So why is dead hard allowed to be meta for 6 years?
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I think it still takes skill to use. Just considerably less than it should be given its utility.
IMO the main problem is the usage of the perk to gain distance to get to a pallet/vault. This just adds too much functionality as it extends the chase for too long with little counterplay.
It's still a guaranteed pallet/vault if you're 2m out as opposed to the 4.2m previously. This gives the killer about an extra half second of interactivity without a downside to the survivor.
For this case, if the survivor thinks they are 2m out and about to take a hit there is no reason not to use DH to try and get the pallet. It is always the optimal solution.
If it was changed so objects are no longer interactable while using DH and 1 second after it would remove this case. They use DH to make the pallet, and then can't do anything. They must either make it to the pallet and drop it without DH and take the risk of the hit, or use DH to dodge the incoming hit. Both scenarios leave the killer with control of the situation. DH would be used to dodge hits. As it should be.
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I mean, the thing that was busted in the perk was the incapacitation. And your solution is to make swf and solo be affected even if not touch gens? So what’s the counter to that? Literally never touch a gen?
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I kinda check towards the edges of the map then work my way in. I usually find the totem
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I run Detective's Hunch and I still can't keep track of them. Might be a skill issue lmao
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dead hard needs to be gutted and crushed from the meta
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Why is survivors escaping and escaping for 6 years? Because there are four times as many survivors and this is how the game must be to survive? Imagine the game being killer sided it would die pretty fast.
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it's not in 80% of people's loadout, less than half that actually.
i don't want a nerf that removes Anything from the meta, and that includes DH, because that would mean less things are viable; i want more variety, not less, and so i would rather have things still be meta but less powerful within that meta. i think there should be some slight tweaks that make DH under pallet less effective and the "dance of death" with faking DH less powerful as well, but (as someone who basically never uses it and already has a decent time managing against it) i think it only needs minor tweaks
for reference, i also think the eruption nerf is overdoing it by frickin' MILES and they should revert the perk back to how it was before the meta shakeup (6% regression, 16 sec incap) - that would leave it still usable while making its effects more managable
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I mean if he can do gens and avoid you there is something wrong with you tbh
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Except due to MMR this is untrue, you are always going against better survivors.
I dont even want to comment on these forums anymore im sick of arguing stupid #########.
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I completely agree that the mmr system is not working at all don’t worry
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DH was way too strong. It got a little bit nerf but still great, no doubt. The problem is that survivors can fake it even it's not equipped, keep 360 in a chase and killers get to assumed DH is right there and wait once, twice. The mind game is outside the trial its is not healthy.
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its likely someone important's favorite perk which is why we haven't seen any real substantial changes.
the "rework" removed the extra 2.2m gained and the no collision (which never should have existed in the first place).
in return it gained endurance which is better than 2.2m.
its been a terrible perk since its inception. six years of being the top perk, increasing prevalence w/ higher mmr, and incredible utility on paper alone should have clued bhvr in on something.
the worst part that BHVR doesn't seem to understand is that despite having around 33% usage, it's present in 100% of games because the killer has to play around it until they find out a survivor doesn't have it.
they should have never released it or reworked it 5 years ago. too late now.
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Meh dh was basically useless until hit validation was added to it. I saw more sprint burst than dh during that time. When hit validation was added it became op, and everyone ran it. But dont forget “exhausted on the floor” was prevalent. Also, just because one thing was bad doesnt mean we should ignore other problems. I mean a lot of survivor perks were gutted, like mettle of man, iron will, self care, ds, spine chill, and calm spirit. This game isnt survivor or killer sided. Why would they cater to one side? Theyll nerf dh eventually lol
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Some perks never left the meta even with their changes. Corrupt and pain res are still very popular.
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FUUUUUUU-SION 👉👈 HA
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I mean it did at one time. Didn't they remove screaming from pain res initially? So it didn't combo with DMS at all, and then (idk why I stopped playing at that time) they gave it back.
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Yeah they scream but you have no idea on which gen. That was the most powerful aspect of old pain res. You knew which gen to go to. Now you have to guess.
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God I love the fusion dance. Then again I simp for Gogeta so that's just fair
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