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Who could use Eruption now?

TheSubstitute
TheSubstitute Member Posts: 2,541
edited February 2023 in General Discussions

For full disclosure I think Eruption has been over-nerfed if the changes listed in the patch notes go live. It'll change it from a mainly gen slowdown perk to a mainly information perk which is an interesting choice but that also further restricts Killers' perk choices.

To illustrate the it was over nerfed point, there are very few Killers that could actually make use of that information. The only Killer that I can think of off the top of my head that could get consistent value without constantly slugging would be Artist.

With slugging it would be useful for Nurse, Blight, and to a more limited extent Dredge, Sadako, and the few people still playing Freddy and Billy. The Twins might be able to use it to a very limited extent but that would require both planning and luck.

Those are the only ones I can think of. Is there anyone I'm missing? That's nowhere near enough of the roster to justify this hard of a nerf. It might even be better to just revert it to pre 6.1 Eruption as nobody complained about it before the Incapacitated changed to 25 seconds.

Comments

  • Forza
    Forza Member Posts: 109

    i think eruption will still be a good perk if used with other gen kick perks but likely won't be good enough on its own.

  • TigerSnake
    TigerSnake Member Posts: 531
    edited February 2023

    Nobody with a brain will. Want regression? Use literally anything else, even Jolt. Want aura reading? Again, use anything else. I’m honestly impressed how bad it is now.

  • TheSubstitute
    TheSubstitute Member Posts: 2,541

    I agree on most Killers. That level of aura reading is amazing on Artist. I was already getting injures and downs off of Hex: Face the Darkness and LP which only gave 4 seconds of aura reading on my heavy aura reading build. But, as I stated one Killer is nowhere near enough, to justify a perk being nerfed this hard.

    For Nurse and Blight, you're correct. There's no real point to use it unless they're specifically going for a four person slug and no hook strategy. It might buff Sadako condemned strategy though. That's not really a desired outcome from the dev's viewpoint though nor from the viewpoint of anyone playing against them.

    It's too bad, judging from the other threads in the forum, that there are so many who can't see there are legitimate reasons to dislike how severe the nerf was and how it only helps playstyles that are already heavily complained about.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,005

    Regardless of whether it’s overnerfed or not, it should not be reverted to how it was before 6.1.0. That version was unhealthy for all the same reasons, it just wasn’t complained about because almost nobody actually used it.

    That said, yeah, it’s probably most useful as a slugging tool now. It’s not going to give nearly as much slowdown.

  • I've never done condemn Onryo builds but seems like it might be useful for her to get the aura reading and know where to spread the condemn through TVs.

  • BlueRose
    BlueRose Member Posts: 658
    edited February 2023

    I know I won't be using it ever. The perk doesn't exist in my book. I don't like slugging on any killer so the info would never be useful plus when the basekit unbreakable happens even that part of the perk is going to die also. The 10% of the current is a joke and makes it worst than the current Pop so yeah Im not going to run it ever. Congrats BHVR you did what some whiny survivors mains wanted, you completely killed the big bad Eruption. Now killers have one less perk to choose from and just move on to the next best thing till that gets nerf when survivors complain about that also either CoB or PR.

    Also want to go on the record I always thought Eruption needed a nerf but it didn't need to completely killed off....

  • BlueRose
    BlueRose Member Posts: 658

    I don't even think it will be that good to run with other kicking perks. You get more value running Pop+CoB+Overcharge than running eruption with any of those perks.

  • TheSubstitute
    TheSubstitute Member Posts: 2,541

    I partially agree just because I don't see a problem with the Incapacitation status as a concept; my primary issue was 25 seconds is too long. I liken the status to stuns on Killers; both remove control of the character from the player for a few seconds and that's okay in small doses.

    Honestly, my preference would have been blocking the gen (maybe with an almost fireworks like spark visual instead) and then the duration could have been tweaked after once more data came in.

    The only reasons I can think of to change it like this is that BHVR wants to stop the current arms race of new gen regression perks versus new gen speed perks or they just wanted to cut down the synergy (for which the block effect would have been better).

    As it is, the aura reading effect only encourages slugging as it takes place precisely at when the priority is fending off the flashlight saviours and hooking the down and 6% of current regression is almost pointless. I don't like this change as it limits choices instead of expanding them.

    It's a big boon for condemned Sadako builds. You're not worried about hooking so down, teleport, down, kick, repeat.

    It definitely got too harsh of a treatment.

  • Blueberry
    Blueberry Member Posts: 13,671

    Yeah I agree. I could see some use on Artist it’s just similar to blight and nurse where as Artist you’re not typically wanting to waste time kicking gens either. Feels like a bad rework overall.

  • Sava18
    Sava18 Member Posts: 2,439

    As a blight main I would still never run this perk. It's a waste of time to kick gens on blight when I could be in chase by the time the animation is over. Floods of rage, bbq and lethal are all singularly better info perks on blight. If I were to start kicking gens for info, it would be that knight perk.

  • Nazzzak
    Nazzzak Member Posts: 5,841

    I thought that was overkill too, and I wonder if it's because of the 3 gen strat alot of killers would use with Eruption? So in order to get proper value, killers will have to kick the gens with the most progress as opposed to the closest that have even the slightest bit of progress?

  • yauniqua
    yauniqua Member Posts: 151

    Killers who aren't looking for EZ kills.

  • LordSturm
    LordSturm Member Posts: 493

    correction: killers who are looking to waste a perk slot*

  • Devil_hit11
    Devil_hit11 Member Posts: 9,072

    The perk relies on killer wanting to slug after a down, having mobility to kick gens and makes use of aura reading before it runs out. Artist has little mobility to kick gens and she has little reason to use aura reading over running DMS/Pain res that 99% of artists use.

    Blight has little reason to use it because he is not really about slugging but he has mobility to kick gens. Nurse is also really bad at kicking gens and she is not that good at slugging anymore because her recharge add-on were nerfed and whole premise of instant down nurse slugging is kinda dead with her rework.

    I think Oni is only killer where this perk makes sense because he's a killer who can kick gens, go into his power, down someone with it. see gen explode really far away and then use aura reading to slug people. Its like infectious fright for Oni when kicking gens. I still do not see anyone using this perk because rewards just are not there. kicking gens as killer is high commitment time investment for killer so the rewards have to be incredible for killers to run it.

    I think if your going to kick gens, you'll likely just run overcharge+call of brine.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Think it will be decent for Oni too.

    He often wants to slug a survivor and has the speed to use the 10 second aura reading.

    That's about it i think. Nurse and Blight probably won't want to waste time kicking gens when their chase power is so good

  • TheSubstitute
    TheSubstitute Member Posts: 2,541
    edited February 2023

    Feel free to point out how the new proposed Eruption is useful or worth a perk slot. Us vs them arguments aren't enough to justify destroying a perk.

  • TheSubstitute
    TheSubstitute Member Posts: 2,541

    That's true that Oni can make use of it. Thanks for pointing out that I overlooked him.

    Referring to Artist, though, I personally find Overcharge and Surveillance to be more effective than Pain Res +DMS. Artist can easily disrupt gens by just dropping survivors which is what aura reading perks give Artists that can land crossmap snipes. If survivors can't do gens because they're waiting on the ground for a pick up that's also effective gen slowdown.

  • MrKrabsArgArgArg
    MrKrabsArgArgArg Member Posts: 75

    At this point I don’t even think you should have to kick the generator it should just work all the time

  • Bwsted
    Bwsted Member Posts: 3,452

    Seen plenty of Blights just gen kicking sim with Eruption. The issue is that fast killers are just better off using NTH and getting that info immediately.

    The main exception imho is Oni because his power and speed are on a timer.

  • BlueRose
    BlueRose Member Posts: 658

    Some of yall have made some good points about how Oni, and Artists could get used to the new Eruption. That said tho I think ppl are overlooking the fact it does encourage slugging, act survivors hate just as much as tunneling and camping. Remember they tested the base kit unbreakable just a few months ago in a PTB and if slugging goes up bc of an Eruption then I have no doubt in my mind they will go through with the whole base kit unbreakable. I still think Eruption is a useless perk and in the cases where it could be useful, it just encourages unhealthy gameplay in the form of slugging. I know for me as a killer main I HATE slugging, I don't like the feeling of leaving someone on the floor to bleed out or be picked up. I rather get my hook in and move one. Guess that's why Oni is one of my least fav killers.

  • Yippiekiyah
    Yippiekiyah Member Posts: 492

    No one is gonna use it ever.

  • TheSubstitute
    TheSubstitute Member Posts: 2,541

    It does definitely encourage slugging a lot more. I don't hate slugging myself and quite often use it as a way to either increase pressure or to not hook a survivor twice in a row. This change, though, does 100% support tactics such as Eruption and Knock Out for a 4 person slug for the 4K. I'm not overlooking it myself; I think it's evidence as to how the proposed change to Eruption needs to be overhauled.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Oni could as the 10 secs aura with demon dash could wreak havoc. Well worth a go.

  • Brimp
    Brimp Member Posts: 3,051
    edited February 2023

    With the proposed nerf it will only really be viable on killers with very high mobility and chase potential. So basically blight, wesker, oni. 10% of current progress is just not worth it even if applied to more than 1 gen. Its better to just keep it how it currently is with a nerf to 8% and change the incapacitated back to 16 or the 10 second aura reading. Of course to help combat swfs it would be "if the person has worked on this gen within the last 3 seconds they still get revealed".

  • Shroompy
    Shroompy Member Posts: 6,789

    Its best user will most likely be Dredge, which I'm very much looking forward to