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did flashlights get a buff?

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used to i would deal with a squad with 3 or 4 flashlights maybe once a month. now its 10 times a week

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Answers

  • Member Posts: 2,446

    If I knew the flashlight timing to a T before the changes when Knight came out I would be so ******. I guess I get it from BHVR's perspective though.

  • Member Posts: 7,492

    Yes, flashlights basically were given a buffer; when the killer is picking up a survivor, you can blind them up to 0.4 seconds too early and you’ll still get the save. So the timing is far more lenient.

    They also got a nerf though, locker saves are impossible now.

  • Member Posts: 1,833

    they changed flashlights so that you can't click them super fast any more. because of this, you can't release your flashlight for a frame if you realize you started slightly too early, so they added a buffer window to compensate. because of that buffer time, that means a lot more people are able to pull off flashlight saves than before

  • Member Posts: 5
    edited March 2023

    it gets really annoying because almost every game has 3 or more flashlights. its to the point Lightborn is a requirement if i don't wanna slug

  • Member Posts: 763

    I get more utility out of Franklin's. Works with any carried item.

  • Member Posts: 4,916

    Yes, now almost anybody can do a save. One has to have a very bad timing to fail a flash-save.

  • Member Posts: 1,081

    Kinda, flashlights saves are easier to time thanks to a buffer window. Besides that, no. Nothing changed

  • Member Posts: 2,660

    They may have also improved aiming the flashlight (at least on PS4) as the beamer animation doesn't seem as clunky and disjointed as it previously was after the patch.

  • Member Posts: 473

    Flashlight saves are extremely easy now, its probably the reason.

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