General Discussions

General Discussions

"Devs aren't survivor sided"

A broken perk like dead hard stayed in the game for 5+ years, eruption nerfed within just a few months of survivors complaining. Yet another perk that rewards the killer for not camping is nerfed, and then the devs will make a surprised pikachu face when killers camp more and more.

(P.S waiting for DS and Windows Of Opportunity basekit)

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  • Member Posts: 2,412

    Just camp and tunnel

    There is nothing in the game that stops you from doing that

  • Member Posts: 4,139

    They should learn from their mistakes and nerf dead hard for real. A nerf at the same level as what they did with eruption, where it's a waste of a perk for most killers. I will be dropping eruptions from my builds, and dead hard should also get a real nerf that causes a lot of people to drop that perk from their builds.

  • Member Posts: 8,297

    They just nerfed Dead Hard in 6.1, which wasn't that long ago. They should definitely be looking at tackling other, bigger problems instead of fine-tuning a perk that's mostly fine in almost all scenarios.

  • Member Posts: 4,139

    That nerf wasn't good enough.

    Just because something got a nerf doesn't mean that it's automatically fine. Just look at how many people complained about Nurse, even though they gave her a massive nerf a few years ago when they reworked her power. Should we have told those survivors they shouldn't have complained about Nurse, because she had already gotten a nerf?

  • Member Posts: 272
    edited February 2023

    Population of killer is 1 : 4 Survivors.

    So, they should cater to survivor to keep people keep playing. Business is business, thats how you make money.

    Not to say it is a fact. Im speculating here based on my experience in corporate function.

    If you are not happy with killer, maybe try survivor side. Chill with game, hold m1 rather than beat yourself up doing muti tasking with little rewards or appreciate on the good play.

    You want to win, you tunnel someone as early as possible so efficiency can be dropped. < Killer bad, brainless play, ez playstyle, you are suck. See how other side view you :)

  • Member Posts: 8,297

    Okay? That still doesn't really relate to the core topic, which is complaining that Eruption got nerfed quickly when it took years to nerf Dead Hard.

  • Member Posts: 968
    edited February 2023

    that perk was busted as hell against solo Q players so i dont mind... (i never used eruption anyway soo whatever)

    also try ( PR+DMS + ,Mindbreaker) that combination is pretty solid..because eruption is gonna be nerfed you liked or not..🤐

    now we have to wait weeks of sweaty killer players abusing that perk meanwhile some other are definetly gonna try new combinations and thats good.

  • Member Posts: 4,139

    By these standards, dead hard needs a major nerf because it's busted and oppressive against certain killers like Trickster.

  • Member Posts: 8,297

    I don't want to speak for OP, but that claim really is not evidenced by the text of their original post. The text pretty clearly implies they're mad about Eruption being changed quickly, with an extra dash of seeming to not think it was a problem to begin with.

  • Member Posts: 4,139

    The OP complaint was that BHVR claims they want to discourage camping. But they buffed eruption to discourage camping, and then nerf it into the ground, which encourages killers to go back to camping, because the kicking regression perks are no longer worth using. Why bother kicking gens for regression when we can use pain res and proxy camp the hook?

  • Yes but that increases killrates which means no buffs for killer

  • Member Posts: 8,297

    I'm happy to respond here but I'd like to acknowledge that this is an entirely new topic and not the thing you were saying up until now.

    Anyway! Discouraging camping is a great idea that I support, but it can't come at the cost of an objectively overpowered perk like Eruption stalling games out for ages, you'd surely agree? There's no way you could make the argument that Eruption on live servers is fine and healthy for the game, so something has to be changed- and there's no point highlighting that it took years to fix one thing if they're trying to fix this thing quicker, because that implies you think they should leave this broken thing in the game for years too.

  • Member Posts: 4,139

    I think BHVR needs to release a very powerful perk (or perks) to encourage killers to leave a hooked survivor. There needs to be a powerful positive reason to leave the hook, and to spend time traveling to and from the generator. People need to recognize that the cost of generator regression perks includes all the time a killer spends walking to generators, kicking them, then walking back to somewhere useful.

    If a generator kicking perk has the same value as a perk that doesn't require potentially heavy traveling time, then it's logical to just go with the perk that doesn't require heavy traveling time.

    The survivor HUD also made it less valuable to patrol generators, because now every survivor in the game knows when the killer is chasing anyone, and when survivors need to be extra careful because the killer doesn't have a current target and might be patrolling generators. This makes it easier for solo q survivors to pre leave generators and hide from the killers, which means killers are now less likely to find survivors on generators, and are better off proxy camping everyone instead.

  • Member Posts: 2,002

    Eruption never encouraged killers to not camp.

    If anything it encouraged them to pick a 3 gen on frame 1 of the match and camp harder

  • Member Posts: 10,910

    You definitely haven’t played solo queue if you genuinely don’t think Eruption needed a nerf.

  • Member Posts: 582

    People were saying weeks ago to not crutch too hard on eruption because it was eventually going to nerfed, even some killer mains realized it was busted. You can’t act surprised now

  • Member Posts: 5,949

    Eruption was a terrible perk that really needed some changes. The changes they did though are just dumb. What is a killer supposed to do with these 10s aura vision? Potentially make my way across the whole map and not hooking that survivor I just downed? Or is this more of a "Well, there could be someone around you" kind of perk? In that case why wouldn't I run Infectious Fright instead?

    10s guys. At a time you absolutely don't need it. Not in the slightest.

  • Member Posts: 288

    Devs don't care about killers. All the money comes from survivors buying cosmetics. If every killer player quit at once the devs wouldn't care because new players would join to play someone like freddy or michael, immediately lose and start the cycle again. The only time they care about killer players is when kill rates and player numbers go down, they throw out a bone to bring some back then once their money side of the game starts whining again the devs take the killers bone back back.

    I knew not to get used to eruption. Gotta admit I didn't see the AMN buff coming. Then again no one asked for it so WHO COULD have seen that coming >_>

  • Member Posts: 334
    edited February 2023

    To all the people saying BHVR favors the survivors because of the ratio, they are correct. I have been saying it for a long time.


    In any business you cater to your majority. The survivors outnumber killers 4 to 1. They buy more cosmetics and bring in friends who in turn buy more. It's good business.


    They buffed the HUD to bring solos up to swf evels. They even state solos don't have enough info and can't call things out to teammates. Now that survivors are stronger, what is the killer getting in compensation?


    If the game is easier for the survivors and they win more they will play more and bring in friends. Again, as I and others have said, they are a business. They are out to make money. Cater to your majority.

    Post edited by Gcarrara on
  • Member Posts: 3,136

    For "the worst perk in the game" it sure does have a tendency to appear on at least 2/4 survivors in my trial. All they did was change it to be gimmicky vs m1 killers while EVEN STRONGER against m2's.

  • Member Posts: 199

    Weren't you the one complaining some time ago about how Survivors are so hard to find and tried to justify hooking someone and just sit there till they die cause you were too lazy to go search for more Suvivors and wined when they started popping gens?

  • Member Posts: 262
    edited February 2023

    Unfortunately I have to disagree. They are not merely survivors-sided, they are also grotesquely incompetent. What is needed is a round of lay-offs and then new staff to rebalance the game properly. I mean, the game is 7 years old and it still runs like crap and that is just the start of it...

  • Member Posts: 5,923

    We never had moris of the first hook in this surv sided game. Thank god.

  • Member Posts: 1,408

    To apply that same "logic" Nurse and Blight are still in the game with their busted add-ons :)

  • Member Posts: 6,119
    edited February 2023

    No. Several months ago we got a perk overhaul plus they said that they'll be changing perks up frequently in future. They're doing exactly what they said they'll be doing. And their update said more are coming. People need to accept that no perks will be safe from now on, so don't get too attached or rely on any too strongly. I'm already seeing many survivor main streamers purposely dropping DH because they anticipate a nerf so are getting used to other exhaustion perks. Adapt.

    Eruption has only been meta for a couple months and people are acting like BHVR is taking their first born child away.

  • Member Posts: 508

    Dead Hard is fine lol, clearly never played killer in your life.

  • Member Posts: 5,604

    So the "infinite" window, no bloodlust... slower hooking

    I didn't play during the start of DBD but I have watched videos on it

    And how long did Old old Ruin last???

  • Member Posts: 8,297

    Or, shockingly, I may just have a different opinion to you on the subject.

  • Member Posts: 8,297
    edited February 2023

    ...Jolt buff, faster kicking speed and attack animation, shorter post-hit sprint burst, longer generator base times, buffed Overcharge, instant regression on generator kick without perks, buffed Coulrophobia, buffed Dark Devotion, buffed Lethal Pursuer, buffed Monstrous Shrine, buffed Gift of Pain, nerfed Decisive Strike, nerfed Dead Hard, nerfed Iron Will.

    Come on now.

    EDIT: 6.1.0 also wasn't a "killer buff patch", it was a meta overhaul and game health chapter for the entire game, not just one side.

  • Member Posts: 76
    edited February 2023

    also every map since midwich from 2020 or whatever has been massively survivor sided but yeah theres no bias

    flashlights got buffed so even babies can use them correctly 100% of the time

    theyre still going to do basekit unbreakable

  • Member Posts: 8,266

    10sec is useless if you pick dying survivor to hook. But 10sec is alot if you slug the 3rd survivor and go for the 4K.

    Not a healthy change.

  • Member Posts: 4,139

    The game has a survivor HUD now. Do you really think the 4th survivor is going to sit on a generator if they know the killer has eruption, there are only 2 survivors left, and the other survivor is getting chased?

  • Member Posts: 8,266

    Depends, if there is only below half a min of last Gen. I will try to complete the last Gen for the chance of both of us escape. Of course I will not do Gen if there are like 2-3 Gens remaining.

    But I had a match in Lery where 1 Moried at 4 Gens left (old Mori), then 1 die with 2 Gens left. Only me and Meg. Somehow I decided to do Gens and accepting the death if Killer finds me. Surprise, the Meg hold the chase for 2 Gens and we both escape. She never ran into my Gen, I never see her in the match.

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