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New Shelter Woods Is Bad
Way too big, was fine before when it didn’t have that OP main building, now those factors combined have made the map unplayable for M1 killers.
Comments
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And yet I see so many killers doing more then fine on the map. M1 killers too. The main and shack are the only truly safe things on the map. Even loops that were part of the map before rework got much worse (there are barely any now). I have no idea why you complain about it.
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Cause it’s a big ass map with a strong main building that blocks the view of most of the gens?
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But that was already part of it? There were many more rocks and trees before the patch. So visibility-wise - I think it got a little better for killer (because you can better see 3 gens that will spawn outside of main or shack)
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It’s the same size?
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I hate it because it's unoptimized and being anywhere near the main building causes my console framerate to plummet even further.
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The map is unpleasant to play for sure.
It's always been big with a lot of safe areas and good loop.
I don't get why some say the loops got worst, I don't feel like they did at all.
Poor performances on the map too now.
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Yeah, but the size in combo with the main building have really ruined it.
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Let's talk about what changed with this map.
- They added a main building with 3x windows that overall are way too strong
- They added multiple pallets to this map. So if the map was "questionable" before now it is definitely survivor sided.
- The map didn't get smaller. All of this might be "ok" if the map had been srhunk down to like 8000m².
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Is no one going to bring up the random infinite?
Because I think the potential infinite window should be talked about.
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If by "was fine" you mean "was basically a dead zone with 8 pallets (on a good day)" then sure, it was absolutely fine
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Unless you’re facing a Nurse or Blight, it was absolutely fine before. While adding a main building was more than reasonable, it didn’t need to be that OP, unless they shrunk the map size. Which even then, meh.
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Good maps should have some dead zone in it so that survivors feel pressured for wasting defensive resources.
Not every map needs to be The Game nor should they be.
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There's a random spawn in the main building area, where the fence is long enough and tall but you can see the killer on the other side, you can run there for ages without killer gettin in chase with you
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Sure. But each map should have something to loop on. Shelter had 1 shack with guaranteed basement. Like what will be next? 10x10m area with 7 gens and 8 hooks "so you still have things to loop on"?
Cmon. The map was absolutely attrocious. And it still favors killers, because most of the gyms were replaced by filler pallets
(but sure, the infinite should go if it really is infinite)
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The map doesn't favor killers. It's far too big to favor any more than a very specific handful.
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I'm fine with there being some strong loops on each map, but those 2 window vaults are OBNOXIOUS. As someone who is new-ish to the game, I know immediately that if I get that map and someone even remotely knows how to loop, I'm never going to catch them. Every single survivor just runs to the main building area and loops the same 2 spots. Its ridiculous. Again I'm all for survivors have safe loops, but most of the best loops in the game are good because they have a god pallet, but once that resource is spent its time to move on. That WHOLE MAIN BUILDING AREA is a combination of about 3 to 4 loops that the survivors can use to reset and then just go straight back to windows if the killer is close. It's incredibly un-fun to play against, and I shouldn't HAVE TO LEARN NURSE just to be able to do well one specific randomly chosen map in rotation.
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