More killers with ranged Gen damaging.

Maybe an Add-on for huntress, pyramid head, or Nemmy. Just a Ranger way to damage generators.

Comments

  • Dream_Whisper
    Dream_Whisper Member Posts: 756

    Interesting idea, have a built-in slowdown/regression build into the addon for their power and allow them to reliable used their power in a skill fully aim. We can sort of expand on it with Clown, Artist, Plague, and even Pinhead.

    Not sure about numbers, but it would be sort of neat if killers using their Ranged based power to reliable target Generators from a distance and possible damage the Generators take bit of progress. Be like Knight and constantly damage Generators by 5% everytime a Survivor interacts with it. Certain killers like Artist, Nemesis, and even Pyramid head that cannot hit Generators with their power, (from top floor from the ground floor) because of multiple floors, like dead dog Saloon Generator on the galley pr balcony, they can get slight Generators damage boost to compensate.

    It would be good way to make certain worthless addons on most of the Killer's, have used and reward them with targeting stationary objectives with perfect aim, especially if it is too far away or you are not fast enough to reach the Generators above you in time.

    Imagine playing as Clown, and I could constantly aim my bottles from the ground and keep on hitting the Generators directly from any angle, or even threw the window (very difficult shot). That would be very amazing and add more skill in using my power effectively.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Like what? Are you gonna throw hatchets at gens?

    Or are you asking for jolt in M2 as add-ons?

  • not_requested49
    not_requested49 Member Posts: 1,981

    I like how you didn't even mention the ranged killer that would benefit from most (and in need of buff/addon pass)

  • Dream_Whisper
    Dream_Whisper Member Posts: 756

    It would be alot to process, but here is my take in addon changes/new addons (Be warned, I am adding a new Brown Addon for some killers, to include the additional Regression Ranged attack)

    *Huntress: New Addon: Brown "Tar Hachethead": Direct Hit on Generators, will take away 2.5% of Generators progress. Cannot be reapplied if it only regressing. Hitting a Survivor Directly working on the generator, will take away 5%, and can be reapplied a many time as any Survivor working on the same generator

    *Doctor: New Addon: Brown "Chewed Pencil": Direct hits with the Shock Therapy on a generator will take away 5% of Generators Progress. Static Blast will hit all generator within the blast Radius by 2.5%. Cannot be reapplied again with either power if the generator hits are regressing.

    *Artist: New Addon: Brown "Broken Paintbrush": Direct hits with a Survivor working on a generator, will not only explode a Generators but regress by 5%. Can be reapplied everytime they hit the Survivors interacting with the gen. If the Survivors has crows and is working on the gen and hit, they will lose 10% on the gen.

    *The Twins: Reworked Addon: Brown "Soured Milk": Direct Hits on Survivors working on the gen, will make the generator explode and lose 10% of Generator progress. Can be used as many time, once Victor is active and directly hit survivors, doesn't matter if healthy or injured.

    *Deathslinger: New Addon: Brown "Rusty Harpoon Head": Hitting the Generators with the Harpoon Gun will lose 5% of the generator progress. Cannot be reapplied, on regressing Generators. Hitting a Survivor Directly working on the gen, will make it lose 10% of Generator progress. Can be reapplied as many times as yoy successful hit any Survivor touching the same generator.

    *Executioner: New Addon: Brown "Rusty Sirens": Hitting a Generator will make it lose 2.5 of generator progress. Cannot be reapplied if the generator is regressing; Hitting a survivor working on the generator, will make it lose 5% of Generator progress and can be reapplied again, to any Survivor working on the same generator if hit again.

    *Trickster: New Addon: Brown "Broken Recorder": Hitting a Generator directly with knives can damage the generator by 0.5%, up to a maximum of 5% or used up ten knifes. Cannot be reapplied with more knifes, as it will be fully regressing. Hitting a Survivor constantly working on the generator, will make the generator lose 2% for each direct hit with a knife the Survivor keeps working on the generator (up to a maximum of 24%). Can be reapplied as many times, especially during main event; to any Survivor working on the generator and hit constantly with knifes.

    *Cenobite: Reworked Addons: Scraping the Distance addons like "Spoiled Meat", as Cenobite's cannot effectively chase Survivor hit with the chains from a distance, for better effect: Cenobite's Chains when it hits a Generator directly will caused it to lose 2.5% progress. Cannot be reapplied when the generator regressing. Hitting Survivor working on Generators directly, will caused it to scream and lose 5% of progress. Can be reapplied as many time as Cenobite's hit survivors on Generators. Chain Hunt will not make Survivor scream or lose progress, they too much suffering for now. (Or maybe we should)

    *Nemesis: New Addon: Brown "Broken T-Virus Bottle": Tentacles Attacks on Generators will make it lose progress by 2.5%, with the additional benefit of being able to infect the generator with the T-Virus for 30 Seconds. Any Survivor touching the generator will be infected, and the survivors will gain additional box of T-Virus Vaccine. Cannot be reapplied, to regressing Generators nor be reinfected. Hitting a Survivor working on the generator Directly with the Tentacles, will lose 5% of Generator progress and infect both the Survivors and Generators with the Virus. Additional 5% will be applied to any Survivor whom is already infected with the T-Virus and fixing the generator and hit with the Tentacle. Stay Clean.

    *Plague: New Addon: Brown "Prayer's Beads Necklace": Direct Hitting Generators with Vile Purge will slowly take away the amount of charges per vomit on the gen. The longer and fully maximize the vomit, the longer you can make the gen loose 5% of progress. If you quickly tap vomit button to infect the gen, you gain little regressing progress by 1%. Cannot be reapplied, if the generator is regressing. Hitting the Generators directly with Corrupt Purge, will be different and you can make it lose 5% progress regardless, of how long the charge is. Also cannot be reapplied to regressing Generators. Hitting Survivor working on the generator, regardless of the vomit state; will make it lose 10% and can be reapplied as many times as as long as they keep interacting with the same generator.

    Mastermind: New Addon: Brown "Old STARS Badge": When you grab a Survivor Directly with the Virulent Bound and pinned them agaisnt a generator; you knock of 5% of a generator progress. Cannot be reapplied on regressing Generators. If you are very lucky and grab a Survivor Directly with Virulent Bound and is able to toss them directly and impact the generator collision, you get 10% with the additional benefit that it works, regardless if the generator is regressing or not.

  • not_requested49
    not_requested49 Member Posts: 1,981
    edited February 2023

    I mean.. no other killer is really ij need of a buff by having all these addons

    Just allow it to deathslinger. That's it, and it's unnecessary for it to have extra bonus for spearing a survivor off a gen. Since this would never come into play anyway

  • Witchubtet
    Witchubtet Member Posts: 642

    Sorry for the late response, but some of you get the idea. Just either add-ons or in the Case of one Nemmy just a power boost so if you hit a gen with your M2 you can damage it slightly.

    The reason I singled Nemmy out is Because his whips levels are kinda… meh? Level two is good at continuing chases but three is just slightly longer range. It would be cool if it would hit gens and damage them.

  • Dream_Whisper
    Dream_Whisper Member Posts: 756

    I put it in, as it would punished Survivors with overcommiting on Generators and hitting Survivor working a generator with on one shot would be far more rewarding. It would teach to make break for it when the killer is getting to close; trust it me it is annoying that survivors with Adrenaline and Proove Thyself are overcommiting on the gen in front of the Killer's face. With these new add-ons (would be amazing if some of them are implemented as basekit, or be good substitute replacement for gen regression perks), any Ranged killers, especially Deathslinger can stand a chances hitting gens and knocking some progress; but get multiple values when survivors are overcommiting on gens.


    Perfect example: Dead Dog Saloon; the gens usually on the balcony as well as hanging gallery; are always a lost cause to defend as they are in hard to reach place with plenty of escape opportunities and lack of accessibility by the killer on the ground level. But with these addons, I can posters and get lucky punished a Survivor whom interacting with gens from a distance/from the ground. I can throw one to 3 hachets, knock a Survivor down, especially injured, and don't need to waste time kicking it and go pick up. As Deathslinger, I can shoot the generator, damage it, reload quickly, hit the Survivors this time and reel them down. BAM, huge value in fishing a Survivor and knocking the gen some progress while on the ground. The smart play on the Survivors end agaisnt Ranged killers that can hit them from below; would be to flee and avoid the attack while working on the gen.