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KiLLeR iS tHe eAsiEsT iT's eVeR bEeN

Killers get 0.2 secs faster pallet breaking speed and 0.2 secs reduced hit cooldown which barely ever makes a difference because survivors make it to another pallet 99% of the time. 10 secs added to generators is a joke, gen speed is faster than ever now thanks to the gen regression nerfs. Whereas survivors get basekit BT + Guardian (which also guarantees a free escape if hooked near an open exit gate) and information about the whole match on their hud, which further boosts gen speed. Also Dead Hard is still the most strongest exhaustion meta perk. Call this an "us vs. them" post all you want but you can't argue with reality and facts. Comparing the buffs both sides received it is clear that the killer "buffs" barely made a difference (0.2 secs faster, really lol?), while the survivor buffs were game changing (and they will still receive more buffs in the name of a "QOL change")

Comments

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Please tell us the number of buff you wanted!

  • Devilishly_Rowdy
    Devilishly_Rowdy Member Posts: 440
    edited February 2023

    Not seeing you arguing the logic tho. It's easy to just leave a troll comment and move on huh?

  • Devilishly_Rowdy
    Devilishly_Rowdy Member Posts: 440

    You spend your first hour after waking up on a video game forum?

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Lmao

  • Raptorrotas
    Raptorrotas Member Posts: 3,256

    what happened to the gen regression buffs killers received too? oh right reverted lol.

  • Yippiekiyah
    Yippiekiyah Member Posts: 498

    Yeah and basekit unbreakable is gonna be the cherry on top.

  • Yippiekiyah
    Yippiekiyah Member Posts: 498
    edited February 2023

    Mainly coz tunneling was made a lot easier after DS nerf and dead hard was almost dropped completely. Dead Hard usage has skyrocketed again and so has survival rates, on nightlight killers have a 54% average killrate, not much more than the 51-53% it was before the buffs.

  • PrincessCalla
    PrincessCalla Member Posts: 139

    Why is the title written so odd?

    I've gotten two characters to p100 in soloq. It's...not that great. As someone pointed out and posted their screenshots, their description of the experience is quite accurate.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I mean it is.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 516

    I play survivor a lot.

    I rarely feel like the killer is doing anything over powering.

    Every single soloQ or two man SWF game I play, I feel like the other survivors are actively working to toss the game.

    Most of my pictures show Claudette circling in a map corner while the killer face camps with 1-2 gens left.

    I don't think its a killer issue, its a solo que player issue and what they want to do, will do in the match.

  • VoidOfMe
    VoidOfMe Member Posts: 416
    edited February 2023

    also killer = 70% kill rate


    end of discussion


    no but seriously, I did ask a few days ago why people were raging about dc's in solo q and I just now realized it is really happening. What's going on?

  • sanees
    sanees Member Posts: 677

    1) 60%

    2) statistics that were collected after the dh change, when people had not yet learned how to use dh

    3) after that, the survivors got an incredibly strong hud

  • Xernoton
    Xernoton Member Posts: 5,946

    I won't say killer is unplayable because objectively that'd be false but I don't remember ever getting stomped so hard and so frequently for weeks. I used to completely refuse to run any gen regression because I have more fun going for an aggressive build to help me get to the next chase as soon as possible but now I started running Pain Res nearly every game because I'm done with this.

    For me personally, killer is the second hardest it has been in 2 years. The only time when it was worse for me was right after the hit validation change in 2021, mainly because that felt more awful than getting stomped. The amount of items and offerings I see in an average game is ridiculous. Yes, it is 3+ medkits and toolboxes every game and yes, they are in the best rarities stacked with addons that make you question your sanity. Before you ask, yes, I also see my fair share of offerings to go to Garden of Misery, Ormond, Badham, Eyrie etc.

    It's so easy to play weak killers right now. You get sent to Garden of Misery begin a chase only for them to run the infinite. You drop chase and go for the next only to see them do the exact same thing. It's so easy to win a game in 4 and a half minutes because the gens are done by that time. It's so easy to deal with DH in every chase again and down survivors with 3 health states quick enough to actually be able to compete.

  • solarjin1
    solarjin1 Member Posts: 2,275

    jesus i didn't know it was back in the 50%

    u sure? behavior said they would do something if this kill rates start falling again

  • I_CAME
    I_CAME Member Posts: 1,352
    edited February 2023

    Nightlight is not accurate for kill rates. I've seen a dev on here actually say this once before. The real kill rates are 61% at the highest MMR. Even when the update to buff killers was new the kill rates were very different on nightlight vs the official kill rate.

  • ad19970
    ad19970 Member Posts: 6,469

    This post here is just the opposite exaggeration to the main post of the thread here. Neither killer nor solo queue is impossible in any form. I do get that solo queue still suffers from bad matchmaking, but you can definitely win in solo queue matches as well, and the solo queue buffs surely helped.

    Bad matchmaking is also not a matter of balance. And I think OP is more talknig about balance.

  • ad19970
    ad19970 Member Posts: 6,469

    90% is quite the exaggeration I believe, unless you mean not tunneling and camping crazily with holding back. Then maybe.

    I do agree that killer is not in a terrible spot right now, though I would argue killer was the easiest before the solo queue buffs. Killers do still have frustrations to deal with, which need to be addressed, especially maps that are still terribly unbalanced. But so do survivors, especially in the form of tunneling and camping.

  • EvilSerje
    EvilSerje Member Posts: 1,070

    OMG, you lost 1 match out of 50? Preposterous!!! We need to buff killer ASAP!

  • Bwsted
    Bwsted Member Posts: 3,452

    By holding back I mean not using what is available to a player in order to win, as I allude to in my whole post Tunneling and camping, for better or worse, are part of the game. And they're devastating in the current meta and not really difficult to perform against the teams encountered in public matches. If one is struggling under those conditions, then it's on them for not using what's available to them, not because the game handicaps killers.

  • Witchubtet
    Witchubtet Member Posts: 642

    I mean to be be fair, killers could use some QOL changes too. .2 seconds is still kinda a whatever compared to a 10 second BT boost. I wouldn’t mind better and more varied but pallet spawns along with changing window spawns. Perhaps even a rework of some of the main buildings. They truly just need to think about ways to help killers that don’t disrupt the game as a whole. The easiest way would be map changes

  • Shroompy
    Shroompy Member Posts: 6,921

    Killer is the easiest its been, that's a fact. How ever that doesn't mean that killer is easy. It will always be the more demanding role since you have to manage 4 other people who are supposed to be of equal skill.

    As for the QoL Survivor buffs, they are just that. Any time I've been in a SWF, the icons might as well not even be there as its information I already had prior. What this did was tighten the gap between Solo Q and SWF. Now that its done, the devs can balance the game more accordingly which is obviously something they plan on doing since we're supposedly getting 4 meta shake ups a year now. Probably not as big as 6.1.0, but it should still be significant.