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My Concerns for every Killer
Trapper: requires too much set up due to traps being random in the map
Wraith: fine
Billy: His power is only useable in loops if you have certain addons. Without any addons, his power is terrible. His base power should be buffed. What i mean specifically is, that as a survivor you can always stay at the exact opposite side of any loop, and there is no way for billy to reach you with his power. The only way ive seen it work is with his chainsaw sprint speed addons, and they also only on long wall loops & deathzones. Otherwise i can outplay a Billy all day and force a M1. rip old billy.
Nurse: can snowball too hard & it should be possible to pallet stun her during fatique
Huntress: perfectly balanced
Myers: mostly fine, just tombstone piece is kinda busted
Hag: Flashlights shouldnt be able to destroy traps, otherwise fine
Doctor: fine
Bubba: I dont like how Trantrum is desgined. You have to study and count in order to outplay his power with lockers. Also it costs you too much time if you actually run into an object during looping with him.
Freddy: TP = Cool, Traps = boring & bad
Pig: fine
Clown: fine, just pinky finger busted
Spirit: fine ( i think she should keep the current "bug" with no location sound, because it creates actual mindgames / scary moments for the survivor ). Mother Daughter Ring needs to get nerfed though.
Legion: 2weak & boring to play against
Plague: fine
Ghost Face: Power feels bad, cant stalk over objects. Survivors can reveal you (3rd person reveal ), from angels where you cant even see / stalk them. Gets outplayed massively by SWFs due to reveals. I dont like that you can get revealed out of your power, it feels stupid. I used to like Ghost Face but right now i dont like playing him.
Demo: fine
Oni: i think fine but i cant play him so cant judge.
Deathslinger: fine
Pyramidhead: fine
Blight: hes kinda just like a better version Billy. I dont like how strong he is rn. But playing him is fun.
Twins: should be able to use power & swap while near hooks, otherwise fine
Trickster: fine
Nemesis: his power feels a bit 2 weak and the hitbox from the whip 2 small. If he had a bigger hitbox i guess he would be fine.
Pinhead: fine
Artist: should be able to use her power when near hooks. I dont like her power for anything besides triggering Dead Man's Switch. I wish she would always injure with ravens so there is clear consistency for both sides. The x meter and it becomes a hit is poorly desgined imo.
Onryo: fine , condemn seems pointless though.
Dredge: fine
Wesker: perfectly balanced
Knight: Power is useless besides for camping gens. While using his power I can literally go inside the survivors till i cant walk any further and releasing the guard wont even charge onto them, because they take ages to even start patrolling. And if you do finally get value from them in a chase, it feels bad from the survivors pov because there is notihing you can do to avoid a hit, except to use dead hard, which is broken in itself, because not everyone runs dead hard, and it gives 2 much value in these instances.
Comments
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I disagree that The Doctor is fine. His Shock Therapy without add-ons that boost its range is simply too short to be useful in the vast majority of cases. 2m lengthening of Shock Therapy would open up this currently rather limited ability. Also the default delay on shock therapy is unreasonably long. 0.2 less delay would be a reasonable improvement.
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I agree with most of your points. Though there are some things that I think are worth mentioning:
Billy: Does have a lot of problems besides him being very addon dependent. He feels pretty awful to play, you pretty much have to run Shadowborn to go for curves, overheat feels pretty bad to manage and the vast majority of his addons is pretty.... Ugh.
Myers: Has incredibly bad time management.
Doctor: Dependent on latency. Another 2 meters of range to his shock would help.
Freddy: Should be able to teleport to completed gens.
Pig: Mostly fine. Though, it would be nice to see her stealth speed slightly increased as well as the roar of the ambushed delayed by a bit. If necessary, slightly nerf Tampered Timer and Crate / Bag of Gears to compensate.
Demogorgon: Weak addons. Could use some small buffs to his base kit as well.
Blight: Mostly fine. His addons are overtuned though.
Artist: Perfectly fine.
Wesker: Great killer. Only problem is his tunneling capability.
Knight: Basically feels awful for both sides.
I think you misunderstood something about the Artist though. The birds injure the survivor as long as they are within the marked range and the bird does not collide with an object first. A survivor, that is swarmed by birds can be injured by hitting them with a second bird.
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it injures them if they are very close to the bird like 5 meters or so which is a bad mechanic imo. but i agree with your other points.
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They should make it so the guards immediatly detect a survivor if they spawn behind them. they take too much time to get initialized, which makes it so the survivor has plenty of time to block line of sight from the guard. So Knight is pretty much forced to use his power just for gens. It should be easier to get chases in with the guards.
Also I think part of the reason why patrolling is always worse than placing them stationary is because they stop based on time and not based on start- / end-points. if they would go from start to end 3 times for example, they would be more reliable.
Post edited by VaporLion on0 -
I don't think Pig is fine at the moment. Her traps are strong but her stealth and ambush are too weak in my opinion. The loss of mobility in stealth rarely feels worth it and the ambush is highly situational. I wish they'd consider making some of her brown add-ons (like Combat Straps and John's Medical File) part of her basekit.
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