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Why won't BHVR provide full statistics?

Why don't they?

Is it enough to just cherry pick some stats and throw them at us?

What are the pick rates for killers at certain MMRs?

What are the hook rates per kill at various MMRs?

What about perk usage at various MMRs?

Why isn't such information readily accessible?

Can't they just make an API to access the data and have the community do the rest of the work? We already do the work with certain sites that allow you to track your games and the games of others who opt in.

Is it this foundationally difficult or expensive to do?

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Comments

  • Piruluk
    Piruluk Member Posts: 995

    Yeah sometimes it takes a year or more to get stats, I don't understand why

  • fulltonon
    fulltonon Member Posts: 5,762

    Monthly statistics would be pretty fun I'd say.

  • Tostapane
    Tostapane Member Posts: 1,654

    i can assure you that even if that was the case things won't change much (maybe instead of a single hook you'll get 3 or 4)... plus it's not normal being FORCED to play only 2 killers in order to have a chance aganist those groups... ffs we have a lot of killers, dbd is fun for the variety, if devs erase even this aspect of the game then they shouldn't ask themself why people won't ever consider playing killer

  • Tostapane
    Tostapane Member Posts: 1,654

    With casual people you can win even addonless i don't have troubles to admit this, but when aganist people that know how to play it's the inverse situation: most of the times even the strongest builds aren't enough to keep up the pace, you are forced only to use 2 killers, and since we were talking about HIGH mmr...

  • Cassiopeiae
    Cassiopeiae Member Posts: 263

    You're not adding anything useful by being entitled your whole point started with: "high mmr blah blah blah" how do you even know you're at high mmr, like high mmr in itself isn't even a thing

  • Tostapane
    Tostapane Member Posts: 1,654

    1 you were playing aganist the only killer that can virtually erasing any kind of defenses that survivors have (except endurance). If you went back in my post history i stated various times that this killer needed a complete rework due to her power and that the only time she was needed it was aganist full premades...

    2 you were playing in a map where she's a lot more deadly than usual since she can move freely without the problem of using the stairs

    3 unless you are a pro and want to challenge your skill, it's pointless going in matches with only 2 perks (even more in that case since they were yellow)

    4 judging by the last thing that you wrote i guess that you aren't in the HIGH mmr bracket, nor you tried to play killer aganist those kind of people

  • Firellius
    Firellius Member Posts: 4,384

    To answer the OP: because when the stats show that the game is way more balanced than people say, all the 'woe is me' killers come crawling out of the woodwork to discredit them.

  • Basement_Bubba420
    Basement_Bubba420 Member Posts: 397

    then they should show the stats and everyone can shut up. just make the api and be done with it. idk why they haven't done this in the nearly 7 years this game has been around.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,666

    You use his holiness one more time in this regard and Ill have the entity tunnel you're entire squad. Forever.


    Trapper does fine against SWF Seal teams. The player usually doesn't. Thats you, a player. You dont seem to be doing well. So stop picking Trapper, his skill requirement is far above what you can offer. Try Bubba. Or perhaps Clown. You'll go far, kid!


    Damn..

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,666

    Realistically, This very well could get people to straight up quit. Especially everyone saying this or that killer is trash/OP, and then they see they were so very wrong... a lot of people dont have the mentality to take that kind of ego hit, and will just quit the game saying its trash.

    Well, it is trash. But not the point. Anyway, just one reason, and more a reason for companies and business types than people like us.

  • Tsulan
    Tsulan Member Posts: 15,095

    While i would sometimes also like to have more detailed stats. The truth is simply, that people would draw (false) conclusions from them.

    For example, i saw a streamer playing Bubba who struggled playing a streamer SWF squad. But ended up getting a 4k, not because he played better, but because they were to cocky. Comments were full of "yeah he got 4k so he shouldn´t complain". Which is exactly what i would expect as answers to more stats.

  • Basement_Bubba420
    Basement_Bubba420 Member Posts: 397

    but there are op and trash killers. the stats will prove this. it is inevitable that there will be top killers in the normal distribution.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,666

    Op killers can be trash if the player is not skilled. Trash killers can be OP if the player is skilled. Your reasoning doesn't merit this from BHVR.

    Releasing this info can literally only make things worse for BHVR. Right now, all you're doing is calling for it. If thats all that is going on, its easy to not say anything and just let it die. If they give in and release this info, it'll be a new thing to complain about. This just isn't worth the companie's time.

  • Basement_Bubba420
    Basement_Bubba420 Member Posts: 397

    Yes. Those are the definitions of OP and weakness. It's what the player can do with them.

    Maybe if the balance is that bad that people would quit if BHvR released the full stats they should fix the balance issues. Instead of sweeping everything under a rug.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,666

    While I don't disagree, I do think BHVR might not know how to properly sweep. That being said, balancing a game is even more out of reach. The existence of DBD and how the game works will always crap on balance. This game is simply not able to accommodate balance like you are asking.

    Like trying to make a strawberry milkshake with beaver skeletons and some chalk.

  • OrangeBear
    OrangeBear Member Posts: 2,764

    Probably because whenever they release stats and ask people not to draw conclusions from them, they do it anyways. It does not help the community in constructive discussions but it just helps people support whatever narrative they have of the game.

  • Nazzzak
    Nazzzak Member Posts: 5,636

    One example, since I just saw it mentioned earlier, is the '75% of survivors used DH' old chestnut. The stats actually showed 75% of *high* MMR (talking the top 5% of players) used DH. Then it was 40% for mid-MMR (the largest group), then 20% for low MMR. But everyone still flings around that it was 75% of all survivors.

  • Emeal
    Emeal Member Posts: 5,158

    One word.

    Priorities.

    There are so many other things bHVR rather work on with this game.

  • Phantom_
    Phantom_ Member Posts: 1,348

    I think the reason why is BHVR knows their playerbase very well. If you look at even more than half of the postst on the forums alone, it will tell you what type of players they are dealing with. They're witholding such stats probably for a very good reason.

    They already indugle everyone where and when they see fit.

    Side-note: there is not really such a thing as high-MMR, that's you assuming that the match-making always works, which it doesn't, so you're often mixed with a group of people with different skillset(s) and hours. Once in a blue moon you'll be matched with your equals.

  • Tostapane
    Tostapane Member Posts: 1,654

    simple: because here people do gens and don't run aroud like headless chickens, because here people KNOW how to loop and last for more than 20 seconds in a chase, because here people use the strongest items at their disposal, because here people use the SAME DAMN CURSED PERKS EVERY BLOODY MATCH, that's how i know that i'm in high mmr

  • Tostapane
    Tostapane Member Posts: 1,654

    like you did when it's something related to the survivors i guess

  • Tostapane
    Tostapane Member Posts: 1,654

    this is BS otherwise i wouldn't have troubles to find matches suited for my usual gamestyle (brown addons and meme builds), not to mention that THE DEVS themselves stated that mmr exist

  • Tostapane
    Tostapane Member Posts: 1,654

    so if for you a trapper can deal with those squads then tell me: how did you counter a team with a survivor who follow you everytime at safe distance in order to deactivate EVERY SINGLE TRAP that you put on your way? how did you counter the fact that you are a pure m1 killer without your traps due to the previous point that i stated? how did you counter the fact that you waste more time putting down your traps than chasing someone? that's right, you CAN'T... said this i won't ever consider what will you say afterwards since you are saying dumb things that even a newcomer to the game can easily understand

  • Tostapane
    Tostapane Member Posts: 1,654

    anyway, we are derailling from the main topic... i'm curious as well for those specific stats... the right question is: WHY they won't release those data?

  • Blueberry
    Blueberry Member Posts: 13,590
    edited February 2023

    This ^.

    This is why the only relevant stats I’d want to see are only hooks made by the time the gates are powered, not after, AND hooks, not hook stages achieved through camping. This would give us a completely different view of the game than all these flawed kill rates that aren’t representative of the games balance.

  • Pulsar
    Pulsar Member Posts: 20,783

    I will keep it real with you, that's mega copium. You're probably just not as good as you think.

    MMR is real. High MMR, as you are meaning it, is not.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495

    If there were actual high MMR matches then the queues would be insufferable. Witness how Dowsey took up to 45 minutes to find a game when MMR was brought in initially. To make queues bearable the softcap was lowered to 1600 MMR with a 200 point variance if queue times got too long.

    That's why there is no high MMR. We don't know what percentage of the playerbase is at 1600 MMR+ but, as most large inclusive groups have roughly 30 to 40% of their players at 1600 or up, I'm assuming that's similar here. 35% of the playerbase, as an example, is not defined to me as high MMR. It doesn't exist.

    You might be at the soft cap or over; it's not a really exclusive group. If Killers start at 1100 MMR they can probably camp first down for a few hundred point rise. If you're saying you run into SWF death squads all the time what could easily be happening is that you're at the soft cap or a bit above it and many of the survivors past the soft cap are maybe at 1700 or 1800. Those would be really tough games for someone at 1600.

    A soft cap exists. A significant amount of Killers are probably at the soft cap. Very few people are at high MMR but they can be matched with anyone at the soft cap to keep queue times down since there aren't enough people at high MMR to match with them and have tolerable queues. That's why high MMR doesn’t exist; if anyone is at high MMR in a match its normally only one side.

  • HamsterEnjoyer
    HamsterEnjoyer Member Posts: 721

    Did you just say he deserves to lose because he chose to play trapper against a 4 man?

  • Dbdfan398
    Dbdfan398 Member Posts: 184

    Because it would show what we know already


    • High mmr is miserable
    • only a few killers are viable at high mmr
    • swf is miserable to vs
    • game is becoming stale - same thing over and over. Their genuis plan is to do massive reworks, but all that does is replace the same old thing for new same old things. People ( especially in MMR ) will always use the best perks / loadouts
    • Map offerings need to be removed
  • Akumakaji
    Akumakaji Member Posts: 5,452

    Stats would show how busted a perk DH outside of babyranks is and had its continued existence couldn't be rationalised by any means but one: BHVR can't effort to take away survivors favorite toy, so killers must continue to suffer :V

  • Pulsar
    Pulsar Member Posts: 20,783

    If you take a weak Killer, use off-meta perks, refuse to use optimal strategies and you put that Killer against an optimal 4-man? Yes, you deserve to lose that game.

  • FMG15
    FMG15 Member Posts: 456

    Yeah let's play the weakest possible killers against survivors that play with the best loadout possible, you see where your argument is flawed? Those who really want to win are going to. If you want to win as killer play a killer with a strong power and loadout on the survivor side a SWF with a strong loadout. By playing trapper you are already going to play with a weak power so what's your point? That weak killers should be buffed? I agree but that doesn't mean that killer is only possible because of altruism. I'm a Billy main and whenever I get sent on Eyrie I know I will get 5 hook stages maximum but you know that's what happens when you play on a map that makes your power less useful. I just accepted the fact that Billy is just not amongst the strongest powers in the game so it would be sily if every game would be a walk in the park for me.

  • FMG15
    FMG15 Member Posts: 456

    He did. Rightfully so. That would be like if you complain as survivor if you run a meme build in soloQ and then complain that the Nurse on Midwich stomped you and you didn't escape. If you want to win you need to do it properly. If you play off-meta perks/killers just accept the fact that you don't win if the other side is going to tryhard.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586
    edited February 2023

    Because there’s no reason for them to. It’s not going to make more people play the game if they do release the stats, and there won’t be people quitting the game if they don’t release the stats. It’s only downside for them if they release the stats - it will take time and effort, and they’ll get a lot of criticism from the community when we see the real data.