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Rework Perks Ideas and more. Part 2: Killers Perks


Beast of Prey

Upon gaining the Bloodlust status effect, Beast of Prey activates:

Grants the undetectable status effect while Bloodlust is active.

Reduces the time it takes to gain bloodlust by 1/2/3 seconds.


Bloodhound

Pools of Blood are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

Gain 1% haste effect for 3/4/5 seconds for each pool of blood you step in, stacking up to a maximum of 5%

Reduces the duration of scratch marks on injured Survivors by 5 seconds.

Scratch marks from injured survivors are inconsistently spaced.


Call of Brine

After performing the Damage Generator Action on a Generator, Call of Brine activates for 60 seconds.

The damaged Generator regresses at 100/125/150 % of the normal Regression speed and its Aura is highlighted to you in yellow.

Receive a Loud Noise Notification each time a Survivor hits a Good Skill Check on the affected Generator.


Coulrophobia

For all Survivors within your Terror Radius, the following effects apply:

Reduces their Healing speed by 15/20/25 %.

Increases the Rotation speed of Healing Skill Checks by +25 %.


Coup de Grâce

Each time a Generator is completed, Coup de Grâce grows in power and gains 1 Token.

Consume 1 Token to increase the distance of your next Lunge Attack by 80/90/100 %.


Fire Up

Each time a Generator is completed, Fire Up grows in power.

Gain 6/8/10 % Action Speed bonus to picking-up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators, and vaulting Windows for 40/50/60 seconds.


Gearhead

After a Survivor fails a skill check, Gearhead activates:

While Gearhead is active, the survivor who failed the skill check reveals her aura to you for 6/7/8 seconds.

Gearhead has a 50/40/30 second cooldown.


Grim Embrace

Every time a Survivor is hooked, Grim Embrace gains a token. Upon reaching 4 Tokens, Grim Embrace activates:

The Entity blocks all Generators for 20/25/30 seconds.

The Obsession Aura is revealed to you for 5 seconds.


Face the Darkness

You become obsessed with one Survivor

Each time your Obsession enter in Dying State with a basic hit, all other Survivors outside of the Killer's Terror Radius will scream, revealing their Auras for 2/3/4 seconds.

Increases obsession recovery speed by 15%

All other Survivors gain 11% healing speed to heal the Obsession.

You can only be obsessed with one Survivor at a time


Hex: Ruin

Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/125/150 % of the normal Regression speed.

Once any Survivor is killed by any means, Hex: Ruin deactivates and reverts its Hex Totem into a Dull Totem.

The Hex effects persist until its Hex Totem is cleansed.


Insidious 

After hooked a survivor, grants the Undetectable Status Effect for 2/3/4 seconds.

Grants the Undetectable Status Effect after standing still for 4/3/2 seconds and until you are moving again.


Nowhere to Hide

Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:

The Auras of all Survivors within 24 metres of your position are revealed to you for 3/4/5 seconds.

Nowhere to Hide has a cool-down of 40/35/30 seconds.


Oppression

Performing the Damage Generator Action on a Generator activates Oppression:

Causes up to 3 additional Generators to also start regressing.

Triggers a difficult Skill Check on all Survivors currently repairing one of those Generators.

Oppression has a cool-down of 80/70/60 seconds.


Overcharge

Performing the Damage Generator Action on a Generator applies Overcharge:

The next Survivor interacting with that Generator is faced with a difficult Skill Check.

Failing the Skill Check results in an immediate Progression loss of 3/4/5 %.

Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from exploding.

After Overcharge is applied to a Generator, the following effect applies:

Increases the Regression speed from 100 % to 200 % over the next 30 seconds


Territorial Imperative

Unlocks potential in your Aura-reading ability.

The Aura of a Survivor entering the Basementwhen you are at least 32 metres away is revealed to you for 5 seconds.

Territorial Imperative has a cool-down of 30/25/20 seconds.

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