Toxic T-bag at exit gate Prevention.
Survivors that stay at the exit gate zone for more than 30 seconds are prevented from exiting the trial ( like blood warden ) for the duration of 10 seconds and get the exposed status.
Comments
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How about 2 minutes and they die?
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Or, hear me out, you can just hit them out of the Exit Gates.
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How about we add a perk that stops killers from crying over the dumbest things?
You got rolled by them and they're celebrating. GG Go Next.
Who knows, maybe you will get a little echo chamber of other killers in here and you can all complain together 😉
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Who knows. create a discussion post and find out :D
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I think it would be much better to give the killer a fighting chance still rather than completely hopeless. I mean don't you feel good when you see T3 Michael mori a cocky survivor at exist gate?.
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They will just butt dance outside the exit gate area and run through it to safety if/when you show up. Nothing changes.
Just like the Endgame Countdown. It was supposed to stop survivors from taking the game hostage, but nothing says they have to finish the last gen.
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True, but would limit how much they gonna butt dance and will also make exit gate zone less safe imo.
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It's literally just someone sitting behind a screen repeatedly clicking a button. It's not that deep.
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The exit threshold is literally pixels away. It's not that far.
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I'd prefer a perk that prevents survivors from leaving the exits for a duration if you hit them with a basic attack
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Or you do what I do and not give those toxic people the light of the day. I usually go to basement and watch tik toks for two minutes as they act like idiots at the exit gates.
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That could work too, but i think it would be better to make exit gate less safe in the name of combating toxicity instead of needing to waste a perk slot. A step toward less toxic behaviours :D
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The amount of people defending this really shows just how toxic this community is.
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It's not that far indeed. Which makes it an ideal place to get some heals for bonus bp or heal up to go back and do a last minute hook save, or to take hits to help a crawling survivor get that last bit of distance. Being prevented from exiting a trial just because some stranger enjoys repeatedly clicking a button doesn't seem fair to me personally.
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"Being prevented from exiting a trial just because some stranger enjoys repeatedly clicking a button doesn't seem fair to me personally." @Nazzzak
I'm glad we agree. It doesn't seem fair that the killer can't simply move on to the next match; they're stuck in the trial for 2 minutes unless they go push some stranger out the exit because that stranger enjoys repeatedly clicking a button.
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And OPs suggestion of a Blood Warden only prolongs the game even further. Now what?
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My suggestion doesn't prolong the game, but it punish those who do prolong the game by sitting at the exit gate to t-bag the killer.
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I said it before and I say it again, if all survivor remaining are healthy and inside a distance from the gate that is save to run back to upon sighting the killer , they all get sucked out and the match ends. With the exception of the killer being inside that zone so maybe some meaningful interaction might still happen, so the killer can decide to leave the zone and end the game that way.
No argument for BP for healing or rescuing someone and taking any hits for BP is a thing of the past anyway (95% nowadays it's a fake out last second denial power trip).
Either they have to take risks for their rude behaviour or get booted out.
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I did not agree to the OP's idea in this thread.
If someone wants to use the argument "stop being stubborn and just push them out the gate," I'm going to point out the stubbornness of survivors in the same scenario.
Post edited by Nos37 on1 -
That is definitely the better option
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Deal, as long as I get something that prevents survivors from suffering killers bm like sluggin to bleed out
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When you play killer, just beat them survivors on the hook and hump the survivors on the ground. That'll learn em
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Wouldn't only accomplish its purpose. Most times in my experience, when someone waits at the exit gate, it's to make sure their teammates are coming / escaping at the other gate and don't need any further help. This would punish that on top of exit teabaggers, which would not be fair.
In any case, anything we can think of would punish fair players or be completely avoidable by people who truly wish to annoy you. For example, say we do implement something along the line of "if you stand for x time in the exit gate, x bad thing happen to you". They would just wait right outside of it.
The game is rife with BM potential that can't be removed without punishing fair plays. (ex : hitting on hook, can't remove that without removing risky hook trades / slugging for 4K, can't remove that without severely impacting slugging as a strategy / camping, can't remove that without hurting endgame securing kills / holding hostage by trapping someone in a corner, can't remove that without severly impacting collision as a whole / spam crouching, can't remove that without removing a form of communication between survivors)
This is just one of them unfortunately. Fortunately, it can be shortened at will, which is not the case for those other examples.
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I'd be fine with adding a lever in the basement that immediately ejects all living survivors. Make a funny animation for it and everything where the entity scoops them up no matter where on the map they are and just throws them out the gate.
And at the same time let survivors crawl to a hook and put themselves on it when the conditions are right. Ta-da, both the big Pointless Endgame Timewasters now have a way for players to put an end to it without the "consent" of the other side (mostly relevant for survivors of course, if a killer doesn't want to hook them they can do nothing about it meanwhile angling the camera towards a gate and pressing W / pushing left stick forwards tends to make survivors leave)
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Actually good ideas, props to you !
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They're literally scared to do that. Tea bags are getting under their skin. The press of a button.
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I never used that argument. My previous point was that the exit gate can serve as a safe space for injured survivors, particularly those who still want to contribute to the game (ie someone is hooked) by getting healed. It's typically the best, and safest, endgame rendezvous point for injured solo, who cant communicate. It's not just a tbag zone, so OPs suggestion (which was the context i was replying from) wouldn't be fair.
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2 words. Blood warden
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The amount of people who get triggered beyond sanity by a person hitting their crouch over and over is...astounding.
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that's so silly lol who hurt you?
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I'm not that fussed about this.
However, as a perk idea, this could be a useful tool. Although there would need to be tweaks to it.
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It actually doesn't change anything. You still have to come over to smack them, with or without your suggestion.
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I don't think the solution you're suggesting is a good idea, but having a concede button once the Endgame Collapse starts that instantly forces all alive survivors to escape would be a good thing to have. Likewise, a concede button should become available to survivors once they have been slugged for an extended period of time.
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How about this: every time you push the crouch button, there's a +1% chance you get stuck that way.
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Please learn to just ignore it. It doesn´t do anything if you really think about it.
Just don´t go the the exit gates if it bothers you that much. Go to the basement and laugh thinking how they desperately wait at the gates for you and you don´t show up.
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Other, better options: 1) don’t go to the exit gates if you know the survivors are there; or 2) don’t get upset about taunting in a video game
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Yeah but you do the same thing about killer then you hear more voices because survivor players drastically outnumber killer players
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Chase them out the door and move on. Done.
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Now I read this an idea pops into my head. Add a lever to the basement that opens a killer-sized hatch so the killer can just escape the trial when the gates are powered/open.
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I get it's annoying, but if you're genuinely getting bent out of shape because somebody was teabagging at you in a video game you probably shouldn't be playing online games. This wouldn't really do anything about teabagging at the gates anyways because all survivors have to do is teabag a couple of times and then leave immediately.
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Of all the stuff thats wrong with this game and needs to be fixed, asking for something as silly as this is a waste of time. Go break pallets or just stay away from the gates until they leave.
endgame collapse Doesn’t last that long. This is a non issue
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People still go to the exit gates?
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I just go to a corner and take a minute to pee or get a snack, usually see flashlight flicking at me when I get back. Survivors are pretty sad with how much attention they need lol.
As for my idea…staying with the premise of punish (I’d prefer a concede button of course), I’d suggest that survivors End Game Collapse increases in speed the more survivors remain healthy and in trail.
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Just go give them a smack lol,, t bags ain't toxic its your frustration of gettin rolled,, if you had killed 3 and the last one was bagging on hatch you wouldn't even care
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BHVR devs officially endorse tbagging.
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Gate BM is just the frosting on the bad time cake, there are more pressing issues, but incentive to leave asap would be a good thing. After all, you don't want people to hate playing either role.
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can we plz have this idea?
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Solution to toxic crouching:
1 crouch = exposed
2 crouch = exhausted
3 crouch = sacrificed
4 crouch = your pc explodes
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I heard a suggestion that I really liked.
After EGC starts, the killer can leave the game with no penalty, and the killer gets to keep their BPs. But their body stays behind. That way, if survs are hanging out at gates you can just leave, but they can also do challenges, or blind you or whatever, since your body is still in the match.
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There is an end game chat you can celebrate in.
There is literally no reason you have to waste someone else's life over it.
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