General Discussions

General Discussions

Why won't BHVR provide full statistics?

Why don't they?

Is it enough to just cherry pick some stats and throw them at us?

What are the pick rates for killers at certain MMRs?

What are the hook rates per kill at various MMRs?

What about perk usage at various MMRs?

Why isn't such information readily accessible?

Can't they just make an API to access the data and have the community do the rest of the work? We already do the work with certain sites that allow you to track your games and the games of others who opt in.

Is it this foundationally difficult or expensive to do?

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  • Member Posts: 995

    Yeah sometimes it takes a year or more to get stats, I don't understand why

  • Member Posts: 5,762

    Monthly statistics would be pretty fun I'd say.

  • Member Posts: 1,667

    i can assure you that even if that was the case things won't change much (maybe instead of a single hook you'll get 3 or 4)... plus it's not normal being FORCED to play only 2 killers in order to have a chance aganist those groups... ffs we have a lot of killers, dbd is fun for the variety, if devs erase even this aspect of the game then they shouldn't ask themself why people won't ever consider playing killer

  • Member Posts: 1,667

    With casual people you can win even addonless i don't have troubles to admit this, but when aganist people that know how to play it's the inverse situation: most of the times even the strongest builds aren't enough to keep up the pace, you are forced only to use 2 killers, and since we were talking about HIGH mmr...

  • Member Posts: 263

    You're not adding anything useful by being entitled your whole point started with: "high mmr blah blah blah" how do you even know you're at high mmr, like high mmr in itself isn't even a thing

  • Member Posts: 1,667

    1 you were playing aganist the only killer that can virtually erasing any kind of defenses that survivors have (except endurance). If you went back in my post history i stated various times that this killer needed a complete rework due to her power and that the only time she was needed it was aganist full premades...

    2 you were playing in a map where she's a lot more deadly than usual since she can move freely without the problem of using the stairs

    3 unless you are a pro and want to challenge your skill, it's pointless going in matches with only 2 perks (even more in that case since they were yellow)

    4 judging by the last thing that you wrote i guess that you aren't in the HIGH mmr bracket, nor you tried to play killer aganist those kind of people

  • Member Posts: 4,738

    To answer the OP: because when the stats show that the game is way more balanced than people say, all the 'woe is me' killers come crawling out of the woodwork to discredit them.

  • Member Posts: 397

    then they should show the stats and everyone can shut up. just make the api and be done with it. idk why they haven't done this in the nearly 7 years this game has been around.

  • Member Posts: 15,095

    While i would sometimes also like to have more detailed stats. The truth is simply, that people would draw (false) conclusions from them.

    For example, i saw a streamer playing Bubba who struggled playing a streamer SWF squad. But ended up getting a 4k, not because he played better, but because they were to cocky. Comments were full of "yeah he got 4k so he shouldn´t complain". Which is exactly what i would expect as answers to more stats.

  • Member Posts: 397

    but there are op and trash killers. the stats will prove this. it is inevitable that there will be top killers in the normal distribution.

  • Member Posts: 397

    Yes. Those are the definitions of OP and weakness. It's what the player can do with them.

    Maybe if the balance is that bad that people would quit if BHvR released the full stats they should fix the balance issues. Instead of sweeping everything under a rug.

  • Member Posts: 3,084

    Probably because whenever they release stats and ask people not to draw conclusions from them, they do it anyways. It does not help the community in constructive discussions but it just helps people support whatever narrative they have of the game.

  • Member Posts: 6,234

    One example, since I just saw it mentioned earlier, is the '75% of survivors used DH' old chestnut. The stats actually showed 75% of *high* MMR (talking the top 5% of players) used DH. Then it was 40% for mid-MMR (the largest group), then 20% for low MMR. But everyone still flings around that it was 75% of all survivors.

  • Member Posts: 5,649

    One word.

    Priorities.

    There are so many other things bHVR rather work on with this game.

  • Member Posts: 1,411

    I think the reason why is BHVR knows their playerbase very well. If you look at even more than half of the postst on the forums alone, it will tell you what type of players they are dealing with. They're witholding such stats probably for a very good reason.

    They already indugle everyone where and when they see fit.

    Side-note: there is not really such a thing as high-MMR, that's you assuming that the match-making always works, which it doesn't, so you're often mixed with a group of people with different skillset(s) and hours. Once in a blue moon you'll be matched with your equals.

  • Member Posts: 1,667

    simple: because here people do gens and don't run aroud like headless chickens, because here people KNOW how to loop and last for more than 20 seconds in a chase, because here people use the strongest items at their disposal, because here people use the SAME DAMN CURSED PERKS EVERY BLOODY MATCH, that's how i know that i'm in high mmr

  • Member Posts: 1,667

    like you did when it's something related to the survivors i guess

  • Member Posts: 1,667

    this is BS otherwise i wouldn't have troubles to find matches suited for my usual gamestyle (brown addons and meme builds), not to mention that THE DEVS themselves stated that mmr exist

  • Member Posts: 1,667

    so if for you a trapper can deal with those squads then tell me: how did you counter a team with a survivor who follow you everytime at safe distance in order to deactivate EVERY SINGLE TRAP that you put on your way? how did you counter the fact that you are a pure m1 killer without your traps due to the previous point that i stated? how did you counter the fact that you waste more time putting down your traps than chasing someone? that's right, you CAN'T... said this i won't ever consider what will you say afterwards since you are saying dumb things that even a newcomer to the game can easily understand

  • Member Posts: 1,667

    anyway, we are derailling from the main topic... i'm curious as well for those specific stats... the right question is: WHY they won't release those data?

  • Member Posts: 13,914
    edited February 2023

    This ^.

    This is why the only relevant stats I’d want to see are only hooks made by the time the gates are powered, not after, AND hooks, not hook stages achieved through camping. This would give us a completely different view of the game than all these flawed kill rates that aren’t representative of the games balance.

  • Member Posts: 21,384

    I will keep it real with you, that's mega copium. You're probably just not as good as you think.

    MMR is real. High MMR, as you are meaning it, is not.

  • Member Posts: 2,617

    If there were actual high MMR matches then the queues would be insufferable. Witness how Dowsey took up to 45 minutes to find a game when MMR was brought in initially. To make queues bearable the softcap was lowered to 1600 MMR with a 200 point variance if queue times got too long.

    That's why there is no high MMR. We don't know what percentage of the playerbase is at 1600 MMR+ but, as most large inclusive groups have roughly 30 to 40% of their players at 1600 or up, I'm assuming that's similar here. 35% of the playerbase, as an example, is not defined to me as high MMR. It doesn't exist.

    You might be at the soft cap or over; it's not a really exclusive group. If Killers start at 1100 MMR they can probably camp first down for a few hundred point rise. If you're saying you run into SWF death squads all the time what could easily be happening is that you're at the soft cap or a bit above it and many of the survivors past the soft cap are maybe at 1700 or 1800. Those would be really tough games for someone at 1600.

    A soft cap exists. A significant amount of Killers are probably at the soft cap. Very few people are at high MMR but they can be matched with anyone at the soft cap to keep queue times down since there aren't enough people at high MMR to match with them and have tolerable queues. That's why high MMR doesn’t exist; if anyone is at high MMR in a match its normally only one side.

  • Member Posts: 786

    Did you just say he deserves to lose because he chose to play trapper against a 4 man?

  • Member Posts: 184

    Because it would show what we know already


    • High mmr is miserable
    • only a few killers are viable at high mmr
    • swf is miserable to vs
    • game is becoming stale - same thing over and over. Their genuis plan is to do massive reworks, but all that does is replace the same old thing for new same old things. People ( especially in MMR ) will always use the best perks / loadouts
    • Map offerings need to be removed
  • Member Posts: 5,534

    Stats would show how busted a perk DH outside of babyranks is and had its continued existence couldn't be rationalised by any means but one: BHVR can't effort to take away survivors favorite toy, so killers must continue to suffer :V

  • Member Posts: 21,384

    If you take a weak Killer, use off-meta perks, refuse to use optimal strategies and you put that Killer against an optimal 4-man? Yes, you deserve to lose that game.

  • Member Posts: 530

    Yeah let's play the weakest possible killers against survivors that play with the best loadout possible, you see where your argument is flawed? Those who really want to win are going to. If you want to win as killer play a killer with a strong power and loadout on the survivor side a SWF with a strong loadout. By playing trapper you are already going to play with a weak power so what's your point? That weak killers should be buffed? I agree but that doesn't mean that killer is only possible because of altruism. I'm a Billy main and whenever I get sent on Eyrie I know I will get 5 hook stages maximum but you know that's what happens when you play on a map that makes your power less useful. I just accepted the fact that Billy is just not amongst the strongest powers in the game so it would be sily if every game would be a walk in the park for me.

  • Member Posts: 530

    He did. Rightfully so. That would be like if you complain as survivor if you run a meme build in soloQ and then complain that the Nurse on Midwich stomped you and you didn't escape. If you want to win you need to do it properly. If you play off-meta perks/killers just accept the fact that you don't win if the other side is going to tryhard.

  • Member Posts: 1,586
    edited February 2023

    Because there’s no reason for them to. It’s not going to make more people play the game if they do release the stats, and there won’t be people quitting the game if they don’t release the stats. It’s only downside for them if they release the stats - it will take time and effort, and they’ll get a lot of criticism from the community when we see the real data.

  • Member Posts: 530

    High MMR is a myth. Once you reached the MMR softcap you can vs anyone above it. So as the killer at top MMR you can literally vs survivors who just reached the MMR softcap.

    Not every SWF is a comp deathsquad that is playing like their lives depend on it.

    If you want to win you are always going to bring the best perks. I mean you literally stated that only a few killers are viable at your MMR so you probably play those killers because youwant to win. So it's only fair if survivors do the same. The only way to tackly a stale meta is to make more perks strong so you have more variety. If you just kill meta perks it will always be stale.

    I agree on your map offerings argument. They are not healthy for the game.

  • Member Posts: 397

    Weren't you arguing the opposite in the DH thread?

    That because streamers are the top 2% or w/e the data gained from their matches aren't representative of the population.

    Yet here you say there is no high MMR, queue times are prioritized, and thusly these streamers can face a wide berth of skill levels. So I don't understand your point. How can it be both?

  • Member Posts: 397

    Perks and strategies only help so much. Every player is still limited by the killer they play. Some killers are so awful that even if a skilled player did use optimal perks and strats they would still be at a major disadvantage.

    What is the point you are trying to make? There are bad killers? You guys are in agreement with each other.

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