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why isnt sloppy butcher basekit?

you just hit a survivor and they arent even hindered by the hit in anyway?

Comments

  • BougieBlackChick
    BougieBlackChick Member Posts: 316

    Why should survs always be hindered every time they get hit?

  • Akumakaji
    Akumakaji Member Posts: 5,497

    Because, if you like an effect such as this and would wish for it to have it in every game, ie basekit, then its probably worth spending a perk slot on it. There are way too many call outs here on the forum, for making this and that basekit, but all this would achieve were to cement the meta even more in stone. If you got all the convenience you wish for and still got to play with all of your favorite toys, what incentive would then be there to mix things up and try something else?

    Yes, there are way too many useless or dead perks, but making some of them basekit isn't the solution at all. Just look at BT! It might have been needed to turn that basekit in the camping and tunneling meta, but on the other hand, how many survivors have you seen this last month actually running BT? Maybe one or two stragglers who are returning players and who still got it in their loadouts, but no one in their right mind thinks "oh yes, 20s BT is what we need. Thats worth spending a perk slot on", everyone thinks "phew, so nice that we got BT basekit. Thats makes it a no-brainer to slot in some nice and juicy meta perk to show the killer :> ".

    As much as I would love this or that perk to be basekit, Sloppy Butcher included, it just would be very bad for the game. If you like Sloppy Butchers effect, well, just equip it and enjoy survivors losing healing progress each time they run away from you. Done.

    The ONLY perk that I would say could be justified to go basekit were a mini BBQ. Most people don't understand how good old BBQ was for the game health. Everyone had it equipped for the blood point bonus, but after a hook all those killers saw opportunities to the tune of "well, I actually wanted to camp this one out ... but dayum, over there in the near deadzone is a survivor hiding in the bushes" and this peeled them away from the hooks and got them into chase with someone else. Campers gonna camp and Tunnelers gonna tunnel, but BBQs dangling of an opportunity before the killers nose did more for the games health then many admit. So this were the only basekit that I would condone: after hooking a survivor, show the killer the aura of a single survivor more then 24m away. If you actually equip BBQ, you see all auras.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    They are injured and go down next hit. What more do you want? They need to be more careful, can't make aggressive plays while injured, high risk versus stealth killers that can get close.

    If you want sloppy, run sloppy. Its a great perk on a lot of killers

  • TheSubstitute
    TheSubstitute Member Posts: 2,601

    It also encouraged spreading hooks with the whole 'well I could go for a second hook on Kate but that 6K to 8K BP bonus dressed up like a Dwight in the bushes there looks mighty tasty.'

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Hmmm. Well, they lose a health state, and they are bent over clutching their chest, bleeding profusely and making enough noise to alert every killer from here to the red forest.

    Seems like that's enough of an effect to me.

  • H2H
    H2H Member Posts: 825
    edited March 2023

    It’s funny that being injured is such a non-issue that the best strategy against certain killers is “just stay injured.”

    Post edited by H2H on
  • Skill_issue
    Skill_issue Member Posts: 542

    which is just dumb that they can repair gens at the same speed while holding their gaping wound closed

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,839

    In a game where fictional characters place you onto a meathook to sacrifice your abstract emotions to an omniscient omnipotent Entity in an ever-changing game of life and death, set in a place where a chainsaw wound can be healed by a minor back rub and where Legion, Trapper, and Hag all share the same level of physical strength, in a place where Jeff, Bill, David, and Meg all run at 4m/s (considering the average is 3.5m/s), where there is a eugenicist Nurse who can teleport, a writhing mass of limbs created by a cult (who can also teleport), a narcissistic doctor with lightning imbued into his heart, and realistically a victim with the ability to turn invisible by ringing a bell, you're after realism?

  • Mr_K
    Mr_K Member Posts: 9,298
    edited March 2023

    Then sloppy wouldn't do anything.

  • JPLongstreet
    JPLongstreet Member Posts: 6,121

    What if being smashed over the head with a pallet made killers slower, or swing their weapon less quickly, even for just a few seconds? Makes sense in reality, even more so for smaller killers like Legion or my beloved Piggy, but less so for hulking monsters like Trapper or Oni.

    However realism has nothing to do with DBD in these matters.

  • JPLongstreet
    JPLongstreet Member Posts: 6,121

    An eight foot 400lb killer stopped cold by a crouching bodyblocking 98lb twig of a man Dwight. This alone should clue anyone in to 'realism" in this game.

  • KateMain86
    KateMain86 Member Posts: 2,374

    If sloppy butcher was basekit I'd probably never play this game again. Its annoying enough to deal with against casual players. Against someone who is really trying to win its a nightmare.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Sloppy's too strong for basekit

    The regressing heal progression and additional slowdown to the healing action is massive. But since it happens out of sight I can see how killers might not think it does much. But it does.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,462

    Because realism does not always mean that it would be a good thing in the game.

    This falls under the same category like fan favourites such as "Why dont Survivors run slower when injured?" or "Why dont Chainsaws Instakill?".

    If we want to go for realism, there is a lot on both sides which needs to be changed. Like Survivors and Killers breaking their legs when they jump down from high story buildings. Or Killers being somewhat hindered by a Palletstun, the smaller ones more than the big ones. Stamina-Systems. And why exactly can this one guy turn invisible and the other girl can go through walls?!

    Let alone that Sloppy Butcher is probably the most convenient Slowdown-Perk since the only investment you have is to equip a Perk Slot for some solid Slowdown.

  • calem
    calem Member Posts: 533

    Ultra-realistic DBD:

    None of the survivors actually know how to repair generators. The survivors must hide. They get found, the killer immediately kills them and moves on to finding the next. This repeats until all survivors are dead or they die of dehydration from not being found.

    Most of the time it's good that games aren't realistic lol