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Tunneling and camping are syptoms, not a direct problem.
Let's see...
Hit & run? Med-Kits and Circle of Healing exist. Have fun chewing through these. Franklin's Demise? Just run Built to Last.
Playing for chases? Most Maps in the game are Survivor-favoured or even when some of them are considered "balanced", they also have currently massive RNG swings. Through that, a lot of places force Lunging, you can do reactive Dead Hard for another Health State. You can use Map Offerings or even Sacrificial Ward if you think Killer is also using Map Offering. Also, you can use both Styptic and Syringe and make it so Syringe heals you faster than Styptic's Endurance runs out for another Health State. You cannot get better when the Map safety is bs enough to make mind-games and such non-existent (especially looking at Withered Isle's Maze Tile design).
Yes, that's the reasons Nurse/Blight are so common.
Holding 3-Gen? Currently you can get basically an impass where none of the sides will move out with their objective unless someone throws AND you need Perks for that.
Slugging? It has always became weaker play-style because Unbreakable, Tenacity (underrated Perk) exist to make it worse or you can make non-100% slugging obsolete with Flip-Flop + Boil Over to make Hooking bad.
Is there an incentive for playing "nice"? None actually.
So yeah, did I miss something?
Comments
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Even if there would be an incentive to play nice, I would play the most effective play thats to say remove a survivor from the game as soon as possible, because thats drastically reduced the survivors effectiveness on gens.
Honestly the problem they can't give enough that would compensate a survivor being left alive
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No, tunneling and camping are the direct problem. Especially tunneling- due to a lack of Endurance stacking, there are no good anti-tunnel perks, and tunneling disables Dead Hard, possibly the best survivor perk currently in the right hands. Camping simply ensures that you can tunnel effectively (and if you're able to camp a 3 gen, even better), and in cases where you can't tunnel you can at least force a trade. Moreover, once a survivor dies, the game becomes a substantially easier one to win.
There are no incentives to play for hooks but even if there were, they'd have to be massive (and essentially game changing) to compete with the pure efficiency given to c/t, including disabling an entire series of strong perks.
So, the issue actually is c/t, and how it is the most efficient way to play the game.
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Symptom of skill issue? Yes, you're right
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Asymetrical game. Live with it.
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As long as camping and/or tunneling can win you the game there is no reason not to use these strategies. I don't understand how there is still people upset with the players and not upset with the game/devs for this. End game chat on this PC thing (I'm a console player) people should be angry at BHVR/Devs not the opponent.
Fix the maps first then you can nerf camping and tunneling in some way. It's easy to do with perks making sure unhooked survivor can escape the killer or get great distance with faster haste, loss of scratch marks, old Iron will etc. Bubba can be buffed while making sure his facecamping is nerfed or killed.
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Survs proxy-camp and tunnel gens aswell and nobody cares. Because guess what, it's called the OBJECTIVE.
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So who cares ? You know, i start to tunnel at 5 gens, camp as much i can and do every other tactics than can grant me a victory. Does it make you unhappy ? Who cares ? Do you think is a skill issue ? Who care about that too. Are you going to write -rep and call me names ? Please be my guest i don't care at all..or..to be honest the more you cry the more i'm happy :)
But still OP is right, tunnel and camping are symptom of the game and the problems in the game, the insane gen speed progression, the obnoxious map design, the third healt state called DH, the terrible tile spawn with an insane ammount of god pallet and god vault.
Keep thinking it's just a skill issue
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