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Why cant survivors hold the button down to increase bleed out and avoid waiting 4 minutes?

Skill_issue
Skill_issue Member Posts: 542
edited February 2023 in Feedback and Suggestions

I mean hook suiciding is not penalized so why do we have to wait 4 minutes to bleed out if a killer doesnt want to hook the survivors?

Post edited by Rizzo on

Comments

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230

    Basekit unbreakable is most likely closer than we think. That's why they're not changing anything

  • Sava18
    Sava18 Member Posts: 2,514

    I mean there's more comebacks from mass slugging than there is 4 people bleeding out. If people like you had the option to bleed out, intense games would be removed from possibility because most players would rather not deal with a hard time(survivors more than killers for sure). If I am having the highest possible fun in this game which is a end game 4 out or no one out vs a 3 man swf and you decide to just give up, this game gets 30% worse. If you don't care enough to wait for a teammate to pick you and be attentive to it, then just alt-tab for 4 min.

    Anything added to dbd with the ability to let players out faster is just a bad idea since most players don't care to try in the first place, it's just a gacha grinding game/ talk with my friends game for most players. All the while they are complaining about things they don't understand or even try to understand.

    So since killers have no way to surrender and survivors already have an individual I give up button, I would say no to adding anything like that. It's not a party game anymore people, regardless of what the old-timers say.

    Plus, how will I slug people who give up at 5 gens after a 45 second chase and then laugh at them with their own teammates for actively trying to ruin all of our fun?

    This game isn't boring but the community really is the worst I have ever seen by far. I am saying that being a league veteran of more than 10 years now.

    Killers are bad, survivors are bad, survivors don't want to play the game, survivors queue up for the game even though they don't want to play making the killer and other survivors experience bad, Killer meta is boring, survivor meta didn't change.

    Also no relevance to the rant I have been spewing but I have never met a cocky survivor S tier in skill, A tier is the cap for them and they don't even know it XD. Although I can't fault them, I see an S tier survivor once every 3 months minimum and never has a comp team had an S tier survivor lmao.

    PS: A full team surrender vote might be doable for both sides but killers can essentially quit anytime they want and survivors would quit winnable games too much.

  • Cassiopeiae
    Cassiopeiae Member Posts: 385

    I think it's likely they'll make a basekit feature tha'll prevent that at some point in the future. Someone above said basekit UB but I'm not sure if that's a thing, I'm a bit out of the loop these days.

    Unlike a smart proxy camp or a necessary tunnel for whatever reason, slugging for THAT long is NEVER something that should happen in a match. When it happens it's just pure toxicity from the killer, unless you're too far from any hooks, that's literally the only scenario I can think of where a killer wouldn't be interested in picking you up.

    Also if I'm not mistaken you bleed out faster while crawling, so keep moving if you're slugged.

  • Katzengott
    Katzengott Member Posts: 1,210
    edited February 2023

    They should tweak the numbers: The bleed out timer needs to go 2x faster if you're crawling.

    I believed this is already the case for years. But apparently, it's not.

  • Nazzzak
    Nazzzak Member Posts: 7,320
    edited February 2023

    Probably in the event that everyone left is downed, one might have UB or a perk to help wiggle free, that could get the whole team up and going again. Giving someone a legitimate means of letting themselves go once downed, could interfere with a team mate's plan/build/perks, or even just the game in general if they're the first one downed and want out.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Just make it so you bleed out faster when you keep recovering after you hit 95% and change the button prompt to “give up” or something instead of recover

  • jajay119
    jajay119 Member Posts: 1,232

    I've said this every time this comes up, and I'll continue to say it every time again. Allowing players to suicide/bleed out faster when slugged will not discourage slugging but rather incentivize it. The solution should be to discourage it.

  • Skill_issue
    Skill_issue Member Posts: 542

    improve waiting on the floor for 4 minutes? vital gameplay that

  • fulltonon
    fulltonon Member Posts: 5,762

    Because survivors shouldn't have another tools to ruin other survivor's life I guess?

    We already have hook suicide which we really shouldn't have, no need to add another.

  • burt0r
    burt0r Member Posts: 4,292

    Don't forget the survivor that just crawl away to the edge of the map into hiding when the killer doesn't pick them up to chase a potential flashlight saver or something.

    It's not always meant toxic but simply the inability to find the place where you left them.

  • Skill_issue
    Skill_issue Member Posts: 542

    so hypothetically the nurse or blight or oni that downs everyone (redowns after unbreakable) and then just leaves them to bleed out for 4 glorious minutes means its a skill issue. at that point the killer won and i just want to move on to the next game so let me hold the button down and bleed out faster if no one is hooked in the next 30 seconds

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,843

    All I really want is to just add a bleedout button when there's only 2 survivors left. After maybe 45 seconds you can bleed out and give your teammate a chance at hatch and the game that the killer has already won doesn't needlessly drag on forever.

    To further reinforce that a 3k is a killer win, make a 3k with at least 1 generator remaining count as Merciless Killer so there's less incentive for the killer to bother dragging out the game for the 4th kill in these scenarios.

  • Nos37
    Nos37 Member Posts: 4,141
    edited February 2023

    They should let survivors crawl at Tenacity speed while holding the sprint button, but at the cost of faster bleed out.

    Tenacity users do not need to hold the sprint button and do not bleed out faster, but they can if they choose to.

    ----

    While we're on the subject of the opponent not wanting to do their objectives, can the killer have some way of ending the game if survivors refuse to do gens and cannot be caught or hooked? They can only open the exits manually if the survivors finish the last gen.

  • jinx3d
    jinx3d Member Posts: 519

    we dont need another way for survivors to rage quit and get around dc penalties because the game isnt going their way

    if everyone is slugged, yes

    being the only one slugged shouldnt be an excuse to give up and go next

  • not_requested49
    not_requested49 Member Posts: 1,981
    edited February 2023

    You are mistaken, crawling does not effect the bleedout, and its kind of slow to anyway, if anything I would think recovering should slow it by 0.75x but keep it 4 minutes so as to discourage slugging. Any lower and instead of being a way to meme around and not kill the survivors immediately (if on death hook) it will probably be used as a legitimate tactic

    Yeah it's probably boring for you but if you think about it, you get to do more things than if you were on hook and your teammates can save you indefinitely until the bleedout timer is up

  • Cassiopeiae
    Cassiopeiae Member Posts: 385

    Damn, I would've sworn it ran out a bit faster when crawling

  • wydyadoit
    wydyadoit Member Posts: 1,140

    I slug a player when it’s 2 left and go around looking for the last player.

    Sometimes i use the downed survivor as bait so i can kill all 4 with an exposed ability - meyers, ghostface, etc.

    sometimes as pig ill down a player, put the trap on and leave them there so it makes it less likely they’ll remove the trap in time without dealing with hooks.

    sometimes i do it to force early game unbreakable procs.

    sometimes if a survivor is being a big baby and refusing to play they game they queued up for, but also refusing to disconnect and suffer the disconnection penalty then i slug and leave them to bleed or carry them around if I’m running a specific build. I can tell if you’re not wiggling survivors. And if you dont wiggle i will make you regret it.

    hillbilly is another insta down character that i slug with.

    if survivors start swarming me with flashlights, body blocking, toolkits and such and I don’t have iron grasp, agitation, and mad grit i will drop a survivor and stand there till the crowd disperses. If I know you will be able to break out of my grasp the moment i pick you up… i wait and down you when you stand up.