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SWF's need a nerf
Why don't Devs put rules if you quee as 4 man premade, such as each perk can only be brought once, even then it will still be OP but at least a bit better than what it is now, when you have 4 people running all meta perks and there is nothing a killer can do about it
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Cause that would limit player freedom. (which is bad.)
Its a much better idea to keep Perks more relative by balancing them around if all 4 Survivors used them.
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It's never happening ,swf will never be touched in this way, you simply cannot penalize people for playing with their friends on discord
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it's called balance not penalize
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have it your way, "swf will never be balanced / nerfed/ penalized " this way there i used your favourite word but it's still not happening
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it should only be allowed to start a party with 4 people, so there are no more 2 and 3 man swf, then an action d buff for the team, or solo q people get an action buff (make gens faster, heal faster) but in addition, ofc killers also get a buff like the last "killer patch" no matter what bhvr does, survivor become weaker and killer stronger, so in the end only solo q will do a lot of damage and at some point bhvr could beat it up so much that people let it go I would say that the number of experienced players in the solo q has dropped a lot since the MMR was changed and at the latest when the killer buffed were made, many switched to the swf
the strongest and easiest role in dbd has always been swf but since bhvr did everything that nobody in the community likes example MMR change: no killer wants to compete with hes cute 500h against a swf that averages 5-6k+ hrs and gets completely destroyed, a Experienced player with 10k hrs doesn't want to play solo q with hundreds of hours of players against an 5k hrs Nurse or Blight with a 500 win streak, ofc they prefers to play swf to have a chance and must killer got destroyed and many other unfun and unfair thinigs in dbd, then everything turns and turns no ending no sulotion keep your ears shut, eyes closed, "i hear nothing and i see nothing" but at some point the volcano erupts and bhvr burns itself
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No dev would actively punish a player for bringing his friends to the game to play.
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Well...
You could refuse to play against them?
Consider that they normally don't log in as 4 players to farm blood points, and that implies they are after something else, and it likely has to do with the killer.
If you don't want to do that thing, just ignore them.
If the game play experience is not fun for you, just don't engage them.
I do this when someone wants to boil over second floor Ormand. Its just not worth the effort to entertain them when this is the game they want to play.
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It's sad that some people have friends and some people don't...
Post edited by ThanksForDaily on1 -
You're pointing out a matchmaking issue though. No, a 500 hr killer shouldn't be going against a 10k-20k hr SWF. That's a mismatch, not a balance issue. I play in one of those SWFs a lot. You'd be surprised at what killers can accomplish. No, you're going to go in and compete at 1k hrs with a nice guy playstyle. Nor should that be expected. But a hard tunneling Pinky Finger Clown with 3k hrs and 3 or 4 slowdowns will give us a hard time, for example. If sweatlords are matched up against equally skilled sweatlords, the results are often balanced.
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Imagine trying to put rules into asymmetrical party game where friends play together... Imagine having friends you want to play with... And imagine wanting to punish people for having friends to play games with...
Why is everyone trying to make DbD competitive like OW? The game is imbalanced from beginning, you have 4v1, you have MMR which was introduced 5 years in the game life, which does NOT work properly. And you can not balance a game over 0.1% of the sweatlords bc the rest of the playerbase are casuals.
Can't have comp mode either, bc yet again, MMR is not working... There is too much RNG in gen spawn, totem spawn, heck even the loop and gate spawns are borked.
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You only want 4-man groups possible? More than half of all survs are in at least a two-man, which is far and away the vast majority of SWF types. Threes and especially fours are way less common. This change would ensure the game dies as half of the survs stop playing.
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Nope. Everything else needs to be buffed. It makes NO sense to discourage people playing together.
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The problem is that SWFs and voice comms are so game breaking in survivors favor that solo queue suffers for it because if BHVR buffs solo queue in some way it also ends up buffing SWFs.
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so how does the survivor HUD buff benefit swf in any way ? whatever info it gives swf already had anyway
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I'd prefer it if perks had a points system
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2-3 SWF now know what the solo(s) is up to.
A little Bond+ Common Sense and you know where they were up to it.
A full 4?
The major struggle with Coms is brevity.
Put the info on the hud and you just did brevity.
Just look at a pilots hud. It has airspeed on it. Why wouldn't they just look down and read the indicator?
Because milliseconds matter, there and here.
Anyways, it'd be dishonest to say that the HUD made SWF 4 so much more amazing, it didn't, but its not honest to say it did nothing.
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I'm sorry but it did absolutely nothing for my swf games and that's cool, swf didn't need any buffs anyway, it did help my solo games because i can make use of info amd play accordingly
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It is called 'penalize', because you'd be forcing that on -all- swiffers, when every swiffer plays to a different level of coordination. Some don't talk about the game while playing, some don't even talk at all.
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you can't balance the game around that, if you have option to talk and you don't why balance game around not talking ? make no sense, they should take best SWF team and nerf/balance around it, others should adapt, buffing survivors just because majority of players are bad is generally a really bad idea
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Punishment for players in a non competitive game...hmm?
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Agreed. Have perks setup in groups based on what they do then have them weighted accordingly. A four perk loadout has a max number of points that can be used. Using more than one of the same type/category invokes a penalty that uses more of the max allowable points.
So if you wanted to use multiple high-value perks or multiple perks in the same category you can, but you'd wind up having to 3-perk the trial.
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Kill rate is 63%, no game on this planet punishes players for queuing up with friends. Skill issue on your part. Practice or whatever.
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Yeah because majority of survivors are bad that count into those kill rates. Top survivor teams can't lose a match as long as they don't play around and lose on purpose
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Sure, if you want the game to be a widely inaccessible e-sport, reserved only for the sweatiest no-lifers.
I mean, I don't know why you're complaining about sweaty swiffers and then also advocating for making the game more hostile for anyone who's not a sweaty swiffer.
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Kill rates at high MMR are higher than at low MMR.
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I dont even know what you do right now. This games in a really bad state.
Im dying for diablo 4 to come out.
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I absolutely love that Killer Mains think they face these competitive 4 man SWFs constantly when the fact is, they are probably facing them very rarely.
I think it is also laughable that they think anybody on coms are calling out plays like they are part of an elite squad. When my mate and I are playing together, we are usually talking about our day or what we are having for dinner.
DBD was never meant to be a competitive game, and if you don’t get a 4k, it doesn’t mean you faced a 4 person SWF. Just move on and go next. It isn’t that deep.
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Great, then there shouldn't be a problem if BHVR put a display in the pre-game lobby showing how many survivors are in a premade group.
If SWFs aren't that strong surely there is no harm in letting Killers know for sure they are potentially facing a full four man SWF.
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No because no one would play them and the game would die. At least that's what everyone says. I'm still trying to figure out if the game is made up of mostly solo or swf because it's constantly been Saif they both make up the majority of the playerbase and doing anything ro hurt either will kill the game
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So you're saying SWFs are unfun to play against and no Killer wants to get stomped by them?
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Psst. There's blight, nurse and spirit in game. Even 4man SWF don't stand much chance if these killers want to just win (and take their best stuff for that purpose)
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The solution to "SWF" is simple: Start
nerfingbalancing survivors taking in count SWF with voicescoms instead of balancing them around SoloQ survivors. Simple as that.They already closed the gap between the two, it is time to stop all the "WoN't SoMbOdY pLeAsE ThInK oF SoLoQ?" and treat all survivor squads like they were SWF.
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I wouldn't say closed the gap but definitely shortened it.
Imo if you threw some version of kindred on for solo they would have about 90% the info swf have.
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It's true most killers don't want to deal with 3-4 man with comms.
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So killers should only play those 3 killers with the best stuff just incase because remember you can't change your killer once you've qd up
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So survivors should always play 4man squad with comms, because you can't change that during match if it's 1/3rd of best killers....
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If we are going to be that way, then what they should do is simply put voicecomms in game like any other squad-based PVP game out there. Of course, for that to happen BHVR needs to be willing to spend some of that DLC and cosmetic money in "voice chat" server processing, which I doubt.
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"[...]they normally don't log in as 4 players to farm blood points[...]"
Yesterday. Late evening.
Friend: Come play, we need a 4th!
Me: ... ok.
Friend upon seeing the offerings: Who's the bloody rat who didn't bring BPS? - We wAnT bP! GivE mE My BP! Why do you think I play swf? So I don't have some monkey who dcs and wastes my BPS.
---- and tbh, I only ever bring BPS if it's at least a trio and I can be fairly certain it's actually worth it.
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On the broader topic of nerfing swf. The thing is, you can't. swf =/= swf. What you want to nerf is "sweaty swf on comms" - but the game has no way of telling people Q-ing up together have comms or if they gonna be seal-team-six-ing. Just assuming that anyone playing in swf is automatically on comms and sweating and using that as the starting point for balancing is just as misguided as using soloQ as the starting point for balancing.
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This thread got banished.
But, the point was the addition of the hud was a buff across the board to all survivors. Weather its utilized by people who have grown accustomed to playing without the info or not isn't relevant. The hud will be used by the next generator of survivors in groups. It simply makes everything easier, cleaner and faster. Pretending like it doesn't do this is, dishonest at best.
The fact that veteran players claim to ignore free info in clean huds is more a comment on how broken the game becomes when people play with chat assist.
But, yes, specifically to your case, we do log in and put in BPS as a group. We can do this because it is possible to relax, play, and not have to be hyper competitive to beat most killers, point wise.
As a balancing issue consider that people that play in a competitive fashion don't want to win their easy matches. They want to have a pathway to victory in the hardest matches. The perception around this is that the killer starts at a disadvantage against determined and practiced SWF groups.
Leaving the game as it is is annoying for all, and results in many secondary complaints that stem from the above issue/perception. Should it be changed via direct nerf to grouped players? Likely no. Should it be addressed in some way. Of course it should. Should all discussion be banished to some obscure sub forum? No it should not.
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Because bhvr doesn't want to put in voice chat.
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A better rule would be : No perk/character/item/offering repeats.
It would be a very simple rule to prevent Bullying in DBD.
They will never put this rule into the game because "it would not feel fun" for survivors.
Who cares about fair play? The most important thing is to make sure the killer is the survivor's play thing.
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Because is a bad idea, why would you punish people to play with their friends and limit what they use?
In that case, allow survivors to chose the killer to play against
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The killer is punished because you make them play vs SWF. What do they get for playing against a SWF team?
- You get more difficult/frustrating matches
- You get fewer points.
Where's the "yes I want that" aspect for the killer?
I will remind you that the devs told us that SWF groups escape up to 15% more often than solo players. That's a game breaking statistical difference.
Punishing for playing with SWF would be giving the team a 5% permanent slowdown for each linked player for heals/generators/totems/chests/doors/etc.
Limiting SWF is not punishment. it is called " fair play".SWF is not fun to play against. Fair play is the idea that using an ability is fun to use and fun to have it used on you. SWF therefore does not qualify as "fair play". Given the choice most people playing killer would only want to play against solo queue players.
The alternative would be to give the killer extra perks because you are playing in a SWF. Let me play with 8 perks if I am in a game that features SWF and I would choose to play 100% of my games against SWF teams.
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Play with 8 perks lmao
You know that SFW are not common as SoloQ, right? And again, if you want limit survivors like that, then let survivors chose which killer to play against
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You know that you have no idea what you're talking about right?
Most of the people in my lobbies have each other on their friends list. I also stream snipe whenever I get a TTV person and quite often people do sneaky stuff like play on a different platform to make it look like they are 2x 2 man swfs but are in fact a 3 or 4 man team.
Also just so we are clear here a game either has SWF or it does not. Most games have SWF. Some people call "SWF" when there are 4 players. That is SWF but so is 2x people playing in a SWF.
To balance giving the killer 8 perk slots you just give anyone playing solo survivor 4 information perks pre-selected at the start of the game. They could take things like Kindred, Bond, Rookie Spirit but not DH as that is not an information perk. In case the game features SWF those 4 extra perks activate.
Essentially the Killer would be getting the same deal except they pick 4 perks that only activate if the game features SWF. If not then they only get 4 perks.
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And he again conveniently ignored giving survivors option who to play against.
Because it's good when killer is in advantage (like seeing items in lobby), but there needs to be a change when survivors have advantage (4x as many offerings to pick map).
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Mom said it's MY turn to use the Sprint Burst :(
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Being able to bring any perk only a single time would still not give CoH the nerf it needs.
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So true, when 4 man SWF quees, you're playing against 16 perks, killers should have at least 6 perks to somewhat balance that. Also gen speed should be set to 120 seconds at least vs SWF team. This game is a joke in terms of balance when you face good survivors
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