Remove hook blocking! Unfair
This tactic is so cheap, every time I carry someone a teammate will stand under the hook so I cant hook the person I’m carrying, when I hit them to get out of the way it always stalls for enough time to let the survivor struggle since I was already looking for a hook beforehand anyways.
Survivors should not be able to disable hooks just by standing under them to prevent you from hooking, it’s to unfair when they are at full health and takes away the one ability that a killer should always have.
Comments
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It's one of the few "weapons" survivors have against the killer.
Even then though you can turn it around on survivors. Unless you're going to a farther away hook, you have time to hit a survivor twice and still hook the person on your shoulders. If you're running out of time, hit the survivor once and then drop the one from your shoulder. You now have a downed survivor AND you should have a soon to be downed survivor you can also take down quickly.
Body blocking the hook is one of the riskier last ditch effort plays a survivor team can make. Use it to your advantage.
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Of all the things to cry foul on, this isn't one of them. If you aren't carrying a survivor to a far away hook then you'll easily be able to get the survivor hooked even if you hit a survivor or two on the way. There are also killer perks to counter this if it really bothers you.
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You have 16 seconds before the survivor wiggles out, and the cooldown to hit is like 2.7 seconds.
As long as you go to the nearest hook thr survivor should not wiggle out cause of a single bodyblock.
Good to know that after you hit a survivor they lose collission for a while so they can't bodyblock twice in a row
Also if you think you won't make it when a survivor starts bodyblocking you can press r to drop the survivor you are holding.
Then you can chase the bodyblocker while the other survivor is still on the ground being useless untill somebody else picks them up. Meaning there are now 3 survivors who aren't doing gens.
Bodyblocking is a killer blessing in disguise, more often then not it's free hits/pressure
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Body blocking is a valid strategy against the killer. There's perks like Starstruck, Mad Grit, Iron Grasp, etc to counter it too.
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2 healthy survivors body blocking is fine.
2 healthy survivors body blocking with auto DH is not fine. Old DH made 2 miss attack cool down which were short time, new DH made 2 hit attack cool down which take longer time to recover
Its DH problem, not body blocking hook.
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The issue is SWF, don't think bodyblocking the hook itself is the issue. Coordinating on a 3rd party application completely tips the game's balancing far over to the survivor side.
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Remove that and not being able to pick survivors up while their being healed. Killers should not be getting blocked by this stuff
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you know, there's a perk made exactly for that situation... Mad Grit
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There's a quite easy counter that the survs rarely expect you doing, that often puts them in imidiate danger of getting hit:
Just drop your carry and chase the body blocker. If they get hit, they cannot body block without trading.
So just be observant when picking up, and if you see the survs lining up at a hook to body block, drop you package again. Works also wonders against sabo players, they somehow never expect that you can just drop it and chase them. Usually results in two slugs.
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If survs are getting away with body blocks that means u sre trying to go way too far, besides why do u complain? Survs are giving you free pressure, tbey are not doing gens, they sre giving you free hits and u less u got greedy u are still gonna hook said survivor. So i dont get it.
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All valid points IF killers could see what survivors are playing in a SWF.
But since killers have to take a wild guess, they can´t prepare for it.
Devs removed the killers ability to body block the hook years ago. Same should happen for survivors. Especially since there are still offerings that increase the distance of hooks and the RNG can make some hooks unreachable on certain maps. Survivors complain that killers slug, but what are they supposed to do, when they can´t reach the hook and survivors body block with DH?
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Bodyblocking a hook is risky teamwork but completely valid, and often the only defense when the carried surv is on death hook. It's even more risky then a timely sabo play as they could squirt away and all you can do is slug.
As others have pointed out, there are perks like Mad Grit, Agitation, Iron Grasp, Starstruck, etc. all designed exactly to deal with this. If it happens that often to you pry off a gen regression perk & give one of them a spin. Each and every killer can get value from those perks. Also such altruism can lead to strong snowballing if taken advantage of.
Killers like saying "there's no guaranteed escapes" but it is also true "there's no guaranteed hooks" either.
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First of all, you dont need to be in an SWF to be smart with Bodyblocking. Solo-Players can have a brain as well. And both Solo-Players and SWF can be bad at Bodyblocking and give the Killer way too much pressure by doing so. Furthermore, regardless of playing against SWFs or Solos, if someone really has a big problem with Survivors bodyblocking, they can just always bring Starstruck or Mad Grit.
Second, removing the ability for the Killer to bodyblock a Hook is totally different. A Killer blocking a Hook means that there was no way at all to unhook a hooked Survivor. A Survivor bodyblocking the Hook can still lead to the Killer hooking the Survivor they are carrying. And might even be helpful if the bodyblocking Survivor goes down.
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Bodyblocking a Hook or the Killer in general is teamwork. It is good that teamwork is supported and allowed. Furthermore, it can even be beneficial for the Killer if the Survivors mess up. I have seen Survivors going down while trying to bodyblock which completely shifted the game.
And if you really dont want to see Survivors bodyblocking you, you can always run Mad Grit or Starstruck. First will very likely give you a down when they try to bodyblock and the latter will prevent them from trying in the first place.
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As i already said, completely valid as long as killer can prepare for it by seeing if survivors are in a SWF group.
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I personally love it when survs try and bodyblock. It's so easily countered, and gets me free hits. If you have a major issue with it OP then run mad grit. Or iron grasp if you don't have legion's perks.
If you struggle to nail those free hits consider changing tac. Awareness is key, If you see survs running to the hook to block then always have a backup hook and if you feel you might lose the surv? Drop them and capitilise on a hit you've already made.
Bodyblocking can be frustrating for sure but it's risky and if you play the situation to your advantage you can really punish survs for it.
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Solos usually aren´t as coordinated as SWF though. Thats why i said, and i repeat, that its completely valid, as long as killers get shown which survivors are playing in a SWF group.
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This is not a SWF thing. I will bodyblock hook even if playing solo. Even if the gate is already open. And when I know that the person will get out because of it (and carried survivor played good - earning my respect) even if it means I will be downed and not getting out of the match.
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Thats why i said, that its a completely valid tactic, as long as killers get to see which survivors play in a SWF team.
Since solos usually arent as coordinated.
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I think we don't understand each other.
I will play the same (and at least in my MMR - other solo people will sometimes join me) in regards to bodyblocking and no matter if I play solo or SWF. My playstyle will be exactly the same. Meaning - if I am in the lobby and depending on what you wrote - you will swear I am part of SWF - even when I am playing 100% solo never seeing those people I play with before...
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Oh i totally understand you. But in order to be as coordinated as solo as a SWF team is, you would have to take perks like Bond.
Which means, that you use a perk slot that could be used for something else. Just like the killer would have to do.
Thats why its perfectly fine for solo survivors to body block. But SWF can get to much power with it.
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Maybe don't carry to the the farthest hook every time and the survivor won't wiggle off. Especially once the team has shown to be protection hit happy.
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You mean show SWF in the pre-game lobby? No way they'd be dodged into oblivion and never ever get a match. Why that is so would be another thread entirely. Post-game I'd have no problem showing that, but others do.
But it isn't just SWF that pull off bodyblocking. Any decent survs with good game sense will block for their mates. It is certainly much easier to pull off on comms but not unheard of. Good solos are very often bodyblocking at the open gates for instance.
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Its about the coordination. Yes, absolutely, solo survivors can body block effectively. BUT that usually requires a perk like Bond to actually see where the other survivors are in order to pull it off in a more efficient way than just getting injured and hoping for the best.
Even the more reason to give killers said SWF indicator. Since the HUD update was supposed to bring solos on par with SWF.
But you´re right, thats a whole different thread.
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Even with the HUD update, I still believe that SWF will carry this stigma that will make such an implementation impossible. It'll always be the boogyman that seemingly makes killer impossible to play because nothing can go wrong with a survivor group. They have communication and that'll obviously make all of them expert loopers with meta perks that will teabag at every pallet stun and all have 5k hours in.
Don't get me wrong, it would be interesting to see this. But I don't trust this community to use this information well. It'll likely just spawn a new generation of martyrs that'll complain about an asymetrical game not being balanced.
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It's bodyblocking, its a valid tactic.
But if you want a tip, after you injure that survivor you loose collision and can hook immediately, the only way to stop you is for other survivor to come take a hit
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I just cannot see them adding a SWF indicator. The devs are loath to actively change anything that will increase lobby dodging, and such an indicator would to a truly insane level. And that in turn leads to much more backfilling & the resultant poor matchmaking. It's all interconnected sadly.
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Let's just call bodyblocking cheap and end the sentence there.
Is it fun when Plague pins you against the wall and vomits on you until you are broken and then instantly downs you? No.
Is it fun when survivors body block and make hits irrelevant? No.
Overall the game would feel a lot more fun if there were no bodyblocking.
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Well they could test it. See if everyone dodges how they claim. If so, they could add a bloodpoint bonus to see if that helps, if not then well. Just a test that can be backrolled.
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See post above
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If 3 survivors are in front of me when i'm carrying i'm just dropping the survivor and smacking the hell out of them.
Honestly this is a dream scenario, not a single survivor on gens and they are giving me free hits?
This is something you learn to punish severely when you get better at killer, survivors doing this against anyone who knows what they are doing and they are not going to have a good time
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Getting yourself bodyblocked by killer - especially by one with some kind of instakill is your fault and it serves you right for getting downed. WP by killer if it happens.
Bodyblocking for someone is one of very few things survivor can do to save tunneled person. Remove it and the game will be even more stale and feel much worse.
And I mean - remove bodyblocks, flash saves and sabo saves & the days for the game are numbered. These plays provide most dopamine rushes. Why even play the game where you get constantly camped + tunneled and all you can do is watch it from gen holding m1? Who would consider that fun? Why even bother at that point?
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What you don't realize is that because Body blocking exists - it leads to more tunneling.
Most of the things survivors really love make killers really angry. This leads to more tunneling.
You are most likely a huge contributing cuase to making the killer feel like they need to tunnel every game.
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You are joking right? Most killers I see tunneling do so asap - preferably at 5 gens. And continue to do so even in 3v1. And of course slug for 4k.
Being able to defend from tunneling will always lower tunneling. Your statement makes about as much sense as killers tunneling *less* because patch 6.1 nerfed DS. I fail to see any logic in it.
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The amount that killers tunnel right now is a reflection of how bad it is to play killer overall.
The maps are mostly unfair.
there are only 2/31 viable killers.
SWF is unfair and so are the hud changes.
The best killer generator defense perk got obliterated but the number one time saving survivor perk (DH) remains in a buffed state for the best players.
What about this sounds fun?
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