http://dbd.game/killswitch
Addressing the Corrupt Intervention imbalance
There is no corresponding survivor perk, and nobody likes to be the first survivor downed.
How about the following:
Alacrity
You begin your struggle with a burst of energy.
At the start of the trial, you gain the Endurance status effect for 80/100/120 seconds.
Anticipating criticisms:
But an SWF can use this perk 4x and do 4 gens before they can even be downed.
First, they can still be grabbed off gens if they have Endurance. Second, it takes time find gens. Third, the SWF will have lost 4 perk slots after the beginning of the game. Fourth, if the SWF rush the first 4 gens, the killer will likely end up with a strong 3-gen and be able to make a comeback.
Comments
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Why would survivors need a perk the directly counters a killer perk? The logic doesn't work because there are four survivors. Game is asymmetrical. Each side doesn't need an answer for everything the other side does.
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It's not even that good of a perk.
Not everything has to be handed to you on a silver platter.
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Saying they can be grabbed off a gen as counter play is completely and entirely unrealistic.
That sounds like a very abusable and unhealthy perk for the game. I think you’re underestimating not only how game swinging that will be (no downing someone until 3+ gens are done) essentially and also how simply unfun a mechanic like that will be as killer.
The last thing this game needs is more second chance perks.
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Survivors are at their absolute strongest at the very start of the game. They are all healthy. They all have all their hook states. Their items are full charge. They have 7 different gens they can potentially start working on. All the map's pallets are up and ready to be used. Frequently they start within a 5s run to the nearest gen.
Why would they need to be even stronger in the early game?
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Opening plays are too critical for anybody to have 2 minutes of invincibility at game start. Corrupt is not unfair and it shuts off immediately if somebody gets downed.
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they can still be grabbed off gens if they have Endurance
Actually, Endurance deactivates upon performing a Conspicuous Action, which includes generator repair and touching totems.
Still, survivors don't need a second chance perk at the beginning of the game before they've even had a first chance. Killer perks don't need corresponding survivor perks. Corrupt is useful for killers who need setup time, and if the killer doesn't need setup time and is able to get a fast down then the perk immediately deactivates.
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there is a perk that grants endurance right at the start of the game. Have you heard of this legendary perk? I heard it is called dead hard.
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I'll allow it, on the condition you become injured, exhausted and broken until downed once the duration expired
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The first chase and how long it takes dictates heavily the end result for killer so no, this is is a terribad idea
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Being disabled by conspicuous actions isn't a property inherent to endurance. It's a caveat of every perk that happens to grant endurance. OP's perk does not have this clause and therefore would not be disabled by working on a gen.
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There already are counters to it. There are multiple gen aura perks that will show you which generators are corrupt and which aren't.
You shouldn't start the generator you spawn near. It's asking to be the first chased.
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Big if true.
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