http://dbd.game/killswitch
Terror radius perks are trash and need buffs
Dark Devotion, Dissolution, Distressing, Furtive Chase, Overwhelming Presence, Septic Touch and Unnerving Presence. These perks are extremely bad and need buffs.
Comments
-
Dissolution isn't bad. The rest I agree.
5 -
The only ones we'd say needs buffed is dissolution and unnerving. Each is sorta niche but they do their job well in. Also gona nit pick but you forgot clourophobia.
0 -
Dark Devotion is fine as is IMHO
Dissolution should have the warning removed from it for the first time it activates on a survivor, maybe add 5 more seconds to its duration as well.
The rest I 100% agree are horrible perks that need changing
1 -
Most aura perks just need to have a lingering effect of like 10 or 15 seconds to make them more reliable. Dark Devotion needs to last 60 seconds as the current duration is not enough. Dissolution needs the 3 second activation removed. Septic Touch is just embarrassingly bad and needs its numbers jacked up ridiculously. Overwhelming needs more effects to it, it just doesn’t do enough.
Post edited by Blueberry on0 -
Septic Touch does apply to finished heals, it's just badly worded
Essentially while you are healing - you are permanently exhausted and blind and then whenever you stop healing by any means - the lingering effect triggers. The healing action being completed counts as it being 'interrupted' in the same way fearmonger's effect still applies even if you finish a generator
On the same subject though, the perk should apply to people being healed - not just the person doing the healing. The wording implies it's only the person doing the healing 'action'.
0 -
Distressing - I wish they would combine Distressing and Unnerving Presence into one perk.
Dark Devotion - I wish they would drop the obsession requirement and just put it on like an 60 second timer.
Dissolution - I've never bothered with it but I don't think it would hurt to increase the time to like 4 or 5 seconds.
Furtive Chase - The only thing good about this perk is its ability to switch obsessions which can be nice for certain killer challenges or some meme builds like pairing it with Make Your Choice and Nemesis. They should double the range bonus for each token to 8 meters.
Overwhelming Presence - This one is just horrible when compared to Franklin's Demise. They could triple the penalty to 300% depletion rate when in terror radius and I would still choose Franklin's Demise over it. I think survivors just shouldn't be able to use items when in your terror radius and then add a lesser effect for the rank levels like 50/75/100% bonus bloodpoints toward something. Then it would be about equal quality to Franklin's Demise.
Septic Touch - Just need to add oblivious status effect as well and then it'd be good.
0 -
Here's a whacky idea for Overwhelming Presence
It being a Doctor perk, the theme of the perk is about causing fear and I imagine the concept is being scared causes people to use their items in an inefficient manner
So what about if attempting to use items inside the Terror radius causes them to perform whatever action the item effects to be extremely slow
Medkits - All medkit speeds are negated, defaulting to the original 16s
Toolbox - Negates the increased repair speed but keeps the increased skillcheck chance. Would also apply to toolboxes that have increased sabotage speed
Flashlights - This was a tough one but I remembered 'Flashlight Accuracy' is a thing, so maybe Overwhelming could make FL's extremely inaccurate
Keys - Longer to open Hatch
They should also specify this rework would not work with certain Killer powers, such as T virus vaccines, first aid sprays, the lament configuration and so on. There are addons that already cause this effect.
0 -
i can understand most of those changes but the dark devotion buff is to much. Last thing i wanna see is legion running around the whole trail with no TR.
0 -
It is not a very good perk for Legion, though, as their killer instinct only tracks people inside their TR. Sure, the survivor will still carry your TR, but you can't really control where they go. If they don't move closer to a survivor, you won't know where they are. If you can see where they are, they will be hearing at least the edge of a TR and will be at least a little more cautious. They will know you're close, just not THAT close. Either way, that's quite situational.
0 -
Otz suggested giving Overwhelming Presense a lingering effect after you leave the terror radius and that would make it a good deal better.
0 -
Dissolution should just be proximity based rather than terror radius. The perk is literally unusable on Freddy right now because of it.
0 -
the only perk out of those that i'd be interesting in using is furtive chase. if it reduced tr outside chase, it might be funny to run stealth build on killer.
skull merchant has dissolution with no time limit or limit to breaks as an add-on. compare to add-on, the perk is rubbish. the irony is that they want to nerf it in their upcoming skull merchant changes which makes no sense to me. At least they could make the perk have no duration like skull merchant but its like they purposely release terrible perks. it has come to a point that I do not bother to test new perks into my builds because just reading the description is complete turn off.
0 -
15 second linger effect?
0 -
Coulrophobia is fine but the rest are awful just awful.
0 -
My double Calm Doctor build agrees with this very much.
But in general, no. Not every perk is going to be meta on every killer, just as Thanatophobia is most effective on Legion and Plague, and BBQ is most effective on high mobility killers, terror radius perks are most effective on killers that use their terror radius, such as Doctor and Legion, and as such, buffing terror radius perks would make them OP on these killers.
I can't imagine how oppressive my anti-healing and anti-skill check builds would be if I could combine multiples of these perks together. Hell I could combine both builds into one. No repairs and no healing, if you're within 80 meters of me. Survivors wouldn't stand a chance.
Only ones I can really see being changed would be Furtive Chase (really a terror radius reducing perk, so doesn't really belong here anyway) and Dark Devotion, which shouldn't be contingent on the Obsession.
0 -
No they don't, they are killer perks and as such don't need to be buffed because otherwise they might become OP the way scream perks were OP and needed a nerf.
This is SARCASM btw
0 -
Dark Devotion is a utility perk. Not sure how you’d go about buffing that one without making it bloated.
I like BlightedDolphin’s suggestion, though.
0 -
While that addon is stronger than the basekit version of it coming next update, the addon not having any time limit made it unfair since you can’t realistically remove a dead trap mid-chase without vaulting (and dead traps still destroyed the pallet too). An instant pallet break after a vault is only balanced if it has a timer or some other condition that can be avoided/outlasted while in chase, and if the survivor is told it exists.
That said, I feel you with how many terrible perks have been released over the last few chapters. Dissolution just isn’t one of them. But I’m still amazed by how bad Septic Touch is, not to mention the killer that came with it counters it with their own power.
0 -
It's honestly pretty okay with Legion.
Not having a terror radius while everyone is usually injured is not a bad position to be in. Not seeing people with Killer Instinct is a small price to pay for that, especially when you are in full control when that happens
You need to change your playstyle a bit but it can work really well on indoor maps
0 -
disagree. the perk should have no timer. the way to counter the perk is to fish for pallet stuns. that is how the perk is suppose to work. an anti-loop perk is meant to make looping harder. there is no point in using an anti-loop perk if the anti-loop perk does not make looping harder. Survivor can easily outlast timer means that the perk will not come into play. Dissolution might as well be an empty perk slot for killer.
Dissolution should active whenever a killer injures a survivor and the perk stays active indefinitely until any survivor slides a pallet within 32 meters of a killer. I have zero understanding why the dissolution is terror radius based and does not have static radius. When a pallet breaks, The perk deactivates.
As for skull merchant, her arm traps should not break when a survivor slides a pallet. The killer power should be slightly better than the perk otherwise it is weird other killers can equip an entire power as singular perk. The arm traps already have implicit timer of 45 seconds. The arm traps breaking from pallets only debuff's the skull merchant movement speed and serve as negative change over positive one.
0 -
And i don't see any problem at all xD
Ok, now to be serious. Most TR based builds are really annoying and some killers can already make good use out of them, so the thought of buffing those perks to be usable on all killers kinda scares me.
Furtive chase is a really trash perk tho.
0 -
It is used in conjunction with Suzie’s mix tape if you hit the obsession with Feral Frenzy. With the TR extension, even if the obsession runs to a corner of the map, the Legion can probably still identify 1-2 more targets via Killer Instinct in general
0
