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Fix ya maps!
Sick and tired of bad hook placement where survivors get to survive with no problem, that stupid.
One game I would have won with blood warden but how far hooks were impossible.
Comments
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That can happen only in midwitch under very unfortunate conditions (but midwitch generally favors killers the most out of all maps anyway).
If you got your hook sabotaged, that's another thing and good play from survivors. You would probably call it unreasonable if survivors complained about your ability to chase them away from gen and being able to kick it (for base regression).
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There's no sabotage players just awful hook placement which made me lose where I could have won.
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I never saw that being the case outside of midwitch. But I did saw saloon map that makes it almost impossible to pull of sabotage play, because on average there's 7-10 hooks within walking distance after picking up. 3-5hooks still in hooking distance after perfect sabotage play (killer walked to hook, didn't notice sabotage, hit sabotaging survivor, looked around for other hooks and was still able to use those next hooks).
So overall there are just 2 hook-unfair maps that I know of - midwitch if you have bad RNG (too many hooks on one side spawning on top floor) - but this map favors killers just way too much and saloon.
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Myers map. The design of the map is good. But the loops and placements of hooks are less desirable. Again I was forced to let survivors go and survive with the awful hook placement.
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The hook placement, gen placement and asset placement in the maps are messed up.
Hooks are either to tightly groups in on part of the map and dead in another.
Gens are either really close for easy 3 gens or ridiculously far to where the killer has no chance.
Assets are so bloody close survivors and killers get stuck in what appears to be at first glance as a gap. In turn it is an invisible wall
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95% of time I'm hooked I can see at least two other hooks from where I am.
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