hour
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I know nothing about business but my best guess is that it encourages people to buy them during the period impulsively and that it makes events feel like they have more content
But I could be completely wrong
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If people didn't feel forced to buy it, it would not be lucrative and they would change it back
As a community we need to do something
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Absolutely hilarious update.
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They buffed the perk so that people will use it more so rather than just revert it they completely nuke the perk, they did the same with Thana.
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bhvr how should I say that? I think you still don't get it xD Eruption is still just against solo q and swf can leave the gen with communication its still unfair!, you just don't understand what the real problem behind Eruption was so sad...
at one point you even say yourself that it was bad for solo players, but still only let it be effective against solo q, please tell me this is all just a joke, i mean the dev team get together and discuss what you're doing can and no one came up with the idea of doing it in such a way that it doesn't only punish solo people?
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at least give us a survivor nerf if you're gonna nerf the best killer perk. instead survivors got a buff! who woulda thought.
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So now we can get SWFs, where one person chooses any means necessary, and just resets all the pallets? So with most the killers, we can't just leave dropped pallets anymore to destroy them later? I hope BHVR has something huge planned for killer improvements, because this is just a world marathon of survivor improvements.
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Correct. Having anything only available for a limited time drastically increases people's desire to get it. There are likely some skins in the store that barely anyone buys with Auric Cells, even though they're always there. Sadly FOMO makes a -big- difference.
Boycotts almost never work, just look at Hogwart's Legacy.
Even if every single person who frequents these forums refused to spend any more money on the game it would barely make a dent because the vast majority of the playerbase don't use the forums.
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When DH and COH nerfs tho ?
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Too bad it encourages slugging though. Because you won't have time to pick up the survivor and hook them before the aura reading runs out.
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Why not just revert the previous buff that was done? This completely makes the perk useless. Next up every killer is going to be running pain resonance. And what happens after that gets nerfed? The problem is that both sides have maybe half a dozen perks that are any good, and if your "plan" is to make those half a dozen useless every 3-4 months, and then buff another half dozen to being meta, that doesn't solve the problem.
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It does, but that's at the risk of the slug being picked up, so it's pretty fair. And even without slugging, having an idea of where people are roughly is still very good. That's why BBQ is still very useful despite only being 4 seconds long.
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WoO is exactly what survivor mains have been crying about when it came to strong perks "carrying killers".
WoO is carrying bad survivors, literally all it does.
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Uhm, you probably havent been playing games like Dota have you.
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The math doesn't add up. Even if they kept it at 10% total progress, that is 9 seconds of progress. It takes longer than that to hook someone. The survivor's best play, is to just keep slamming the gen while the other one gets hooked. And lets be honest 10% current progress is a complete joke. Killer regression should never be based on current progress, because it is hard for the killer to judge (used to be both sides, but not anymore now that survivors can see gen progress on the HUD). I don't know how much progress the gen that eruption just hit actually had, so i can't know if i should hook, or go slug. Now, if killers all had a way to tell how much progress each gen had at any given point, maybe this would work.
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hopefully they learned about balance and they didnt make the map even more safer like they did with badham , am worried .. .the screenshots barely shows the balance of the map :
-the map is more smaller?
-did they added more Breakable walls?
-main building still has a god window?
-did loops are gonna recieve more tweaks?
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Knight map has no grass on usual titles, but there are just exact enough bush to hide trap around loops. 1 single bush on each side of a loop. Make it barely play-able. Same to Haddon field.
Im really scare for Red forest rework, the realm is one of the best grass remaining.
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Was hoping for Swamp to be reworked, but Red Forest is fine too. Glad Eruption is getting changes, but it seems like it's a bit too much. And more Haddie cosmetics is always a good thing.
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