Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Rework to help against tunnelling

Haven't been playing long, and I know I'm wading into contentious waters, but here are my thoughts.

1) Tunnelling is done to get pips/rank, wins, and/or blood points.

2) Tunneling is done because it's efficient/effective and against an efficient team, can be necessary.

Just spit balling my 2 cents....

1) Basing the killers score/rank/win conditions around unique hooks rather than kills and adding bonus multipliers for spreading around the hook states. The more unique hooks, the bigger the multipliers for both pips and BPs. This (might?) incentivize killers who are motivated by rank/scores to get 10 unique hooks states even if it results in a 2k.

2) Overhauling a number of killer perks to change based on unique hooks..... Making them significantly less powerful if someone is repeatedly hooked while adding incentives for hooking everyone. Similar to old barbeque and chili and current No way out but throughout the whole match and not just 1st hook stage. This one might be trickier since a hooked survivor could make it difficult for a killer if they know about the perks..... but for example a gen regression perk could lose 8% effect upon a rehook or 5% for bouncing between 2 survivors, but gain an extra 2/4/6% when the last 2/3/4 hooks are unique hooks. Or enduring could improve with unique hooks but get worse with tunnelling......Something along those lines, you get the idea.

Comments

  • Dark_Alex
    Dark_Alex Member Posts: 91

    Yes, great idea. There is only one flaw in it: the quick withdrawal of one player gives a much greater advantage than the percentages you offered. After successful tunneling, you hook the next player and started chasing the third one. Congratulations: generators are no longer being repaired.

  • ShaidarHaran_
    ShaidarHaran_ Member Posts: 17

    My thoughts were totally off the cuff. I understand your point, but don't take the numbers as concrete. The developers have enough information to be able to balance the rewards/penalties in greater detail than I ever could.

  • Bran
    Bran Member Posts: 2,100

    Both ideas aren't as great.

    Changing the pips and stuff would effect some stuff out of the actual game and gameplay, but doesn't address much or fix anything in the long run I'd say.

    And the perks being changed to be more useful for spreading hooks isn't as valid. You'd be trying to make the killer have to play that way in many ways. Which wouldn't be the best for so many situations playing killer which makes it fairly unnecessary

  • ShaidarHaran_
    ShaidarHaran_ Member Posts: 17

    Not arguing, but I'm going to need a more in depth explanation. What would it change outside of gameplay? I'm not talking MMR, which I'm told is separate from the things I mentioned. Pips to rank and blood points.... The first recycles every month and the second gets pumped right back into the bloodweb. I don't see how incentivizing hooks over kills would break that. Second, unless your perks are a crutch and you can't win without them, you can choose to strategically lose favorable perks in situations as the need rises. Like STBFL. I'd say my exact post isn't the perfect solution, just a general concept, but I'd think game designers could implement it in a workable way. I genuinely don't see what you're trying to say, but it's most likely because your response was brief.

  • Bran
    Bran Member Posts: 2,100

    Well what I meant was outside of gameplay was the ranks. It doesn't do much than do that. Sure, people would change their play style in order to get the pios, but actual in game wise it wouldn't do much to effect tunneling besides people trying to be safe in the pipping and ranking.

    And as for the perks, you just need perks and if they are going to be less useful when you re-hook the same person that just makes the game feel a bit more restrictive for not a lot for reasons and also doesn't do much to still change the gameplay.

  • ShaidarHaran_
    ShaidarHaran_ Member Posts: 17

    Ok, well I'm not sure I agree, but thanks for the feedback. I mean, you said people would change their play style but in the same sentence said it wouldn't change tunnelling. Either way, my thoughts are out there for BHVR and they know their game better than I do.

    Cheers