The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Do we really need the BP Wreaths and Flowers?

The common and uncommon ones are really just Bloodweb bloat at this point. I already get plenty of the Puddings and streamers on killer. And why did survivor never receive a 100% bp all categories offering anyway? Were the envelopes capped at 25% because survivors were gaining bp too fast? Can't have that right, I miss my bp perks...

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Survivors have escape cakes which are 100% in all categories?

    But yeah brown and yellow bp offerings are just a waste right now

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,677

    Because the Cake is a Lie.

  • Moxie
    Moxie Member Posts: 806

    All brown BP offerings should just be deleted. It would massively help the grind and inventory clutter too.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I hope they do a massive overhaul at some point. There's so much terrible filler in the blood webs.

  • Krazzik
    Krazzik Member Posts: 2,475

    Even the rare quality flowers and wreaths are pretty bad, envelopes too. Once you've been playing for a certain time you can use cakes/pudding/BNPS nearly every single game.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Most of the items, add-ons and offerings in the blookweb are useless and a waste of BP.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    And if you take the useless stuff out, you get the best stuff every game on everyone with no risk. Not great.

  • Reinami
    Reinami Member Posts: 5,525

    They should really just consolidate them for both sides.


    brown - 50% all categories

    Yellow - 100% in all categories

    Cake/pudding - Becomes green, 150% in all categories for self

    BPS - keep

  • wydyadoit
    wydyadoit Member Posts: 1,145

    I agree. We should remove the blood point offerings and replace them with more shrouds.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    I’d rather just have stuff cost more and have smaller bloodwebs with fewer garbage items. Make the grind the same but eliminate all the crap that nobody wants

  • Marc_123
    Marc_123 Member Posts: 3,631

    The cake is no lie.

    But you get them ro rarely :-(

  • Xernoton
    Xernoton Member Posts: 5,842

    We already have that problem though. It's an inflation. At first that didn't matter too much because everything used to be so damn expensive but now you get so much out of so little BP...

    It makes me hope they'll reduce the amount of stuff in each bloodweb while simultaneously increasing the excpenses again. And maybe do something about the ridiculous stacks of items, addons and offerings many players (myself included) have like reducing it all by factor 5.

    I don't need every one of my main's brown addons thousands and thousands of times.

  • Wylrin
    Wylrin Member Posts: 98

    I personally feel like wreath and flower bloodpoint offerings should go. It's not that they're bad, necessarily. You can end up making a bloodpoint profit from them, after all. Spend 2,000 points to get an additional 5,000 points from one category is the best case scenario. But it's just so disheartening - for me, at least - to see a bloodweb where virtually all of its common and uncommon nodes are bloodpoint offerings.

    For killers whose best addons are comically their common or uncommon ones, it can be frustrating going through several bloodwebs not seeing any or barely any of these addons. I remember when Combat Straps were much more desirable on the Pig since it took an insane amount of time to crouch and uncrouch. Even with the shortened (halved? can't remember) crouch/uncrouch time, having the Combat Straps can just feel so nice while playing as Miss Piggy. Given that it can be frustrating even today just seeing a bunch of common bloodpoint offerings in the Pig's bloodweb, it was even more torturous back then when the Combat Straps were... not mandatory, per se, but helped so much more back then.

    I feel like lower tier bloodpoint offerings just get in the way. Yeah, if you're good at the game, they can turn a nice profit. But what if you're new at the game? You'd have to earn 4,000 bloodpoints in your chosen category just to break even with a common bloodpoint offering, and if you're brand spanking new, you're probably not going to be getting a lot of points consistently. So this offering for bonus bloodpoints can actually cost you more bloodpoints if you're new or just have an unlucky game where you can't dedicate much time to actions of your bloodpoint offering's category.

    But even if it weren't for the potential loss of bloodpoints, I'd still think these specific bloodpoint offerings should just go. If you just want an item/addon from a bloodweb, you shouldn't have to go through several bloodwebs just to get one where its common/uncommon nodes aren't completely swamped with lower tier bloodpoint offerings. I feel like it would be more satisfying going through a bloodweb getting more of the actual things you want instead of the potential for a bloodpoint gain... or loss. Someone disconnects from the game? You're probably not going to get any profit or even break even with your bloodpoint offering. Have a game where you're forced into a role you didn't plan for just due to circumstances in that match? Same thing. I feel like bloodpoint offerings not only have the potential to hurt you, but they can hurt you for things you as a player can't even really control all that much. Unless you want to throw the game for the sake of getting your points, but I could never, personally.

    And also just the psychological aspect of it. If you're running an offering to get more points in a certain category, you'll be less likely to want to break from your own designated role, even if it means life or death for you or your team.

    But that's just my opinion. What about you guys? :)

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    Survival flowers suck massively, you cant even try to force profits from it, its just: Does your team care enough to Not DC, Work on Gens, and Keep You Alive.

    Not an easy task.